mckmas8808
Mckmaster uses MasterCard to buy Slave drives
Jonnyboy117 said:I have trouble even navigating menus with the eyetoy, so I can only imagine trying to design a real game around it. The problem with eyetoy is that there's no physical feedback whatsoever. You're not actually touching anything to play the game, so it's hard to tell when you've moved far enough or if you went too far. Sometimes you seem to do the required motion perfectly and it still doesn't pick up because the lighting has changed or something. I don't claim to have spent a ton of time with the thing, but it seems too unreliable to depend upon for a full game.
I hear you, but I read that the PS2's hardware was the main thing holding the possiblies of the eyetoy.