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Game Informer August Cover Revealed

Foxix said:
You know, while I those screens look amazing... I'm really fucking sick of brown >:(

VQ

34jdgl4.jpg


b4xqc5.jpg


f25tuc.jpg


Way brown
 
hahah thought it was kZ3 as well...

Interested to see what they output...SP since teh doom game hasnt really excited me in an ID game, they were always master of the brainless shooter...

Graphically, the game looked nice when it was first revealed...not as impressed as when it was revealed obvsiously, but I am sure its even improved from there..


Anyway, I am excited to see more
 
Benjamin1981 said:
Why do i see a € on the magazine cover ? I thought this was a US magazine.

I think that's only because in big train stations there are these magazine shops that sell magazines from all over the world.
 
Finally some news on Rage. It's been a while. By just looking at the cover I'd never guessed it's about Rage tho. It doesn't resemble the previous released footage at all ... I really liked the art in the announcement trailer and I hope it's still there.
 
Guys relax, i can say that i have seen artwork from the game in some interview where it showed ruined cities, so this is not the first time this has been out. I imagine you will have two different waste lands. One in a desert setting and probably one in a ruined city.
 
dorkimoe said:
before i scrolled to the word RAGE

i thought it was kz3

Besides the guy having a Mohawk what exactly about this looks KZ?

Also people talk as if other games are copying off KZ. That whole brown/grey style was being used long before KZ was released.
 
AdventureRacing said:
Besides the guy having a Mohawk what exactly about this looks KZ?

Also people talk as if other games are copying off KZ. That whole brown/grey style was being used long before KZ was released.

KZ2 uses alot of greens oranges, reds, blues...its basically a stylistic choice to use two or three colours per level...those who say its just brown and grey, likely haven't played the game...Hoping for more variation in the sequel however....

The guy in the mohawk really looks like Sev though...what is with the general convergence of character design....I much prefer the design of the exo suits in crysis to any of this other stuff...
 
Very curious about this..

AltogetherAndrews said:
There's nothing KZ about it.

My very first split second reaction as I scrolled over the cover was 'Sev?', followed by thinking it was a kz2 expansion or something :lol On closer inspection, not so much, but that dude still looks a lot like Sev :p
 
AltogetherAndrews said:
http://i35.tinypic.com/34jdgl4.jpg[IMG]

[IMG]http://i37.tinypic.com/b4xqc5.jpg[IMG]

[IMG]http://i36.tinypic.com/f25tuc.jpg[IMG]

Way brown[/QUOTE]

Man, I love the look this game. I had already forgotten how cool this game looks like.
 
...from someone over at gamespots 360 board:


Open World FPS using Id's new Tech 5 engine.

-Takes place 80 years after a devastating asteroid collides with earth and kills most of civilization.

-The player controls a character that was part of Project Eden, a program that buried hundreds of pods or "arks" containing 12 people in cryosleep that would aid in rebuilding society once they emerge from cryosleep. The players ark opens sooner than it was supposed to due to an earthquake.

-The asteroid caused mutations to some people so there will be mutants and stuff.

-You get a vehicle that you get to keep throughout the whole game (it appears that way anyways), that you can upgrade and personalize. "Unlike in other games where vehicles are disposable, in Rage, we want your vehicle to be an extension of you first-person avatar".

-The hero will be a nameless silent protagonist.

-There appears to be quest like structure to the game, you get quests from people and complete them.

-No good/evil mechanic in the game.

-You can build stuff like weapons and sentry bots with an engineering mechanic, or you can purchase them.

-Regeneration health system so no med packs.

-There are races that you can compete in to get certificates used to purchase exclusive upgrades and parts. There will also be race leaderboards. You can do vehicle combat during the races as well and get bonuses for destroying opponents.

-There will be the ability to play stealthy if that's what you prefer over guns blazing. The article describes a mission that involves guiding a remote control car with a bomb on it to infiltrate an enemy hideout.

-There is a show called Mutant Bash TV that you can participate in, it's like a battle arena that is televised.

There is a lot more to this, but this is all I have the time to post for now. Like I mentioned, if you want to know more let me know and I post some more stuff.

Check out the site that the other guy made a topic about as well. www.aftertheimpact.com according to GI you can enter the password "General Cross" to access further details on the game.
 
www.aftertheimpact.com - Website is motherfucking clusterfuck flash bullshit.

Takes around 400-500 MB of RAM, both in IE and FF. It's not just that, I've got enough RAM, but it also takes up around > 80% CPU power. Fucking slow as hell.

Did anybody at id even try to open this website at least once?


theBishop said:
They probably viewed it on a PC capable of running RAGE.
:lol
 
That dude on the cover looks really familiar...

turok_narrowweb__300x376,0.jpg


Turok...

Recyclable character designs? Look out arbitrary bald Space marine. Generic Mohawk Marine comin...

EDIT: :lol

TheFallen said:
So apparently Killzone 2 created the mohawk.
Nope.
 
I have to say, after having read through the GI article (and catching myself dribble a little out of the corner of my mouth after poring over the new shots), I am extremely hyped about this game.
 
MightyHedgehog said:
I have to say, after having read through the GI article (and catching myself dribble a little out of the corner of my mouth after poring over the new shots), I am extremely hyped about this game.

Spill it. Any juicy tidbits from the article you'd care to share?
 
WHOAguitarninja said:
Spill it. Any juicy tidbits from the article you'd care to share?
I dug around the internet and this is what I found. Sadly I can't link to the site as it also has scans.

Supposed Details said:
-Open World FPS using Id's new Tech 5 engine.

-Takes place 80 years after a devastating asteroid collides with earth and kills most of civilization.

-The player controls a character that was part of Project Eden, a program that buried hundreds of pods or "arks" containing 12 people in cryosleep that would aid in rebuilding society once they emerge from cryosleep. The players ark opens sooner than it was supposed to due to an earthquake.

-The asteroid caused mutations to some people so there will be mutants and stuff.

-You get a vehicle that you get to keep throughout the whole game (it appears that way anyways), that you can upgrade and personalize. "Unlike in other games where vehicles are disposable, in Rage, we want your vehicle to be an extension of you first-person avatar".

-The hero will be a nameless silent protagonist.

-There appears to be quest like structure to the game, you get quests from people and complete them.

-No good/evil mechanic in the game.

-You can build stuff like weapons and sentry bots with an engineering mechanic, or you can purchase them.

-Regeneration health system so no med packs.

-There are races that you can compete in to get certificates used to purchase exclusive upgrades and parts. There will also be race leaderboards. You can do vehicle combat during the races as well and get bonuses for destroying opponents.

-There will be the ability to play stealthy if that's what you prefer over guns blazing. The article describes a mission that involves guiding a remote control car with a bomb on it to infiltrate an enemy hideout.

-There is a show called Mutant Bash TV that you can participate in, it's like a battle arena that is televised.
 
I love how the cover is meant to be what you first see of the game, and if you just saw that it would look like every other game hitting the market right now.

"Post apocalyptic future warfare" what else is new :/
 
Really liking how this game looks. Even though the setting is post apocalyptic I like how their is a clear blue sky above it all. and the graphics looks insane.
 
WHOAguitarninja said:
Spill it. Any juicy tidbits from the article you'd care to share?
Hmmm...since someone already put a great deal of what I would type up here, I'll start with the juicy console/format war stuff and post the bit about added replay value:
Game Informer RAGE article said:
The Blu-ray issue

Since Rage is running on the powerhouse id Tech 5 engine, the developer is having a tough time squeezing everything onto strandard DVDs for the PC and 360 releases.
"We would love to set the thing up where it filled one Blu-ray disc versus three DVDs, which is about the right mix, but the game just... we can't cut it into a third like that," Carmack says. "We can cut it into two pieces. We've got two large wastelands on there. We just couldn't make an arbitrary cut. But Doom 4 is being set up so that it's almost certainly going to be cut up to three DVDs versus one Blu-ray. At least they've got the ability because of the way it's structured."

Game Informer RAGE article said:
Replay Value

"[Rage] won't be like Doom 3, where you killed the bad guy and that was it -- turn the game off and you were done," says creative director Tim Willits. After the main story is complete, players can continue to explore the world, earn all of the upgrades, go for achievements, and compete for the best times on the racing leaderboards.
 
They also comment about all the versions shown, save for the Mac one (as that is a week behind), and say "they all looked quite comparable."

PC: more anti-aliasing, higher resolution, faster page in times for textures.

PS3: took a lot more time early on learning it to ensure that it is up to speed with other versions, essentially. Carmack says more "sweat equity had to be put into" it and "there's a little bit more theoretical raw performance" that gave them "a little bit more headroom."

X360: easier to get where they are now.

Game is being developed with controller first in mind (X360 pad on PC version demo'ed) because Carmack says, " . . . the largest chunk of our market's going to be on the consoles."

Multiplayer planned, but unrevealed because they don't want to promise something and have to cut or change it before release.

Again, I think it looks better than anything id software has ever done or been involved with up to this point. Screams 'next-gen graphics' better than almost anything on console, IMO.
 
MightyHedgehog said:
Game is being developed with controller first in mind (X360 pad on PC version demo'ed) because Carmack says, " . . . the largest chunk of our market's going to be on the consoles."
I never thought I'd see the day :(
Again, I think it looks better than anything id software has ever done or been involved with up to this point. Screams 'next-gen' better than almost anything on console, IMO.
Agreed. Easily one of the best looking games I've ever seen.
 
Gattsu25 said:
I never thought I'd see the day :(
They just want to get controller feel and tuning right, since they're not console developers traditionally and this is technically their first major console-focused title at time of initial release and not some collaboration with an outside studio or much later release. They well know how to tune for M/KB control.

They don't mention 60 frames per second anywhere in the article. I assume it is, but I guess we'll have to wait for confirmation from someone who has seen/played the newest builds.

Quazar said:
I thought I was reading a summarized FO3.
Heh, well, no one ever accused id's games of being original in any way when it comes to plots and story elements.
 
WHOAguitarninja said:
It's been running at 60 on both consoles since 2007. And I mean that literally. They had it up and running at 60fps on both consoles back in 2007.

And they made a pretty big deal about that too, doubt they'd change it.
 
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