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Gaijin Games to Run at 4K/60FPS on Series X and 1440P/60FPS on Series S with Ray Tracing & Variable Rate Shading; DirectML Support Being Explored

Vasto

Member
Mar 12, 2016
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Good to see 3rd party developers will be using these Series X features. Really interested to see how it improves game performance.



"Are you using other DirectX12 Ultimate features such as Variable Rate Shading (VRS), Mesh Shading, and Sampler Feedback on Xbox Series consoles?"

"Yes, at the moment we are using VRS with Mesh Shading and Sampler Feedback on the way."


"SSD and Velocity allow us to use higher resolution textures/meshes. SSD also gives very short loading times. "



 

FlyyGOD

Member
Sep 4, 2019
462
933
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Good to see 3rd party developers will be using these Series X features. Really interested to see how it improves game performance.



"Are you using other DirectX12 Ultimate features such as Variable Rate Shading (VRS), Mesh Shading, and Sampler Feedback on Xbox Series consoles?"

"Yes, at the moment we are using VRS with Mesh Shading and Sampler Feedback on the way."


"SSD and Velocity allow us to use higher resolution textures/meshes. SSD also gives very short loading times. "



Does this prove Series X has full RDNA2 ?
 
Last edited:
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dvdvideo

Member
Sep 15, 2005
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Nice to see 1440p on series s, maybe it can deliver the newer games at that resolution after all.
 
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JerryinSoCal

Member
Apr 11, 2020
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As you read the article they said the RT features may not all be there day 1 and it sounds like any RT they are using is part of GI and audio not reflections.
 

R3claimer117

Member
Jun 25, 2020
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Checked the Next Gen safe space thread and yes XSX now uses a RDNA1 gpu. That was a few days ago though, by now its probably using a Geforce 3 card, while PS5 is RDNA5.
Jesus Christ 😂 the mental gymnastics that are taking place to some how change reality is insane.
 
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