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Gameinformer + Ubisoft + Nintendo Rev = Red Steel

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Link said:
I'm still in awe of the fact that the Revmote can detect depth and pivoting, too, and it doesn't have to be calibrated at all. Plus all hands-on impressions have said that it works like a dream. That's some impressive tech right there.
ya, pretty much.

While some might be praising the revmote’s accuracy in regards to how it compares to a mouse, what I find interesting is that it is making control fully 3D and beyond. A mouse is only a 2D control device (up/down, left/right), but the revmote is fully 3D (up/down, left/right, forward/backward) and then some since it also detects pivot. Couple that with the comparable accuracy to mouse control and you have something that's truly going to change how games are played forever. No over exaggerating fanboy spiel... it's just self-evident.
 
Scrow said:
ya, pretty much.

While some might be praising the revmote’s accuracy in regards to how it compares to a mouse, what I find interesting is that it is making control fully 3D and beyond. A mouse is only a 2D control device (up/down, left/right), but the revmote is fully 3D (up/down, left/right, forward/backward) and then some since it also detects pivot. Couple that with the comparable accuracy to mouse control and you have something that's truly going to change how games are played forever. No over exaggerating fanboy spiel... it's just self-evident.
Are you suggesting the 4th dimension!?! O_O
 
Has anybody refrenced the rather obvious Zoolander joke by now? The sequel will be either
emanueleDerek_Zoolander.jpg

or...
B00006L92P.01._SCLZZZZZZZ_.jpg
 
PuertoRicanJuice said:
Ok. seriously, how much debate could have been going on the last 20 pages that I haven't cared to read? What the fuck? 37 pages??!?!?

not much reallly. everyone seems to be on the same page for the most part.

consensus is revolution is the real deal.
 
phantomile co. said:
not much reallly. everyone seems to be on the same page for the most part.

consensus is revolution is the real deal.
Alright, just checking. I guess it's just the same stuff over and over. Add me to the consensus that I'm hyped and I can't wait to try it out. And if it's $150...I'm there at launch.
 
Wow definitely exicted after looking at the scans. Also pretty cool to hear that Nintendo is staying in contact and working with Ubi on this one. Gotta say this bodes well for the future.

Swords and guns in same game = sold.
 
I realize that this is pretty OT, but how much does GAF think that the controller actually costs? I see fairly "competitive" graphics plus what appears to be an impressive piece of tech in the Revmote, and I'm thinking that Rev'll retail for $199-$249. Probably $249, especially if they include another controller and nunchaku.
 
BuG said:
Are you suggesting the 4th dimension!?! O_O
no, just another degree of movement within the realm of 3D space. in 3D modelling terms think of it as the difference between translation* along the three axis and rotation about a point for each of the three axis (x,y,z).



* x=left/right, y=up/down, z=back/forward; depends what coordinate system you're using, but that's the most common one.
 
Maridia said:
I realize that this is pretty OT, but how much does GAF think that the controller actually costs? I see fairly "competitive" graphics plus what appears to be an impressive piece of tech in the Revmote, and I'm thinking that Rev'll retail for $199-$249. Probably $249, especially if they include another controller and nunchaku.

I wouldn't mind if they offered two packages, one with another controller set or something. I really hate that the 360 launched with two SKUs, but that actually split functionality. A Revolution bundle purely for people who would be buying another controller anyway would make a lot more sense.
 
Maridia said:
I realize that this is pretty OT, but how much does GAF think that the controller actually costs? I see fairly "competitive" graphics plus what appears to be an impressive piece of tech in the Revmote, and I'm thinking that Rev'll retail for $199-$249. Probably $249, especially if they include another controller and nunchaku.


Compare the cost to other 3D mice on the market

http://www.vrealities.com/3dmouse.html



:-P



Chris Remo said:
I wouldn't mind if they offered two packages, one with another controller set or something. I really hate that the 360 launched with two SKUs, but that actually split functionality. A Revolution bundle purely for people who would be buying another controller anyway would make a lot more sense.


NO! A 2 remote standard! Games that take advantage of 2 remotes depend on it!
 
PuertoRicanJuice said:
Alright, just checking. I guess it's just the same stuff over and over. Add me to the consensus that I'm hyped and I can't wait to try it out. And if it's $150...I'm there at launch.

The Rev will not release at $150, the rev will not release at $199 either.
It's $249 or $299, people expecting $199 are nuts.
The revmote cost alot in R&D, Nintendo needs to recoup that somewhere.
 
PuertoRicanJuice said:
Ok. seriously, how much debate could have been going on the last 20 pages that I haven't cared to read? What the fuck? 37 pages??!?!?

What we say doesn't matter. Just read PheonixDarks's posts.
 
Maridia said:
I realize that this is pretty OT, but how much does GAF think that the controller actually costs? I see fairly "competitive" graphics plus what appears to be an impressive piece of tech in the Revmote, and I'm thinking that Rev'll retail for $199-$249. Probably $249, especially if they include another controller and nunchaku.

I think the biggest cost for the controller will be the gyro, assuming it is actually using one. LED point trackers are pretty cheap to add on to a regular controller, but I think gyro mice still sell for like 70 bucks. I've been wondering about this too, since I really hope they aren't skimping on the tracking accuracy. Since the graphics are a bit on the low side, I'm hoping that indicates extra money went into making the controller work well.
I'd like to assume they'll pull something decent together for 40-50 (that's nunchuck included, since the nunchuck should be like $5
 
All Hail C-Webb said:
The Rev will not release at $150, the rev will not release at $199 either.
It's $249 or $299, people expecting $199 are nuts.
The revmote cost alot in R&D, Nintendo needs to recoup that somewhere.

I swear theres a quote out there from Nintendo saying it won't be over $200...
 
Scalemail Ted said:
NO! A 2 remote standard! Games that take advantage of 2 remotes depend on it!

2 remote standard would be sweet. Cooking game and games that let you manipulate objects with two hands need two remotes. You could toss an object with one hand and catch it with the other.



I wouldn't rule out $249 for the console at launch, they know it will sell, and it leaves room for price drops
 
Scalemail Ted said:
NO! A 2 remote standard! Games that take advantage of 2 remotes depend on it!

Yeah, it would just be better for them to make one specific SKU that includes two remotes rather than two seperate bundles.
 
All Hail C-Webb said:
The Rev will not release at $150, the rev will not release at $199 either.
It's $249 or $299, people expecting $199 are nuts.
The revmote cost alot in R&D, Nintendo needs to recoup that somewhere.

I love how your post contrasts so sharply with some of the posts in the thread about IGN leaking Rev's specs, where people were demanding that a Rev cost no greater than $99. LoL

What a difference a screenshot makes.
 
Tamashii Sensei said:
Yeah, it would just be better for them to make one specific SKU that includes two remotes rather than two seperate bundles.

I think the Revolution should be the L in your avatar...
 
Danthrax said:
I love how your post contrasts so sharply with some of the posts in the thread about IGN leaking Rev's specs, where people were demanding that a Rev cost no greater than $99. LoL

What a difference a screenshot makes.

Very true. I can't wait for the explosion on April 20th. Too bad I'll be asleep/hungover for much of the fun.
 
xsarien said:
You know the "remote" can be used horizontally as a standard controller, right? You also know that it can dock into shells that are - and you might want to sit down for this - designed to be "traditional" controllers, right?

Third party ports will be just fine on the machine, presuming the tentative plans hold true and Nintendo bundles the "standard" shell with the machine.
Nintendo has never said they'd pack the shell with the system. At best they said they're considering it, which I don't think amounts to "tentative plans".

That's OK by me though, as I'm pretty much against the standard shell for everything but Virtual Console games. I think developers are being given a unique opportunity here to design something new and truly innovate, and thus I see the shell being a crutch for the lazy and uninspired.
 
Wollan said:
Any other games expected to be revealed at the 20th besides Red Steel?


Seems logical, but there's nothing announced. If you're one to believe IGN Junior Members, the next Nintendo Power has an exclusive on Spider-Man Rev. In addition, it sounds like an NDA expires on this date. Given those two rumors, it sounds fairly likely.
 
Link said:
I'm still in awe of the fact that the Revmote can detect depth and pivoting, too, and it doesn't have to be calibrated at all. Plus all hands-on impressions have said that it works like a dream. That's some impressive tech right there.


It'd be cool if you can twirl the sword Gladiator style, wouldn't add anything to combat, but just look neat.
 
Link said:
I'm still in awe of the fact that the Revmote can detect depth and pivoting, too, and it doesn't have to be calibrated at all. Plus all hands-on impressions have said that it works like a dream. That's some impressive tech right there.

I don't think anybody really knows exactly like the revmote works. I'm pretty sure it's magic or something.
 
as to the price discussion above... i still say150 - 200 bucks is the sweet spot. If all the games look like red steel, or if they pack in some nice stuff i might pay 250 (hell i might even pay 300, i'm gonna buy it one way or the other) but i don't think it would be wise of nintendo to price the console so close to microsoft.

2 controllers would be great... if there are two controllers built in, developers are bound to take advantage of it and make all kinds of nifty games.

and :lol at the pikmins... i knew there was something fishy about that revmote. i wonder if you can hear muffled pikmin singing while you play games?
 
capslock said:
It'd be cool if you can twirl the sword Gladiator style, wouldn't add anything to combat, but just look neat.
heh, the real trick would be in the software. the hardware would simply detect the movement that has occured, but what happens in the game depends on how the game interprets that movement. While you might just spin the revmote in your hand, the game will only get the information on what has happened to the controller, not how it happened. so instead of the sword being twirled in your character's hand in the game, it might misinterpret it and rotate the character's entire arm. developers will need to be very smart about it.
 
Scalemail Ted said:
NO! A 2 remote standard! Games that take advantage of 2 remotes depend on it!

What games would you need two Revmotes for? Rail shooters? Boxing games? I just can't imagine a lot of scenarios where two revmotes would be more practical than one w/ an analog attachment.
 
Ristamar said:
What games would you need two Revmotes for? Rail shooters? Boxing games? I just can't imagine a lot of scenarios where two revmotes would be more practical than one w/ an analog attachment.

well the two you named, plus cooking games, fishing games... any game where the revmote functions like a virtual hand operating in 3d space... if you have two of them, you have two virtual hands, which allows for more interactivity... like hold a bottle with one hand, and open it with the other (or whatever)... having two controllers really plays into nintendos "touch generation" stuff, and the rev is bound to have plenty of that stuff.
 
Ristamar said:
What games would you need two Revmotes for? Rail shooters? Boxing games? I just can't imagine a lot of scenarios where two revmotes would be more practical than one w/ an analog attachment.


How about:
RevolutionDrummer.jpg

Which was displayed in Nintendo's own promotional teaser....hinting towards 2 controller support.
 
Ristamar said:
What games would you need two Revmotes for? Rail shooters? Boxing games? I just can't imagine a lot of scenarios where two revmotes would be more practical than one w/ an analog attachment.

I think a lot of games could use two remotes to simulate two hands, beyond just boxing, as in manipulating objects like in a cooking game or a game like stage debut. Plus the whole dual weilding thing, and making co-op games easier. FPS games could add co-op without even using split screen, letting a second player shoot in a piggy back mode, as if on rails.
 
PkunkFury said:
I think the biggest cost for the controller will be the gyro, assuming it is actually using one. LED point trackers are pretty cheap to add on to a regular controller, but I think gyro mice still sell for like 70 bucks. I've been wondering about this too, since I really hope they aren't skimping on the tracking accuracy. Since the graphics are a bit on the low side, I'm hoping that indicates extra money went into making the controller work well.
I'd like to assume they'll pull something decent together for 40-50 (that's nunchuck included, since the nunchuck should be like $5
Noooooooooooooooooooooooooooooooo.
THE REV USES NO GYROS.
It triangulates its position in space using sensors in the console, the remote, and the bar!
 
Scalemail Ted said:
How about:
RevolutionDrummer.jpg

Which was displayed in Nintendo's own promotional teaser....hinting towards 2 controller support.

Quite possibly, but that doesn't answer the question.

PkunkFury said:
I think a lot of games could use two remotes to simulate two hands, beyond just boxing, as in manipulating objects like in a cooking game or a game like stage debut. Plus the whole dual weilding thing, and making co-op games easier. FPS games could add co-op without even using split screen, letting a second player shoot in a piggy back mode, as if on rails.

Any "dual wielding" style of games using two revmotes would potentially sacrifice a lot in the character movement department.

I'm not saying it shouldn't be done, I'm just saying I'm skeptical. I guess more applications will be become self-evident if/when developers put the controller to good use.
 
Ristamar said:
Quite possibly, but that doesn't answer the question.



Any "dual wielding" style of games using two revmotes would potentially sacrifice a lot in the character movement department.

I'm not saying it shouldn't be done, I'm just saying I'm skeptical. I guess more applications will be become self-evident if/when developers put the controller to good use.



Nintendo is on record to be considering the inclusion of 2 Revmotes, my position is that it can only be a good thing, leaving the developers more options for control. Does that answer your question?

2 revmotes = more options for development than 1 revmote.
 
Nintendo releasing without two controllers packed in is like Microsoft's tard pack, it will forever limit the console's potential. For example, it will mean there'll never be "Nintenravers", a game where each controller equates to a glo-stick and the player has to dance and move in time to the music, unless it's drum n' bass, in which case they just have to pretend they're having an epileptic fit.
 
Scalemail Ted said:
Besides, Nintendo is on record to be considering the inclusion of 2 Revmotes, my position is that it can only be a good thing, leaving the developers more options for control. Does that answer your question?

2 revmotes = more options for development than 1 revmote.

Not to mention out of the box multiplayer, which equates to word-of-mouth sales, assuming it's a quality product.
 
Scalemail Ted said:
Nintendo is on record to be considering the inclusion of 2 Revmotes, my position is that it can only be a good thing, leaving the developers more options for control. Does that answer your question?

2 revmotes = more options for development than 1 revmote.

Fair enough, as long as they don't skimp in other areas (read: they better include the damn analog attachment).
 
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