fluffydelusions
Member
What's the deal with wildstar anyway. Keep hearing people hype it up...
No way PS3 or 360 could handle a full on raid with everything going on or maybe it could at lowest settings sub hd resolution. Plus no idea how you'd work without all the key bindings
What's the deal with wildstar anyway. Keep hearing people hype it up...
It's a cartoony, kinda-actiony MMO that looks like it has incredible production values and takes some of the ideas of Guild Wars 2 and focuses them.
Here's a video explaining it.
What's the deal with wildstar anyway. Keep hearing people hype it up...
Another themepark, it's alright...
Does it have a trinity system or is it like gw2 in that regard?
Does it have a trinity system or is it like gw2 in that regard?
What does the term theme park mean? What MMOs aren't theme parks?
Trinity.
Why do so many people enjoy GW2? I don't understand it. I get no satisfaction at all. In typical RPGs you get a sense of accomplishment after your first dungeon boss fight. I haven't experienced that in GW2 since I bought the game and played the early beta. I can't get into it.
I loved Guild Wars 1, so I was naturally REALLY excited for the second game, but everything about the game was a huge disappointment. Divinity's Reach was a ghost town and utter waste of art assets, the combat was dissatisfying, the end-game was non-existent, WvWvW was a mess, and your character seemed obsolete when fighting in groups. It makes me sad. I just felt like much of the art was a waste
Can someone explain to me how final fantasy 11, 14 are able to play on consoles, while guild wars, wow, eve, and others aren't? Wow plays on very old pc specs , surely Xbox 360 and ps3 could handle it right?
You just keep proving my point. You insist Guild Wars 2 isn't competing with World of Warcraft, yet you keep regurgitating all the things that ArenaNet emphasizes because they're alternatives to what World of Warcraft offers. It's competing.
They're not radically different games. They're different approaches to the same genre, and they're competing for the attention of the same market.
Whats the difference between theme park and sandbox style mmos?
Basically, in a sandbox the player is given tools to do pretty much whatever the hell they want. In a themepark the player is just along for the ride kind of thing.
I never called Guild Wars 2 a copycat or clone. I called it a challenger because it entered the market World of Warcraft dominates. There's no contradiction here. When you enter a market, you sometimes have to borrow things from the dominant player to make sure you're meeting your customers' latest expectations, but you also distinguish yourself in ways you feel make you the better option. That doesn't mean Guild Wars 2's most outstanding features are reactions to World of Warcraft. ArenaNet's ideals about what an MMORPG should be can predate 2004. But that doesn't mean that they're not competing and that Guild Wars 2 hasn't positioned itself as an alternative.You can't have it both ways in this argument; games are both competing with World of Warcraft by trying to copy them and by being different? No, that's not how it works. GW2 occupies a space by providing gameplay that isn't trying to mimic WoW, nor is it changing things just because World of Warcraft does them. Not everything in the MMO genre revolves around World of Warcraft.
A Theme Park MMO gets it's name from the fact that each zone is a self-contained space where everything sticks to a pretty specific theme; the name itself is derived from the nature of Disney parks with self-contained thematic spaces like Tomorrowland, Adventureland, Frontierland, etc. You're not so much 'along for the ride' as you are isolated from one thematic element from the other. It's kind of a misleading name since most MMOs have lots of variety within each zone.
A Sandbox MMO is less concerned with borders and more with letting players 'dig around' with tools. You're definitely correct on that one. The big draw of a sandbox game is that usually, anything goes. That's a double-edged sword, however, in that you have players banding together to accomplish big things without an overarching structure, but you also have players ganking, stealing and generally harassing each other. Both are considered to be in the spirit of a true sandbox.
Neither are 100% solid concepts; some Theme Park MMOs have fantastic sandboxes, and some Sandbox MMOs have very specific thematic areas.
He means most MMOs aren't 100% one or the other.We'll have to agree to disagree. Themeparks may have different shit to do, but that doesn't make it a sandbox. There is still very linear progression in a themepark.
He means most MMOs aren't 100% one or the other.
My votes as well.
BTW this topic has reminded me I have to try the Secret World at some point.
Can someone explain to me why MoP is a good expansion?
I've been thinking of reactivating and playing WoW again and I saw it mentioned a few times here...
GAF sure does love FF14. I couldn't stand it.
So I am at level 50 on my character on GW2, and I been using the same skills more or less (only can hotkey 4 utility skills and 1 elite skill) that I was using at level 5. It is getting a bit boring while grinding, and I heard there isn't really a proper end-game.
So I am at level 50 on my character on GW2, and I been using the same skills more or less (only can hotkey 4 utility skills and 1 elite skill) that I was using at level 5. It is getting a bit boring while grinding, and I heard there isn't really a proper end-game.