Cameron122
Member
I recently made a thread about I was befuddled no one has made an open world RTS. That got me thinking about concepts you see in games, but you wish you saw more of. Now folk have their respective feelings about cover systems and regenerating health. Those sorts of things have been all the rage this generation. What are the things you would like to see explored more next generation, that perhaps, have been forgotten for a generation or two? I'll elaborate with some examples.
Real Time Strategy with Direct Control.
Now, you might say, NT122, get the fuck outta here, you point and you click, you're directly controlling your soldiers. This ain't Majesty, this ain't Black and White
and I say to you, this is what I'm talking about
Anything you'd like to see in the next few years GAF?
Real Time Strategy with Direct Control.
Now, you might say, NT122, get the fuck outta here, you point and you click, you're directly controlling your soldiers. This ain't Majesty, this ain't Black and White
and I say to you, this is what I'm talking about
I want more fully featured Real time tactics games where I control my favorite soldier or hero unit and wreck house. It's not always e-sports balanced, but I think it's damn fun. I want to see more games with this mechanic.
Anything you'd like to see in the next few years GAF?