The Shoryuken in any SF game. Embarrassing I know. Forward, down, down/forward never made sense to me.
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This is the only game I don't get. Nothing makes sense and I wish there was a way to delete it from my Steam Library.
Fuck Blitzball and everything to do with it.
Dodge offset in Bayonetta. I still don't think I'm doing it right. I unlocked the achievement for doing one like 3/4ths of the way through the game.
I spent about 65 hours on Fallout 3 and I couldn't work out how to hack the computers.
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Stealth. I have no idea why but it baffles me. Any moment I'm supposed to be hidden my brain just spazzes out and I hit every button on the pad/get spotted. Ruined the Wind Waker for me and MGS is a no go (did get good at the GBC one though).
Demoknight in TF2. I can never, ever time my swing when I'm actually crit boosted.
I spent about 65 hours on Fallout 3 and I couldn't work out how to hack the computers.
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Most crafting systems in RPGs, as long as they're not really necessary. Some of them are confusing, yeah, but the biggest problem for me is that they're super tedious, they're just instant turrn-offs for me.
You guys just gotta keep going and going, the game has a ridiculously high learning curve and imo the game's biggest problem is that it doesn't seem that complicated at first, mainly because the game doesn't acknowledges it, it just throws you into it hoping for the best (or worst, seeing how it's so damn difficult)
But BOY, when you really get into it, when you get it all, what a game!! It's just amazing, the once infuriating combat system turns into one of the most rewarding ones ever, the characters, the overworld, the atmosphere, everything clicks perfectly. I was exactly were you guys are for like 2 years, but then after my 4th try, and by forcing myself a little bit into it, I can say I'm on the other side, and I swear, just reading your thoughts, it feels so delicious.
Keep going, don't give it up!
To be fair, that's the second* worst godamn stealth section I've ever seen in a mainstream game. That entire section puts off any attempt for me to replay the game, and I've only ever got past it once.
*First is Jedi Knight 2.
I couldn't figure this out the first time I played but eventually I managed to finish to all those damn fishing quests. Basically you need to move the analog stick in the opposite direction the fishing line goes until the meter reaches zero, none of this is really explained in the game of course.![]()
I mean, ?
Thank you, I think you explained it better than the game's built-in-tutorial ever did.Ok, well naturally each node has a number assigned to it as you know, which basically represents how long it takes to hack through, and once you're detected the system has to recapture anything you have, so the number plays against the system (though it can reopen the node at a faster rate than you can hack in an attempt to track down the point from where you're hacking - the start point). When you fortify a node you're increasing that number so it takes longer for the system to reopen it, so it's basically creating more of an obstacle and slowing down its trace.
Similarly hacking a spam node adds to the trace timer by basically spamming the system, so it has all this new 'spam' thrown at it that now has to get through as well, though that's more implied than anything, the only thing you see in terms of the spam node's effect is that it adds to the timer. It's basically a freebie Stop Worm, just extending the timer rather than stopping it and not as useful. The transfer node is a risk/reward depending on how it's used I believe, but the transfer node is supposed to lower the number on the next node on the path you're hacking so you can get through it quicker. On the other hand I'm sure I recall this can increase the node's value as well so you have to use it right (I wasn't sure myself how exactly you could use it 'incorrectly' but it can increase the values of nodes). This also plays into being traced though as if you lower a node's value, you can hack it quicker but then so can the system. So fortifying that lowered node in particular is always a good idea.
This.
But I got the feel you need it for the last boss. This is why I haven't beaten him *sigh*
Really? The more poise you have the more you can get hit without staggering. That's literally all there is to it.
This lockpicking shit in Ass Creed 3. Couldn't do it in the tutorial and never did the whole game
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Knights in the Knightmare - basically the whole game. Just had no idea how to play that game properly.
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This is the only game I don't get. Nothing makes sense and I wish there was a way to delete it from my Steam Library.
Same here. Did they make it any easier with the psp version? I couldn't make any sense of the ds game.
Knights in the knightmare. Half of the ridiculous number of systems. Finished the game not understanding several systems.
Beaten haha
It was the same as far as I can tell, except that you control the sprite with the analog stick instead of the stylus
I was just bumbling through each stage with no idea how to do well, haha. I hate playing that way, so I just stopped. Kudos to you though!
Were you playing on PC?
Also, saving Meryl in MGS1. I had to use a turbo controller just to see her ending...
This shit right here.
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It's been a long time since I've played some Oblivion and I was starting a new game and they start to explain this damn persuade mode. I didn't get it then and I still can't figure it out now. Frustrating as all hell. I just fumlbed with the controller while the asshole just got mad at me and then I remembered why I never tried to persuade anyone in Oblivion ever again. Anyone else have some game mechanics they still never quite understood or get pissed off at?