macfoshizzle
Member
wow, am i the only one impressed by the engine capable of destroying the burj khalifa?
TheExecutive said:Yep, E3 will be filled with tears because BF3 has been delayed due to the incessant bitching from console players wanting 32 people in maps. Optimization delay incoming.
source?BradleyUK said:There will be mod tools available but not at launch.
That sounds encouraging I guess. Doesn't exclude the possibility of locked content on the disc, but the implication of them having actual DLC ready is that they don't need to pretend to have DLC ready.Sn4ke_911 said:
Mod tools are a maybe right now. They said FB2 is a bit too complex to allow mod tools.BradleyUK said:There will be mod tools available but not at launch.
witness said:Getting this instead of whatever Activision plans of shitting out for Modern Warfare 3 in November.
Me 3. Oh and I am going to build a PC rig around this beast.NathanPGibson said:Same here. Bad Company 2 was pretty impressive and I'm looking forward to seeing what they can pull off with this.
I was simply trying to get to the bottom of his reasoning for calling a player cap of 24 bullshit and using MAG's 256 player cap as a justification for such a statement. (ie: was he saying that MAG was the better game because of it for some reason, or was he simply stats trolling?)Metalmurphy said:I don't think he was saying 24 players was bullshit, and that the game is worst for it. He was saying the claims that consoles can't support 24 players due to bandwith caps were bullshit... I don't why it's so hard to understand that...
Really? Cause you said nothing of the sort... We're talking about technical limitations of consoles, and you were talking how more players don't necessarily make a game any better, something no one was actually denying at this point.
Why do people play MMOs when they don't see the 2k players per server most of the time?
this thread is still about the player count? I swear pc and console versions need their own thread.Cuban Legend said:I was simply trying to get to the bottom of his reasoning for calling a player cap of 24 bullshit and using MAG's 256 player cap as a justification for such a statement. (ie: was he saying that MAG was the better game because of it for some reason, or was he simply stats trolling?)
Thus potentially uncovering intention for his said post(s) either being grounded in reason or being simple nonsense mathematical/statistics trolling ... unfortunately, his silence on the matter isn't helped by any amount of speculation by you or anyone else.
Lets just drop the self-deprecating analysis for now because it's no longer contributing to the discussion of BF3 in a positive manner.
macfoshizzle said:wow, am i the only one impressed by the engine capable of destroying the burj khalifa?
Cuban Legend said:
i need that "you shut your whore mouth" gif STATpoppabk said:They should sell the mod tools and the ability to play modded content as DLC.
Why not have a sort of "mod-portal/in-game store" where mod creators can submit their mods to a group of devs to analyze and test to have them put into the "games store" as DLC, pay the community for being so awesome, and DICE/EA get their share...poppabk said:They should sell the mod tools and the ability to play modded content as DLC.
It may be obvious to thos of use who've payed for DLC on consoles, but for those still stuck in the marketing style of BF games of years past, no mod tools on a PC-BF game is utterly unacceptable and unforgivable on DICE's part.desu said:Most of that is really obvious. Thats why I dont want mod tools from day #1. I would be fine with 6 months after release or something like that. Would still leave them 6-12 months to exploit the user base with payed maps/content. Sadly I don't see this happeneing.
poppabk said:They should sell the mod tools and the ability to play modded content as DLC.
Honestly, although it sounds horrible, if I have to choose between no mods at all because the devs/pubs are afraid of competing with their DLC plans, and paying for a modunlock/modtools, then I would like to have the option of the latter. Lets face it, paid DLC is not going to go away, and developers/publishers are going to be less interested in releasing mod tools unless there is a pay-off.The Faceless Master said:i need that "you shut your whore mouth" gif STAT
Cuban Legend said:I always wanted mod tools for BF3. I agree with anyone who wants them too. But the argument is more complicated/sensitive than we make it out to be in this thread.
Stallion Free and I had a very interesting discussion in the PC-GAF mumble server last night where he explained that it doesn't all have to do with the willingness of some kind-hearted coders/designers @ DICE who may want to bring usable mod-tools to the community... as much as it is the Developer and Publisher as a whole trying to maintain a steady influx of income by selling DLC that is holding back the issue of Mod-tools for BF3.
Take this into consideration:
People still develop/play BF:1942 based mods to this day (EoD, BFGroup42)
People stilldevelop/play BF:Veitnam based mods to this day (EoE, WW2 Extended)
People still develop/play BF2 based mods to this day (Project Reality, AIX, Forgotten Hope 2)
These mods are extending the life of these games for the players who still play them years after their initial release (whether they play said games exclusively or not). The mods are created by the community, for the community, and being distributed to the community for free at no charge. The only prerequisite is that you have a working copy of the original game.
This no longer is in line with the philosophy DICE and EA, and the rest of the gaming industry has embraced since the growth of the console-gaming industry; of coruse I'm talking about the monetizing of giving the community extended playability for a game with extra content we know as DLC: Downloadable Content.
-It costs money for DICE to hire talent to develop extra content post release. Imagine trying to compete with a community of volunteers using mod tools, developing near Total Conversions of your game with the same/similar tools you used, and distributing them for free.
DICE wouldn't be able to make any money, yet they have allowed for this to happen and supported the PC community with usable-mod-tools for the past 10 years... War has changed.
TL;DR:
DO NOT WANT!poppabk said:They should sell the mod tools and the ability to play modded content as DLC.
bigboss370 said:what the heck are you talking about?
if selling this ability is the only way it might exist, I would buy it.poppabk said:They should sell the mod tools and the ability to play modded content as DLC.
Doesn't RO2 run on UE3, which already has mod tools created?ghst said:contrast this with tripwire, who have already released mod tools for red orchestra 2 to certain parties (pacific theatre and vietnam mods are already in the works), with the hope that it will be of competitive quality - in which case they'll take the project on board, polish it to a professional standard and digitally publish it themselves.
macfoshizzle said:in the GI article, they said with the new engine, if they built the burj khalifa, it's capable of destroying it which is the tallest building on earth in dubai
no way, this is in no way just about shipers. it's terrible when i sneak into a base and don't kill anyone even when killing someone would be easier than not killing them simply because the killcam will show them exactly where i am and what i'm doing and they can relay that to their buddies and/or go after me themselves when they respawn.J-Rzez said:Mother-fucking killcam... Get that shit out of these games already. The only game to ever do it right was SOCOM, in which the camera panned to "where" you were shot from, but it didn't give exact location away. This is especially crucial for snipers. The best possible solution is killcam for everything else, but if you get shot by sniper rifle, it goes to "SOCOM cam mode".!
ghst said:looks better than i remembered.
32 players? spring 2012? bring on the delays DICE!TheExecutive said:Yep, E3 will be filled with tears because BF3 has been delayed due to the incessant bitching from console players wanting 32 people in maps. Optimization delay incoming.
macfoshizzle said:in the GI article, they said with the new engine, if they built the burj khalifa, it's capable of destroying it which is the tallest building on earth in dubai
bigboss370 said:okay but what does that even mean? i know what the burj is, its just that for them to say something like that is completely useless unless they actually do model the burj khalifa in the game which you can destroy. and i doubt thats gonna happen. forget the burj, if we can destroy a skyscraper in BF3 then i will be impressed. who knows if they're gonna do it...
That would actually be really fun. It would basically be like the Flash game Crush the Castle.Raide said:1 map should be each team in a huge building and you just blow the crap out of it. First to collapse wins!
RoboPlato said:That would actually be really fun. It would basically be like the Flash game Crush the Castle.
Very true. Especially if they allowed jets.Raide said:Problem is, FOX would be all over it and claim it as terrorist training.
Pennybags said:Red Faction: Guerrilla actually had a really neat attack/defend gametype based on damaging/destroying the other team's structures. Something like that would be interesting.
Cuban Legend said:I always wanted mod tools for BF3. I agree with anyone who wants them too. But the argument is more complicated/sensitive than we make it out to be in this thread.
Stallion Free and I had a very interesting discussion in the PC-GAF mumble server last night where he explained that it doesn't all have to do with the willingness of some kind-hearted coders/designers @ DICE who may want to bring usable mod-tools to the community... as much as it is the Developer and Publisher as a whole trying to maintain a steady influx of income by selling DLC that is holding back the issue of Mod-tools for BF3.
Take this into consideration:
People still develop/play BF:1942 based mods to this day (EoD, BFGroup42)
People stilldevelop/play BF:Veitnam based mods to this day (EoE, WW2 Extended)
People still develop/play BF2 based mods to this day (Project Reality, AIX, Forgotten Hope 2)
These mods are extending the life of these games for the players who still play them years after their initial release (whether they play said games exclusively or not). The mods are created by the community, for the community, and being distributed to the community for free at no charge. The only prerequisite is that you have a working copy of the original game.
This no longer is in line with the philosophy DICE and EA, and the rest of the gaming industry has embraced since the growth of the console-gaming industry; of coruse I'm talking about the monetizing of giving the community extended playability for a game with extra content we know as DLC: Downloadable Content.
-It costs money for DICE to hire talent to develop extra content post release. Imagine trying to compete with a community of volunteers using mod tools, developing near Total Conversions of your game with the same/similar tools you used, and distributing them for free.
DICE wouldn't be able to make any money, yet they have allowed for this to happen and supported the PC community with usable-mod-tools for the past 10 years... War has changed.
TL;DR:
http://www.abload.de/img/2002-free-mods-tools-f7nwp.jg[IMG][/QUOTE]
If they were smart, they'd release mod tools and put in a system that would allow modders to monetize their projects (like how Valve is doing it).
Raide said:I hope they do more with actual objectives instead of just crates and M-Coms.
mysticwhip said:MW3 and BF3 in one year? Nice.
While you do that, I'll be enjoying the both of them.Legato.Reborn- said:Then we can compare and contrast a great game for a not so great game.
bigboss370 said:okay but what does that even mean? i know what the burj is, its just that for them to say something like that is completely useless unless they actually do model the burj khalifa in the game which you can destroy. and i doubt thats gonna happen. forget the burj, if we can destroy a skyscraper in BF3 then i will be impressed. who knows if they're gonna do it...
How did you play them both already?Legato.Reborn- said:Then we can compare and contrast a great game for a not so great game.
Stallion Free said:How did you play them both already?