Ysiadmihi said:
If I say "More modern games use filler music, which I don't like, and that's why I think there is something wrong with them compared to previous generations" how does that tie in with nostalgia?
Qualify how more modern games use "filler music" versus old NES-style games. There are so many more games today across so many more platforms across so many different types of genres that you cannot qualify it. Which is why it is so difficult for people in this thread to formulate a counter argument to the one I am making.
Let's take it back to its basic premise:
The articles asks "What's wrong with game music?" In modern games, of course.
Its central thesis seems to be that game music was more memorable back then, for various reasons. Some in this thread seem to think that is true.
If you read the full article, it runs down a litany of excuses ranging from games were harder back then and thus players were repeating levels more often (and hearing themes repeated more often), to the necessity of music not "overbearing" the more complicated titles of today. The main problem is that the article thought it could actually generalize the "problem" as systemic, meaning it is actually just plain not memorable like the old days.
In actual fact, there is so much memorable music today that it is simply hard to reach a consensus on what is the best and what is memorable, since like the diversity in music people have grown more diverse in taste in regards to game music.
The diversity is just obscene:
DS:
* World Ends With You
* Final Fantasy Tactics A2
* Rhythm Heaven
* Let's Tap
* Grand Theft Auto: Chinatown Wars
* Space Invaders Extreme
* Elite Beat Agents/Oeundan
* Castlevania: Order of Ecclesia
PSP:
* Grand Theft Auto VCS/LCS
* DJ Portable Max
* FFVII: Crisis Core
* God of War: Chains of Olympus
* Patapon
* LocoRoco
* Final Fantasy Tactics
* Metal Gear Solid: Portable Ops
PS2
* Frequency/Amplitude
* Persona 3/4
* Final Fantasy X/Final Fantasy XII
* Grand Theft Auto: San Andreas/Vice City
* Katamari Damacy
* Dragon Quest VIII
* Shadow of the Colossus
* Rez (Dreamcast)
Gamecube
* F-Zero GX
* Zelda: Wind Waker/Twilight Princess
* Beyond Good & Evil
* Baten Kaitos 1/2
* Paper Mario: Thousand Year Door
* Pikmin 2
* Donkey Kong: Jungle Beat
* Metroid Prime 1
Wii
* Super Mario Galaxy
* No More Heroes
* Bit.Trip Beat
* Megaman 9
* Chocobo Dungeon
* Super Smash Bros. Brawl
* Wario Land: Shake!
360
* Halo 3
* Dead Space
* Mass Effect
* Bioshock
* Lost Odyssey
* Blue Dragon
* Grand Theft Auto IV/Lost and the Damned
* Rockband/Guitar Hero
Now, your list may be different. You may not like what I have posted in this list, which was merely an illustration of the incredible diversity in games today. When someone says there is a "problem" with game music today versus the game music of old, I ask you to qualify it specifically because I know it is impossible. Because that line of thought is nostalgia blinding you to the reality of the situation. There is no lone problem dogging game music today or its inherent memorability.