Written by Graphite Lab's Matt Raithel.
https://www.gamasutra.com/blogs/Mat...ump_on_Wii_U__Why_Didnt_We_quotSwitchquot.php
I saw this on twitter and was surprised that the game actually came out 2 days ago. I had long considered it abandoned considering they had scrapped online on Wii U some time ago.
Major props to Graphite for being this bold. I'm away from my Wii U for a good while though so I can't pick it up now.
https://www.gamasutra.com/blogs/Mat...ump_on_Wii_U__Why_Didnt_We_quotSwitchquot.php
Then, in the fall of 2016 the Nintendo Switch was revealed to the world. Should we leave the Wii U behind and attempt to roll our work into this new hardware? Well, you cant exactly sashay into Nintendo HQ and demand that your cute lil indie title be the first drop on their newly announced system, especially when wed been behind on Wii U development to begin with. Past that, we knew from our contract experience that any change in platform would delay the game even further. Would our game engine even work on Switch? Wouldnt additional features be needed to make the game feel intended for the platform? How long would it take to go through certification? All of these questions swarmed our minds as we tried to make sense of it all.
We put ourselves in the shoes of our backers. It didnt feel fair to our Wii U backers who didnt have (or couldnt get) a Switch to ask them to get a new console just to play the game they backed in 2014. Beyond that, we knew that making good on a promise to get Hive Jump on Wii U wouldnt prevent us from getting on the Switch down the line. In fact, many of our fans have already shared that they would love to have the game on both platforms since there wasnt anything quite like Hive Jump out there.
I saw this on twitter and was surprised that the game actually came out 2 days ago. I had long considered it abandoned considering they had scrapped online on Wii U some time ago.
Major props to Graphite for being this bold. I'm away from my Wii U for a good while though so I can't pick it up now.