I feel like I got a little carried away typing this up.
1. Persona Q: Shadow of the Labyrinth ; The perfect way to handle a crossover. Persona Q takes elements of Persona and Etrian Odyssey, putting them together to create a fantastic dungeon crawler. Where they could have simply made a reskinned Etrian Odyssey game, Atlus have gone a step further in creating something truly unique. Whilst the foundation of the game, traversing vast labyrinths populated with powerful encounters and FOEs and mapping the journey along the way, is very much Etrian Odyssey, other elements have been changed around in order to make something that feels familiar to anyone coming from the Persona side.
Dungeons are the main focus of Persona Q. Whilst they start off basic, they quickly get more and more complex as the game progresses, mixing in different types of puzzles along the way. One dungeon heavily features logic puzzles, whilst another is based around traversal puzzles. This keeps the game feeling fresh, with every dungeon having its own theme to it, both visually and mechanically. FOEs, powerful enemies that roam the dungeons, tie into the dungeon puzzles nicely as well, much more heavily than in Etrian games. Every FOE has a unique mechanic to it and is nicely integrated into the dungeons themes and puzzles. The dungeons are incredibly well designed visually as well, with the designs feeling like the perfect fit for a Persona game, and very different from the more laid back design of Etrian dungeons. The third dungeon in particular stands out when it comes to using the FOEs and puzzles in a way that ties in to the dungeons theme, making the visuals more than just a skin. Every dungeon does this well, but the third stood out to me as the best example.
The combat system too borrows from both Etrian and SMT games. It takes the core Etrian combat system, but adds a new Boost system on top of it, which rewards exploiting weaknesses with free SP/HP actions, and potentially bonus attacks. Exploiting the boost system is key, especially for magic users, due to the high skill costs, and it adds an extra level of depth on top of the standard Etrian combat system. Unfortunately, the high skill costs have the downside of making physical attacks far more useful than magic. Not every boss has a weakness and magic runs out quickly, making it next to useless for some fights. Physical is generally much better at dealing damage as well. Adding to the balancing issues, instakill spells are incredibly overpowered, with almost every enemy in the game being vulnerable to at least one of the two spell types. This can be overcome by avoiding overusing them, and without them, the game felt very well balanced, with the difficulty curve feeling like a decent increase as the game progressed. Despite these issues, Persona Q feels like the best balanced SMT game released in quite a while. Q also has a vast number of skills, with some interesting combos to discover from playing around with them, making it a good game for experimentation. Playing on hard and not going out of my way to break the game I felt like it presented a reasonable enough challenge, although not overly hard.
The Sub Personas system was great, and is a system that mainline Persona games desperately need to borrow. Offering an equipable Persona that grant characters new skills, it provides a great extra level of customisation to the game.
Writing isn't quite up to the standard of the main games. Some characters are fine, but a few are heavily flanderised to the point of being barely recognisable. Akihiko in particular suffers badly from this, and the new characters are fairly one-note for most of the game. The writing is mostly pretty good however, and there are times when it really shines.
The plot itself is fairly minimalistic. It’s almost completely absent up until the end game. What plot there is is good, and surprisingly dark considering the tone of the rest of the game. There’s just not much focus on it.
Persona Q overall is a fantastic game, and a perfect crossover of both Personas 3 and 4, and Persona and Etrian Odyssey. A few balancing issues and occasionally poor characterisation do not take away what a great RPG this is. Whilst there were a lot of fantastic titles this year, and I feel like any one in my top four is good enough to be considered game of the year, I think Q just about stands out above all of them as the best game I played this year.
2. The Legend of Heroes: Trails in the Sky ; I question the eligibility of this game, but it was in the spreadsheet, and I feel like it deserves recognition anyway. I picked up Trails after reading a lot of positive comments about it, not really knowing what to expect, it started out as a fairly cliche'd JRPG, but I was quickly hooked by just how well done everything about it is. The cast in incredibly well written and fleshed out and the world feels believable and alive, there is so much optional dialogue that fleshes out the various locations. NPC dialogue changes frequently, and many have their own mini arcs that I had to go out of my way to discover.
Trails follows two protagonists, Estelle and Joshua as they travel about the world solving problems. There is a sizable supporting cast, but the two leads are the primary focus of the story. What makes Trails really special is how well those two are developed. The game is full of small moments that make them feel like believable people. Whilst less of a focus, none of the other party members, who come and go throughout the game, are neglected either, leading to a well-rounded and developed cast.
As a result of this however, the plot is slow paced and takes a while to pick up. I feel like this absolutely works in the games favour, and whilst it does take a while to pick up it eventually turns into a fantastic coming of age and political tale, the cliffhanger ending certainly left me highly anticipating the sequel.
I didn't think that the combat was the greatest ever, but it was still pretty enjoyable, although I did have to swap out the combat theme for a different arrangement. It wasn't overly challenging and some fights towards the end did drag a bit, but it didn't hurt the game in any way.
Trails was easily one of the best JRPGs I've played, and a really fantastic title, and I'm highly looking forward to playing the sequel next year.
3. Danganronpa 2: Goodbye Despair ; The short awaited sequel to the first fantastic game, this time DR takes place on a tropical island rather than a closed off school, leading to more varied and interesting environments, and losing the trapped, claustrophobic feel of the first title. I felt like this was a refreshing change, considering that escape games normally go for something bleaker and more oppressive, it was nice to see one try something different. It may appear lighter at first, but much like the first game, DR2 quickly contrasts this lighthearted style with a much bleaker premise and story. I feel as if this contrast really gives the game a lot of charecter, and it pulls it off really well.
Danganronpa 2's cast felt like quite a step up from the first game. There were more interesting characters and they felt more fleshed out. I didn't like the entire cast, but there were still plenty of strong characters present. Voicie acting felt like a step up from the first game too.
Trails were fairly inconsistent, with some weaker than others. Case 5 however, stands out as easily the best in the genre. Case 3 on the other hand, is incredibly weak and in some regards feels unsatisfying and cheap. Mini Games aren't great and mostly feel like pointless filler, but they're not obtrusive enough to hurt the game too much.
The overall narrative is pretty interesting with some decent twists and worldbuilding.
Danganronpa 2 was really fantastic overall, despite the few issues, and felt like an improvement over the first title, as well as one of the best game I played this year. (Since I played the fan translation last year, I'm not ranking the first game).
4. Ace Attorney Investigations 2 ; This was a really great year for long awaited translations, and AAI2 was easily one of the best of them, AAI2 is such a massive step up from the first investigations game, and is overall one of the strongest games in the franchise.
Of the 5 cases, none of them felt especially weak. 2 and 3 feel slightly bloated, but it wasn't a major issue, they were both decent, 3 in particular has a unique gimmick that kept it interesting.
Where AAI2 really shines is both in the characters and in the overarching story. Unlike other games, in AAI2 everything is important and ties together. There isn't really any filler at all, with the smallest details linking together, and the final two chapters tying everything together. It all fits so nicely into place and resolves everything nicely whilst also being a fantastic case in its own right. The variety and creativity of events in that one case is impressive, and it never feels disjoined.
AAI2 has a fantastic cast of new characters. The new rivals get a decent amount of development to the point of becoming some of the most interesting AA characters. Debeste in particular in a very unique twist on the genius prosecutor and has a really great character arc. The final culprit is one of the series’ strongest and also has a great design. Even Kay, who felt pointless for a while gets some good moments during chapter 4.
The soundtrack, something that AA always delivers on, is especially strong here, with the cornered theme being a stand out, and used well in game.
AAI2 is easily one of the best games in the franchise. The translation is almost spot on,with only a few minor errors. I almost don’t want Capcom to translate it now, because of how attached I am to the localised name. It was tough only placing this game at fourth.
5. Theatrhythm Final Fantasy: Curtain Call ; As a sequel to Theatrhythm, Curtain Call is everything that I could have asked for and more. Building onto of an already solid rhythm game, Curtain Call more than doubles the total number of tracks leading to a game with an absurd amount of content. The addition of button controls is most welcome, after spending a few songs adjusting to it, it is now my preferred way to play. In addition, some of my minor complaints with the first titles were fixed, it is now possible to achieve the highest score without removing equipment and the hardest difficulties are unlocked from the start. Dark Notes have also been replaced with the far superior quest mode, which allows high scores to be carries over and provides an enjoyable and rewarding way to play through the many songs on offer. One of my few complaints is that on higher level notes, spinning notes can randomly appear and are almost guaranteed to mess up a run. Whilst it adds challenge, in a mode where you can still aim for the top score, it can be frustrating to have a run messed up that way.
Another minor issue is the presence of EMS stages. They overall feel less responsive than the other types of stage, with less interesting beatmaps, and yet some of the best tracks in the game are locked away behind them. Fortunately there are far fewer than in the first Theatrhythm, but they are still a weak link in the game.
Curtain Call is the definitive Theatrhythm. With an absurd amount of content, I feel like it will last me for a long time. Now I just need Square to bring over that Bravely Default DLC.
6. Child of Light ; There have been some really great games to come out of the Ubiart engine, but Child of Light is the one that really stands out to me. The game is just full of charm. It looks fantastic and has great music. The landscapes are fantastically well designed, and just flying through them in enjoyable in itself.
Child of Light's combat pretty decent. The combat has enough depth and challenge to be interesting, with plenty of character variety to allow for a mix up of tactics and not prevent it from becoming too repetitive. Boss design in the later parts do let the game down slightly, game down slightly after a certain point they started to get repetitive, since they all follow the same formula, although the game ended before this could become a real issue, so it wasn't too annoying.
The story was fairly standard and the rhyming gimmick didn't always work, but it was still enjoyable and tied in well to the style of the game.
Despite a few very minor issues, I really enjoyed Child of Light, and I'd love to see Ubisoft try more things like this in the future.
7. The Binding of Isaac: Rebirth ; An update to the original Binding of Issac, changing the visuals to a sprite based style, adding significantly more content and fixing the issues in the first game caused by flash, Rebirth was a great improvement and a far more enjoyable experience.
I never made much progress in the original, however Rebirth has made me appreciate this game far more. Controller support and no more lag makes the game feel so much more playable, and the slightly more gentle learning curve, and an added op character, let me get make far more progress, and I feel like I’m improving a lot more at the game.
I do have a few issues with Rebirth, the music is a bit of a downgrade, and larger rooms can be annoying, but it is still a fantastic upgrade and a far more enjoyable
8. Professor Layton vs. Phoenix Wright: Ace Attorney ; Another long awaited translation, this one more worth the wait than Type 0. Again, it had its flaws, but it was still a decent Layton and AA game.
Some of the new features, like multi witness interrogations were great and it’s a shame that we’ll probably never see them in another Ace Attorney game. Some of the trials were really good, with case 3 in particular standing out, and the game had the regular cast of entertaining characters that you’d expect from an AA game. The final case does let things down a bit, getting overly complicated with some nonsensical revelations, but the plot overall was still fairly decent.
On the Layton side of things, many of the puzzles felt overly simple and easy to solve. The investigation sections were fine, but I found the courtroom to be more enjoyable.
The soundtrack was fairly decent, I don't think any of the court music was as good as Dual Destinies, but the music on the Layton side of things was great. It would have been nice if the remixes from the prologue got some more use as well. The animations really grew on me too, despite disliking Wright's model at first. The models do a good job at mixing the Ace Attorney and Layton series’ art styles.
Overall it was pretty enjoyable, whilst the final revelations weren't great and the puzzles were overly simplistic, it was still well worth the wait.
9. Final Fantasy: Type 0 ; The timing for the fan translation release wasn't the best, but it was great to finally have the opportunity to play Type 0 in English. It didn't quite live up to the hype of "best Final Fantasy in years," but it was still a fun, if flawed, experience. The combat was enjoyable for the most part, although I found some characters to be fairly useless, and it was lacking in enemy variety. I thought the plot was decent for the first 2/3rds of the game, and it had some really well done emotional scenes. The soundtrack was really great too.
What prevents me from placing Type 0 any higher was the lack of interesting things to find on the world map. There were a few caves scattered about, but not much else, and I didn't really enjoy exploring it all that much, the poor RTS sections, and the awful final chapter.
I did enjoy Type 0 quite a lot, but it had a lot of flaws too, and sections of it just felt rushed.
10. Azure Striker: Gunvolt ; With Capcom no longer making Megaman games, it was nice to see the team behind the Zero games still making something in that style. Gunvolt is not simply a straight Zero clone however: combat is now based on a lock on system, there are more movement options and higher character customisation and levels are build more around getting a perfect run for a high score than they are around killing you every few minutes. These changes keep it feeling like a fresh experience, and whilst it's quite a bit easier than the Zero games, going for perfect runs and high scores is still pretty tough.
Levels are well designed, each feeling unique, with their own gimick. Bosses are fun to fight, and the visuals are a nice call back to the GBA and DS games. The plot is rubbish, but that’s not really the selling point anyway. Gunvolt is a great 2D platformer with a lot of replayability, and is well worth playing.