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Game mechanics you just could never grasp...

TWEWY's entire combat system. I never really got the use of food, how to use higher level special attacks, how to find the good pins, basically nothing.

Still liked it though.
 
The Shoryuken in any SF game. Embarrassing I know. Forward, down, down/forward never made sense to me.

Maybe if you picture the motion instead of the specific resting points? The stick/pad basically follows the letter Z. That's what kinda helped me grasping that.
 
I really liked the junction system. Drawing magic was a bit of a chore but it was actually less time-consuming than "growing-abilities-by-using-them" methods found in other JRPGS.

It was a really cool for fine-tuning each player's stats, and the way that each guardian beast eventually unlocked really powerful abilities (like the "refines") kept it fun right until end-game, especially because of how it made success at triple-triad (card game) integral to creating optimal builds.
 
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This is the only game I don't get. Nothing makes sense and I wish there was a way to delete it from my Steam Library.

What's not to get? The game is super easy to understand even though it becomes really difficult really quickly.
 
Not a mechanic but a move, I could never get the timing down for Akira's knee in Virtua Fighter. I can EWGF all day in Tekken but I just can't do the knee.

Otherwise, I would agree with the Vagrant Story mention I saw earlier. I think the game is fascinating but the constant jumping into menus to switch weapons along with balancing out how long your combos go on for make it kind of overwhelming for me.
 
Dodge offset in Bayonetta. I still don't think I'm doing it right. I unlocked the achievement for doing one like 3/4ths of the way through the game.

Same here, it feels like I'll be on the outside looking in with all the love heaped on this game until I figure out what the hell to do
 
I spent about 65 hours on Fallout 3 and I couldn't work out how to hack the computers.

670px-Hack-a-Computer-Terminal-in-Fallout-3-Step-3.jpg

You can either just pick random words and hope for the best, or you can look at how many characters you're getting correct during your attempts and work that into a solution. For example: if you choose "shining" as an answer, and there's less than 3 correct characters then it's not a word that ends with "ing".

Either way, just exit hacking and start again to reset your attempts.
 
Lock picking in Fallout 3. I could never get that thing to work properly. Even the easiest lock for my character was still a pain in the ass.
 
I've been playing Souls since '09, beaten Demon's Souls four times, Dark Souls three times, and Dark Souls II twice.

To this day I've never gotten good at parrying. I'm just really bad, lol.
 
I love the Street Fighter series, but I am terrible at it.

There's plenty of mechanics I just don't "get", like the timing of button presses for link combos.

However, probably my biggest shame is my inability to execute 360 movements. As such, I have never managed to pull off a Spinning Piledriver in any game of the series.
 
Stealth. I have no idea why but it baffles me. Any moment I'm supposed to be hidden my brain just spazzes out and I hit every button on the pad/get spotted. Ruined the Wind Waker for me and MGS is a no go (did get good at the GBC one though).
 
Stealth. I have no idea why but it baffles me. Any moment I'm supposed to be hidden my brain just spazzes out and I hit every button on the pad/get spotted. Ruined the Wind Waker for me and MGS is a no go (did get good at the GBC one though).

To be fair, that's the second* worst godamn stealth section I've ever seen in a mainstream game. That entire section puts off any attempt for me to replay the game, and I've only ever got past it once.

*First is Jedi Knight 2.
 
Demoknight in TF2. I can never, ever time my swing when I'm actually crit boosted.

Definitely this. It really makes Demo feel like a new character, but it feels so weird charging, and I can't get get good hits in while doing it.Somebody else mentioned charge characters, too, and I have to agree; I just can't use them.

Also, there's Stands in the arcade JoJo fighter. I can handle them in All-Star Battle, but they feel like too much to handle in the arcade one.

Also, tapping in the DS Rhythm Heaven. I have poor rhythm myself, but there're just some songs I just can't do well on, like the stomping one; it doesn't register moves for me...
 
I spent about 65 hours on Fallout 3 and I couldn't work out how to hack the computers.

670px-Hack-a-Computer-Terminal-in-Fallout-3-Step-3.jpg

fairly easy game if you know what to look for.

like in your picture the possibel words are:
NUMBERS
DOLLARS
POPULAR
ROBBERS
NOURISH

lets say your first attempt is DOLLARS
password is incorrect, but you hit 3/7
Next you try another word with 3 letters an the same position as your first one
for example as there is only 1 word with these criteria the answer would be
ROBBERS (because: -O---RS)

if you wouldve tried NUMBERS first you wouldve hit 4/7
as (---BERS) so it still would point you to ROBBERS as the right answer.

hope this was kinda helpful and not more confusing...

on topic:
the stick of trurth fartmagictutorial was hilarious (i bet they did this on porpuse)
 
Most crafting systems in RPGs, as long as they're not really necessary. Some of them are confusing, yeah, but the biggest problem for me is that they're super tedious, they're just instant turrn-offs for me.


You guys just gotta keep going and going, the game has a ridiculously high learning curve and imo the game's biggest problem is that it doesn't seem that complicated at first, mainly because the game doesn't acknowledges it, it just throws you into it hoping for the best (or worst, seeing how it's so damn difficult)

But BOY, when you really get into it, when you get it all, what a game!! It's just amazing, the once infuriating combat system turns into one of the most rewarding ones ever, the characters, the overworld, the atmosphere, everything clicks perfectly. I was exactly were you guys are for like 2 years, but then after my 4th try, and by forcing myself a little bit into it, I can say I'm on the other side, and I swear, just reading your thoughts, it feels so delicious. :p

Keep going, don't give it up!

Yeah will do, thanks. If anything, reading this thread is just reassuring that everyone else felt the same and that I am most likely playing it right.
 
To be fair, that's the second* worst godamn stealth section I've ever seen in a mainstream game. That entire section puts off any attempt for me to replay the game, and I've only ever got past it once.

*First is Jedi Knight 2.

I got thrown back in to the cell around 10 times before I gave up. Shame as I love the look of WW (and it's right at the beginning of the game too).

Stealth in non stealth based games should go away.
 
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I mean, ?
I couldn't figure this out the first time I played but eventually I managed to finish to all those damn fishing quests. Basically you need to move the analog stick in the opposite direction the fishing line goes until the meter reaches zero, none of this is really explained in the game of course.

For me it's tip-toeing in MGS3 in order to sneak up on enemies. Having to use the d-pad to do it too. WHY??
 
Ok, well naturally each node has a number assigned to it as you know, which basically represents how long it takes to hack through, and once you're detected the system has to recapture anything you have, so the number plays against the system (though it can reopen the node at a faster rate than you can hack in an attempt to track down the point from where you're hacking - the start point). When you fortify a node you're increasing that number so it takes longer for the system to reopen it, so it's basically creating more of an obstacle and slowing down its trace.

Similarly hacking a spam node adds to the trace timer by basically spamming the system, so it has all this new 'spam' thrown at it that now has to get through as well, though that's more implied than anything, the only thing you see in terms of the spam node's effect is that it adds to the timer. It's basically a freebie Stop Worm, just extending the timer rather than stopping it and not as useful. The transfer node is a risk/reward depending on how it's used I believe, but the transfer node is supposed to lower the number on the next node on the path you're hacking so you can get through it quicker. On the other hand I'm sure I recall this can increase the node's value as well so you have to use it right (I wasn't sure myself how exactly you could use it 'incorrectly' but it can increase the values of nodes). This also plays into being traced though as if you lower a node's value, you can hack it quicker but then so can the system. So fortifying that lowered node in particular is always a good idea.
Thank you, I think you explained it better than the game's built-in-tutorial ever did.
 
This.
But I got the feel you need it for the last boss. This is why I haven't beaten him *sigh*

The last boss is easily doable if you just block his attacks and kite him around all of the stalagmites.

You could also parry and make the fight way easier and take much less time.
 
All but the most basic combos in Street Fighter are off limits to me, even with some of the basic ones I can't work out how to link them properly and I'd certainly never be able to use them outside of training mode.
 
Knights in the Knightmare - basically the whole game. Just had no idea how to play that game properly.
 
Blade mode in revengeance is NEVER explained properly...had to google once i got to the final boss. You just let the stick snap to neutral, not swipe to the opposite side
 
Knights in the knightmare. Half of the ridiculous number of systems. Finished the game not understanding several systems.


Beaten haha
 
Dodge offset in Bayonetta.

I know what it is and I know how to do it. It's just that I don't really know how to really use it in a normal fight where I'm focused on other things.
 
Same here. Did they make it any easier with the psp version? I couldn't make any sense of the ds game.

It was the same as far as I can tell, except that you control the sprite with the analog stick instead of the stylus

Knights in the knightmare. Half of the ridiculous number of systems. Finished the game not understanding several systems.


Beaten haha


I was just bumbling through each stage with no idea how to do well, haha. I hate playing that way, so I just stopped. Kudos to you though!
 
I don't understand what's supposed to be hard about FF8's junction system. I always see people jump to mention it, but hardly anyone talks about why.

It's simple. Want lightning damage? Junction it to attack. Want fire resistance? Junction to defense. Rinse and repeat for status effects and other defense.

Now, the drawing system for the magic, that's the real problem.
 
It was the same as far as I can tell, except that you control the sprite with the analog stick instead of the stylus




I was just bumbling through each stage with no idea how to do well, haha. I hate playing that way, so I just stopped. Kudos to you though!

It made enough sense eventually. Never quite got the treasure timing, type, ot combo systems though.
 
Guacamelee's color dimensional platforming. I just can't fuckin do it. I tried and it sucks I'll never finish this great game cause I don't get the platforming.
 
When I played Jak 2 and Jak 3 as a kid, I didn't know what "R3" meant. So I could never use the healing power.
 
The entire control system for GunValkyrie. Excellent game but damn those controls. I poured hours into the game trying to master the control system (that literally used every single button on the OG Xbox pad; even clicking the sticks) and by about level three I was warping and boosting all over the place like a boss thinking I'd finally learned the controls and then realised that I hadn't because I couldn't get past said level. To this day.

Such a good game but man those controls. Sega must've been expecting robots to play it.
 
Also, saving Meryl in MGS1. I had to use a turbo controller just to see her ending...

That was hell. I've replayed the game so many times over the years and I think I only saw the Meryl ending twice. The first I just barely scraped through by rolling a pen across the button and the 2nd playing it emulated on PC and using an auto input script.
 
The tri-attack thing in Resonance of Fate. The way to trigger it was so weird and convoluted that I had to look it up every time I picked up the game, eventually that and the odd way you progress through the story made me stop playing it. A shame really, it was a game I really tried to enjoy but just ultimately couldn't.
 
This shit right here.

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It's been a long time since I've played some Oblivion and I was starting a new game and they start to explain this damn persuade mode. I didn't get it then and I still can't figure it out now. Frustrating as all hell. I just fumlbed with the controller while the asshole just got mad at me and then I remembered why I never tried to persuade anyone in Oblivion ever again. Anyone else have some game mechanics they still never quite understood or get pissed off at?

The problem with this persuasian system is that it is ironically lame for the exact opposite reason: its far too easy to do correctly literally every single time without fail once you learn the extremely easy pattern.
 
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