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Gaf, what's *THE* MMO play right now?

No way PS3 or 360 could handle a full on raid with everything going on or maybe it could at lowest settings sub hd resolution. Plus no idea how you'd work without all the key bindings

My 2nd generation 1.7 ghz Intel HD3000 integrated graphics Macbook Air can handle WoW medium settings. Xbox and PS3 can handle it.
 
For me it's Runescape and Wildstar right now. As much as people bag on Runescape, there is no MMO like it. Best quests in an MMO, and plenty to do besides grind currencies and combat.
 
SWTOR is my MMO of choice because I love all the story content. Been playing for a year and a half and still haven't seen half the class stories.
 
I feel like this is the perfect time for someone to create the next big MMO phenomenon. In the last few years we've seen lots of games with interesting new ideas that greatly improve on different parts of the MMO formula. Unfortunately they've all been deeply flawed in other areas, ruining the overall package.

Games like Tera and Neverwinter have found new styles of combat that are a lot more fun than the stale old WoW formula that too many games still use. Killing BAMs in Tera for no reason at all is probably the most fun I've ever had solo in an MMO. It's too bad that these games are so boring and uninspired outside of the combat. The Secret World has a really atmospheric world and amazing quests that rival any single player RPG. Many games have dynamic events these days and they are a big improvement to the genre. Also, I wish every MMO had a character creator half as good as FFXIV. There are all these great puzzle pieces available, now we just need to wait for someone to put together all the right ones in one game and then polish the fuck out of it. Bam! 20 million subs for the next 10 years.
 
I'm not subbed to any MMO right now, but I have tried out the FFXIV beta and enjoyed myself. I'm still on the fence about a purchase.

On the horizon, I'm most excited for WildStar and EQNext.
 
Probably FFXIV. Played the beta and had a blast. Waiting on Blade&Soul personally before I commit again though.
 
Another vote for Guild Wars 2. Others have touched on the various reasons why already so I won't elaborate. Definitely join up with GAFGuild if you do, as it makes the experience much more rewarding to have a stable, active and large community for these kind of games.

Why do so many people enjoy GW2? I don't understand it. I get no satisfaction at all. In typical RPGs you get a sense of accomplishment after your first dungeon boss fight. I haven't experienced that in GW2 since I bought the game and played the early beta. I can't get into it.

It puts the impetus on the player to get better, not just farm up gear with better stats or unlock a powerful new ability at max level. People like it because a sense of progression as a player is something other MMOs don't reward, instead favoring a greater investment of time. That's why TERA, The Secret World and GW2 stand out and so many people enjoy them.

I loved Guild Wars 1, so I was naturally REALLY excited for the second game, but everything about the game was a huge disappointment. Divinity's Reach was a ghost town and utter waste of art assets, the combat was dissatisfying, the end-game was non-existent, WvWvW was a mess, and your character seemed obsolete when fighting in groups. It makes me sad :(. I just felt like much of the art was a waste

The complaint with WvW has been remedied somewhat by the culling fix earlier this year, but feeling 'obsolete when fighting in groups' is sort of the point of WvW: it's not straight up PVP, but meant to be large groups fighting for control of large maps with large-scale tactics and siege.

I don't disagree that the capitol cities outside of Lion's Arch feel mostly empty, though that's a symptom of many MMOs; people gather where the most action and ease of travel is situated, and with most events taking place there and the portals leading across the world, that's exactly what's happened. ArenaNet has commented that one of their goals for the second half of 2013 is to get people spread out into the older zones and cities. Since you already own the game, it can't hurt to follow it and see if that situation is remedied.

Can someone explain to me how final fantasy 11, 14 are able to play on consoles, while guild wars, wow, eve, and others aren't? Wow plays on very old pc specs , surely Xbox 360 and ps3 could handle it right?

I can't speak for the other games, but the Guild Wars 2 developers have stated that current consoles couldn't support their fast update cycle; they add a ton of content every two weeks without fail, and update the game within an hour or so of any issues being discovered. They did have a small team investigating console feasibility, but they ended up deciding against it.

That said, if you'd like to play with a controller, most games can be set up to support one. I know a lot of GAFers in GW2 play that way and swear by it.

You just keep proving my point. You insist Guild Wars 2 isn't competing with World of Warcraft, yet you keep regurgitating all the things that ArenaNet emphasizes because they're alternatives to what World of Warcraft offers. It's competing.

They're not radically different games. They're different approaches to the same genre, and they're competing for the attention of the same market.

You can't have it both ways in this argument; games are both competing with World of Warcraft by trying to copy them and by being different? No, that's not how it works. GW2 occupies a space by providing gameplay that isn't trying to mimic WoW, nor is it changing things just because World of Warcraft does them. Not everything in the MMO genre revolves around World of Warcraft.
 
RIFT actually went to a F2P model that isn't terrible, though I've burnt out on it (and I'm not a PvE guy).

The only other current game on my radar is Planetside 2.
 
Whats the difference between theme park and sandbox style mmos?

Basically, in a sandbox the player is given tools to do pretty much whatever the hell they want. In a themepark the player is just along for the ride kind of thing.
 
Basically, in a sandbox the player is given tools to do pretty much whatever the hell they want. In a themepark the player is just along for the ride kind of thing.

A Theme Park MMO gets it's name from the fact that each zone is a self-contained space where everything sticks to a pretty specific theme; the name itself is derived from the nature of Disney parks with self-contained thematic spaces like Tomorrowland, Adventureland, Frontierland, etc. You're not so much 'along for the ride' as you are isolated from one thematic element from the other. It's kind of a misleading name since most MMOs have lots of variety within each zone.

A Sandbox MMO is less concerned with borders and more with letting players 'dig around' with tools. You're definitely correct on that one. The big draw of a sandbox game is that usually, anything goes. That's a double-edged sword, however, in that you have players banding together to accomplish big things without an overarching structure, but you also have players ganking, stealing and generally harassing each other. Both are considered to be in the spirit of a true sandbox.

Neither are 100% solid concepts; some Theme Park MMOs have fantastic sandboxes, and some Sandbox MMOs have very specific thematic areas.
 
You can't have it both ways in this argument; games are both competing with World of Warcraft by trying to copy them and by being different? No, that's not how it works. GW2 occupies a space by providing gameplay that isn't trying to mimic WoW, nor is it changing things just because World of Warcraft does them. Not everything in the MMO genre revolves around World of Warcraft.
I never called Guild Wars 2 a copycat or clone. I called it a challenger because it entered the market World of Warcraft dominates. There's no contradiction here. When you enter a market, you sometimes have to borrow things from the dominant player to make sure you're meeting your customers' latest expectations, but you also distinguish yourself in ways you feel make you the better option. That doesn't mean Guild Wars 2's most outstanding features are reactions to World of Warcraft. ArenaNet's ideals about what an MMORPG should be can predate 2004. But that doesn't mean that they're not competing and that Guild Wars 2 hasn't positioned itself as an alternative.
 
A Theme Park MMO gets it's name from the fact that each zone is a self-contained space where everything sticks to a pretty specific theme; the name itself is derived from the nature of Disney parks with self-contained thematic spaces like Tomorrowland, Adventureland, Frontierland, etc. You're not so much 'along for the ride' as you are isolated from one thematic element from the other. It's kind of a misleading name since most MMOs have lots of variety within each zone.

A Sandbox MMO is less concerned with borders and more with letting players 'dig around' with tools. You're definitely correct on that one. The big draw of a sandbox game is that usually, anything goes. That's a double-edged sword, however, in that you have players banding together to accomplish big things without an overarching structure, but you also have players ganking, stealing and generally harassing each other. Both are considered to be in the spirit of a true sandbox.

Neither are 100% solid concepts; some Theme Park MMOs have fantastic sandboxes, and some Sandbox MMOs have very specific thematic areas.

We'll have to agree to disagree. Themeparks may have different shit to do, but that doesn't make it a sandbox. There is still very linear progression in a themepark.
 
Don't think i'll play another mmo until one comes out with a setup that supports viable open world PvP like Aion did.

Not that i'm saying Aion open world PvP was implemented well, it's just that the game mechanics were perfectly suited to it. Awesome community, gliding around the map with wings made things dymanic and inventive, great fast paced skill set, brilliant map design for small battles. Sadly this lead to ganking and zerging which unfortunately killed the same community that made the game so good.

I could roam for hours engaging in PvP in Aion, haven't had that in any other game.
 
He means most MMOs aren't 100% one or the other.

I understand, but I believe if a 'sandbox' has themepark elements, then it isn't a sandbox. Wurm Online is a sandbox, WoW, GW2, FF14, Wildstar, etc. are themeparks.
 
Saddly "The" MMO for GAF seems to be Final Fantasy XIV. Wasn't really impressed after playing it this weekend, its the same MMO I've been trying for years and I just don't enjoy it. Which is sad because they almost had something with cross class skills and being able to switch classes whenever.

I probably won't enjoy MMOs until a good one without classes is released again (something other than EVE) v.v
 
Can someone explain to me why MoP is a good expansion?

I've been thinking of reactivating and playing WoW again and I saw it mentioned a few times here...

This is kinda long, but, MoP is that massive and that amazing, it deserves the space/effort:

1) Blizzard finally kept true to their goal of releasing fast patches. We get a new patch every 2 to 3 months now.

2) They have added more new features in MoP than every other expansion combined:
  • You have your farm which allows you to grow crops every day (used for various things) but there is also a NPC social system built in where you build friendship with certain NPCs by giving them gifts/doing quests/giving them their favorite food each day that gives you various perks for your farm such as making the house on your farm a hearthstone binding point or giving you a stove so you can cook food inside the house.
  • They added non-combat pet battling which is very much a Pokemon clone with the pets in WoW. You can go out in the wild to catch dudes, fight other NPC trainers or do pvp pet battles against other players. They've also supported this every patch by adding tons of new pets/quests/achievements. They've even added new pets to old raid instances which gives people a reason to go back to those places to obtain the pets if you're a collector or sell them on the AH for some gold (a few of the pets are quite expensive).
  • Then we have my personal favorite feature the Brawler's Guild. This is a solo arena where you fight through ranks of increasingly difficult solo encounters (there is currently 10 ranks + bonus fights that can be obtained through various methods). These get very complicated as you go on through the ranks. The bonus fights outside of the main ranks are typically more fun/wacky fights such as this Punch-Out homage.
  • Scenarios. These are 3 man instanced groups that offer an alternative to dungeons. These have no role requirements and are much more freeform (as in they do not all follow the flow of trash -> boss -> trash -> boss like a dungeon) and are generally more creative. For example one has you out gathering supplies for a base like a RTS peon while another is based on defending a cauldron from attackers while the other players scavenge an island to bring back brew for the cauldron. They've also added a heroic version of these that are quite difficult (since the main complaint was they were extremely easy) and even have time based bonus objectives that reward you with more stuff if you complete them.
  • Proving Grounds. This was a feature meant for launch, but, was delayed. It is finally coming in the next patch. It's similar to the Brawler's Guild in some ways where you will be doing different ranks to progress, but, it is designed to be different for each role. So if you're a tank you will be placed in various situations where you are expected to do tank stuff (pick up adds, soak damage, not get yourself killed, etc.) and there are various ranks to each task (bronze/silver/gold/endless) that increase the difficulty as you go up.
  • Challenge mode dungeons. These take the current max level heroic dungeons, cap your stats, increase the difficulty of every mob in the dungeon, and place a timer on your screen. You get ranked based on how fast you clear the dungeon (bronze/silver/gold) and get very cool vanity items for doing so (entire full set of class specific gear for transmog + a very amazing mount). There are also leaderboards for people who are into that sort of thing.
  • Flex raiding, another feature in the upcoming patch. This is aimed at recapturing the crowd that did 10 man normal modes in WOTLK. Fairly easy raiding but not entirely faceroll and it's designed to scale with the amount of players you have so you can be extremely casual with it (for example if you have 14 people in your raid, you can randomly invite 5 more people and the boss' HP and damage values will scale accordingly). Basically you won't get punished if one of your key DPS players decides to not show up one night for example.
3) Since the lore is completely original stuff MoP feels very refreshing. They've had to build all the lore from the ground up which meant while you were leveling you were meeting new races, seeing completely new storylines, and interacting with a new world. Since patches have also been coming faster they have also moved the story along more each patch. There is also a legendary questline that allows everyone to participate and get a legendary if they are willing to put in the time investment (by the end it will require something like 3 to 4 months at a minimum to complete). This quest also has a progressive story where more is revealed each patch.

4) They've made efforts to make the world less boring. For example there are tons of NPCs that serve no purpose other than to make the zone look alive. There are achievements for finding hidden treasures all across the continent that grant unique weapon models and "fun" items and a title if you can find them all. Rare spawns were redesigned to be more mechanically interesting (like Brawler's Guild bosses), spawn more often, and drop unique items like a monkey slave that forages items for you or a elixir that grants 300% bonus xp for 1 hour that can be mailed to any of your alts (among a ton of other items). They also brought back world bosses but made them less annoying (they are tap to faction, so there is no set limit on how many people can participate and get loot). Heck, they even added an entirely new island that is meant to scratch an old school MMO itch, it has nothing but extremely dangerous elite mobs on it and there is a special mount you can obtain for killing these mobs and gathering their bones (takes 9999 bones and the most bones any one mob can drop is around 20).

They've also completely redesigned how PVP works making it easier for new people to get into it by capping the item level of gear in instanced BGs and changing stats around so pve gear isn't completely useless, but, pvp gear still offers a huge advantage (since one of the new stats outright increases the damage you do to other players).

I probably forgot some things too, but that is kind of the tip of the iceberg for MoP. It's been a hell of an expansion even if there were a few missteps along the way.
 
So I am at level 50 on my character on GW2, and I been using the same skills more or less (only can hotkey 4 utility skills and 1 elite skill) that I was using at level 5. It is getting a bit boring while grinding, and I heard there isn't really a proper end-game.
 
GAF sure does love FF14. I couldn't stand it.

It has Final Fantasy in the name. Other than that it's nothing I haven't seen in a dozen other MMOs. There is nothing wrong with that, btw, but if you are sick of the same formulaic gameplay it's nothing special.
 
As a huge fan of Guild Wars 1 there's only one game I can recommend!

Planetside 2


Seriously, GW2 was the second biggest disappointment in my life
 
Its still Wow

I was getting burned out after Cataclysm. I thought they were done and wasn't excited for MoP. Turns out I was very wrong. MoP is a great expansion, added a ton of new content and tweaks that rejuvenated the game once again. And unlike Cat where they all ignored it to focus on D3 and other things, they're back on their game on patch content updates.

I tried Guild Wars 2, but i couldn't stick with it. The group content was very lacking and learning all my weapon abilities in a day removed any desire to get to that next level or see the next area.
 
So I am at level 50 on my character on GW2, and I been using the same skills more or less (only can hotkey 4 utility skills and 1 elite skill) that I was using at level 5. It is getting a bit boring while grinding, and I heard there isn't really a proper end-game.

1. Depending on your class, you probably have weapon swapping available, so that should let you mix it up at least a little in combat.. Try different weapon sets if the set you have is boring. It can radically change up how you play the game.

2. Why are you grinding? Literally everything in the game gives you experience, usually a lot more than just straight up killing. Events, gathering, exploring for points of interest and vistas, jumping puzzles, crafting, personal story, dynamic events, static "Heart" quests, daily achievements, world events, dungeons, Fractals, World vs. World... I mean, if you're just running around killing monsters, you're missing out on something like 90% of the game.

3. The whole game is the "End Game". You don't reach max level and suddenly the real game begins, with an entirely new set of objectives and skills to learn.

Honestly, if you're not having fun, don't keep playing in the hopes that it gets better at the end. It's not that kind of smoke-and-mirrors gameplay. Rather, just keep an eye on the game (you aren't paying a subscription, after all) and wait until something interesting comes along. You are never more than 7 days away from a update; either one just came out or another one is about to be released. You aren't punished for taking long breaks from it.
 
So I am at level 50 on my character on GW2, and I been using the same skills more or less (only can hotkey 4 utility skills and 1 elite skill) that I was using at level 5. It is getting a bit boring while grinding, and I heard there isn't really a proper end-game.

You are doing the end game... lol. If your bored of the game now, it ain't going to change when you get to max as you just do more of the same except your just now grinding mainly for cosmetic items as stats don't matter a lot nor is there need for gear progression. Basically you just play gw2 to experience it, but really just stop playing it when your bored with it. There is no sub at least so your not being pushed into some grind end game wheel.
 
There is no MMO now worth playing. EVE if you are really hardcore.

Have to wait for Archeage, Wild Star, EQ Next.
 
GW2 is my on-off MMO of choice. No subscription fee is great for getting back into the amazing amounts of content they keep putting in. Runescape is my second MMO. As much as people like to hate on it, Runescape will be my favorite. I keep going back to it for the quests, skills, minigames etc. Really fun, especially with the 2007scape version.
 
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