Check out these screenshots!
http://www.3000ad.com/pics/gc/06-12-01/PHOTO013.PNG
http://www.3000ad.com/pics/gc/06-12-01/PHOTO017.PNG
http://www.3000ad.com/pics/gc/06-12-01/PHOTO023.PNG
http://www.3000ad.com/shots/galcom.shtml
Full Press Release
:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
http://www.3000ad.com/pics/gc/06-12-01/PHOTO013.PNG
http://www.3000ad.com/pics/gc/06-12-01/PHOTO017.PNG
http://www.3000ad.com/pics/gc/06-12-01/PHOTO023.PNG
http://www.3000ad.com/shots/galcom.shtml
Derek Smart: Well that is a pure action shooter that is designed specifically for the XB360 with no PC version envisioned. Microsoft is pretty finicky about PC to XB360 crossovers; and nowadays getting a PC 'port' over to the XB360 is just as easy as winning the lottery.
So, knowing that if we're going to do anything for the console it had to be kick-ass, I embarked on that project as my very first console exclusive title. It has all the elements of my games. Aerial, space and vehicular combat, as well as first person combat in my established game universe.
You've played most of my games and know that they are powered by very advanced technologies around which complex games are wrapped. So this time around, I decided to build - from the ground up - a new IP based on those technologies, my designs etc for a console that was powerful enough to run it without me having to cut corners.
You've been around long enough to know that for many many years, PC technology had to play catch up to my ideas and the things I wanted to do; and that it was only after several years and four titles in, that there were machines powerful enough to even run my games without choking.
Full Press Release
:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol