ViewtifulJC
Banned
The real thing is how the enemies just kinda blend in with the background in this dull sludge of brown and steely blues. The original Doom had very distinctive enemy types that IMMEDIATELY stood out, and the level design/traps/encounters are built around that. Bright pink demons, big Red Cacodemons, the sharp red/black of shotgunners or the tan fatass gunners.
Now you have this generic group of proto-demons that all kinda blur together visually and thematically. Like there was a mantra, "Can we make this game LESS visually interesting? I was hoping we could make all the enemies and levels look and feel like the same violent march of nothing."
Now you have this generic group of proto-demons that all kinda blur together visually and thematically. Like there was a mantra, "Can we make this game LESS visually interesting? I was hoping we could make all the enemies and levels look and feel like the same violent march of nothing."