Metalmurphy
Member
The server seems to be off.
Koren is currently on it.
The server seems to be off.
If Versipellis come back on a new map, that's a huge plus, I enjoyed a lot looking at his networks (and others)
Sorry... I left. I was checking whether a design was clogging or not.Koren is currently on it.
I agree on everything.I'd like to see some more challenge in the next map, just to see how well others and I cope with an increased difficulty (both geographical and economical).
But I'm still cool with an easy map, if this helps newcomers join the game.
[...]
I suggest that Metalmurphy posts the time of the restart some days before the activation: this way we can join the game in the earlier phases of the game.
New server in the Snow map with Mountains is up. I also added the Industries mod, and oh boy, there are ALOT of industries now.
If I may inquire... why can't I build railways?
New server in the Snow map with Mountains is up. I also added the Industries mod, and oh boy, there are ALOT of industries now.
This.New server in the Snow map with Mountains is up. I also added the Industries mod, and oh boy, there are ALOT of industries now.
Damn... You TRULY don't want me to sleep this nightHad to reset the server so everything you done was lost, but the non transportable cargo problem has been fixed. You can now refit vehicles to transport the new types of cargos.
Damn... You TRULY don't want me to sleep this night
Yes, I agree... I was joking (except that I *indeed* nearly haven't slept the launch night).Sorry. But it was kinda pointless having it like before, new industries but without being able to use them.
Yes, I agree... I was joking (except that I *indeed* nearly haven't slept the launch night).
Can you give me efficiency lessons? ^_^ I love how I build a (really) extensive network, and I just make as money as you (with twice the shipping)
Can you give me efficiency lessons? ^_^ I love how I build a (really) extensive network, and I just make as money as you (with twice the shipping)
Realistic acceleration would probably be a good idea, even if it'll mean more room needed for Maglev corners...Which is why I again am campaigning for:
1) larger maximum station spread than 12x12
2) larger maximum train size than 7
3) realistic acceleration settings to be turned on
Of course I can, but it comes at the price of your cargo ratings. They probably are going to suffer.
Also you seem to have gotten the hang of it better than I do already (e.g. Train 53 of yours: Edinfield - Plinnington Valley).
I agree. I'm not playing online often, but I've been drawn to play the game far more than I would have had I played alone. Seeing other people tactics is especially interesting.Jokes aside, I must really thank everybody who joined the game; I played the original TT a lot (the vanilla edition, not TTD) back in the day, but I never bothered trying to create nice railway networks. I was missing a part of the fun! I'm usually not too fond of multiplayer, but in this case it was a great way to improve my way of playing.
You're right, and the slower arrival of a train in a station also decrease its rating, thus bringing less goods.Too many trains do create clogging at the stations, though, which depreciate the cargo a little more (correct me if I'm wrong).
I'm doing the same. Of course, I've built a large passengers circular circuit (I could add nearly as many trains as I would like, I keep having thousands of passengers in it), but I use it for many different kind of transports. The fact that it's one-way only twin track is bringing some interesting problems.My other self-imposed goal for this map is to try and create a single cargo network that connects different kind of industries: I'm using trains, ships and trucks and a lot of transfers. It's not giving me a lot of money, but I like to be somewhat 'realistic'.
I can't say I have much interest in money anyway except as a way to be able to build anything I want... And even with that, money is coming more quickly than I can spend it after half a day. So yes, challenge with industries is more interesting, but it lacks a system to measure your successes...The problem with FIRS is that, while deeper than the original industry system, it has no apparent impact on cities and cargo is less profitable than passengers, thus connecting industries is just something you do as a challenge, rather than a way to make more money.
what's this all about?
Pretty sure you can, I'm playing on Linux...This looks interesting, and a computer game I might actually be able to play with you guys (since I'm a Mac pleb).