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Gameinformer + Ubisoft + Nintendo Rev = Red Steel

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Ghost said:
I dont get this, ok, im pointing at the corner of the screen, so after a couple of seconds, the camera centers on where im pointing..am i still pointing at the corner of the screen? Wheres my aiming recticle when the camera re-centers?

This is actually the only way to do it. In most FPS you are basically controlling the camera (if you ignore that its also acting as a gun) but on the Rev/DS you are controlling the gun and the camera follows the gun. Small but important difference.

On the PC if there is a target in the top right, you keep scrolling your mouse until the reticle (middle of the screen) is facing the target and you can shoot.

On the Rev, you point at the target in the top right (like a gun) and shoot, if you keep aiming there, the screen will center on it. Since you are shooting it, your hand will follow the target as it moves to the center so eventually the target will sit in the middle of your screen. If you keep pointing that way the screen will just keep moving in that direction until say you can no longer look that way or something.

Of course this is just the way I would design an FPS as I don't see any other method working very well.
 
E-phonk said:
I'm talking about sadness and the so called "developers" making it, who have been getting exposure on about every gameblog in the last 6 months - NOT about the katana game (that one has a good chance in rocking as a launch title).

Well then, I apologize, I was out of line.

I blame sleep deprivation.

+What Scrow said.

P.S. Scrow, watch the tone.
 
kaizoku said:
This is actually the only way to do it. In most FPS you are basically controlling the camera (if you ignore that its also acting as a gun) but on the Rev/DS you are controlling the gun and the camera follows the gun. Small but important difference.

On the PC if there is a target in the top right, you keep scrolling your mouse until the reticle (middle of the screen) is facing the target and you can shoot.

On the Rev, you point at the target in the top right (like a gun) and shoot, if you keep aiming there, the screen will center on it. Since you are shooting it, your hand will follow the target as it moves to the center so eventually the target will sit in the middle of your screen. If you keep pointing that way the screen will just keep moving in that direction until say you can no longer look that way or something.

Of course this is just the way I would design an FPS as I don't see any other method working very well.

Yeah. For those worried, they did say that it only takes about 1 second to spin in a full circle.

Can't wait to try it myself.
 
kaizoku said:
This is actually the only way to do it. In most FPS you are basically controlling the camera (if you ignore that its also acting as a gun) but on the Rev/DS you are controlling the gun and the camera follows the gun. Small but important difference.

On the PC if there is a target in the top right, you keep scrolling your mouse until the reticle (middle of the screen) is facing the target and you can shoot.

On the Rev, you point at the target in the top right (like a gun) and shoot, if you keep aiming there, the screen will center on it. Since you are shooting it, your hand will follow the target as it moves to the center so eventually the target will sit in the middle of your screen. If you keep pointing that way the screen will just keep moving in that direction until say you can no longer look that way or something.

Of course this is just the way I would design an FPS as I don't see any other method working very well.


Im not totally convinced thats the best way to move the camera around with the tools you have, because the revmote is more like a tablet than a mouse. It actually works in the opposite way to a mouse, you hold it still to move the camera and move it (point at the center of the screen) to stop it.


I have loads of thoughts on this but really i guess its only speculation on my part till i actually get to play with the thing.
 
Ghost said:
Im not totally convinced thats the best way to move the camera around with the tools you have, because the revmote is more like a tablet than a mouse. It actually works in the opposite way to a mouse, you hold it still to move the camera and move it (point at the center of the screen) to stop it.


I have loads of thoughts on this but really i guess its only speculation on my part till i actually get to play with the thing.

I'm not sure I understand, if you hold it still in order to move the camera, what direction does it move in?
 
kaizoku said:
This is actually the only way to do it. In most FPS you are basically controlling the camera (if you ignore that its also acting as a gun) but on the Rev/DS you are controlling the gun and the camera follows the gun. Small but important difference.

On the PC if there is a target in the top right, you keep scrolling your mouse until the reticle (middle of the screen) is facing the target and you can shoot.

On the Rev, you point at the target in the top right (like a gun) and shoot, if you keep aiming there, the screen will center on it. Since you are shooting it, your hand will follow the target as it moves to the center so eventually the target will sit in the middle of your screen. If you keep pointing that way the screen will just keep moving in that direction until say you can no longer look that way or something.

Of course this is just the way I would design an FPS as I don't see any other method working very well.

I think you are correct. FPS games should look pretty different to how they do know, like a weird cross between light-gun games and traditional FPS because the camera will be far more stable and natural. Should make for some fun gun-fights. Can't wait to see video of it in a few days
 
http://forum.officialnintendomagazine.co.uk/viewtopic.php?t=4573&postdays=0&postorder=asc&start=60
Official Nintendo Mag Guy said:
I think it's public knowledge that many third-parties are working on codename Revolution titles. Given magazine lead times it would therefore be logical for various press types to have seen these games already in order to get them in the relevant issue of the magazine. The next four weeks are going to be an exciting time for you guys. . . but more than that, there's plenty that won't make E3. . . stuff that will come to the surface between May and December. E3 is gonna be the bomb but it's only the tip of the iceberg.

Official Nintendo Mag Guy said:
Like I said, this is a leak. I've really said as much as I can on the subject. I'm under NDA after all. When the time comes I'll tell all.

All I'm gonna say is, there's some great stuff coming, and remember that you really can't judge codename Revolution from screens.

Official Nintendo Mag Guy said:
And one last thing I should point out on this topic:
When those screens were taken
(in reference to Red Steel Scans) Nintendo internal teams were the only teams to have FINAL dev kits. I highly doubt that any games you see at E3 will be truly representative apart from first-party Nintendo titles such as Metroid Prime. It'll take a few months for the third-parties to give out truly representative screens.
Revolution is defo a code name then!
And more stuff from May to December (Launch??)
Better screens to co0me than red steel ones?
 
This is more than likely how it's gonna work. People who use graphics programs can understand it easier.

The camera stays put, aka your canvas, you mouse your cursor around and the canvas stays the same, now if you grab an object(click and hold) you can drag it to the edge of the screen, the canvas will move for you until you bring your cursor back further into the center areaof the canvas. There's a certain "pan" buffer around that edge of the screen, when you click and hold something and drag it in most graphics programs, it will move your canvas in that direction. This would obviously be without the click and drag on the rev.


Graphic guys, explain it better cause my explanation sucks. X )

edit:

Your screen is the whole thing:

aaUntitled-1.gif


If you keep your crosshair in the white parts, the camera won't move. Move the crosshairs into the light gray part, it'll pan a little, move the crosshairs into the black part, the camera will pan quickly.

(yes, I'm bored at work)
 
Anyone complaining how the new camera system works compared to mouse or traditional shooters maybe should realize Ubi guys probably tested the most obvious posibilities and thought the one working better is the one they went for. I mean, how can you argue about the decision when you´ve not even seen a revo pad in front of you?

So you say it won´t feel like standard FPS? The important thing is that it´s fun to play, not whether it feels like traditiona FPS or not. I mean, you don´t create a brand new control system for games to feel like they are your traditional game. It´d be retarded.
 
I think there will be a "dead zone" in the center of the display, which is a region where your hand movements will control the aiming reticle but not alter the camera. If the aiming reticle leaves the DZ, the camera pans the appropriate direction. The further you are from the DZ, the faster it pans, and will continue panning until you return the pointer to the centered region. It's not that hard to visualize, guys..
 
Cauliflower of Love said:
This is more than likely how it's gonna work. People who use graphics programs can understand it easier.

The camera stays put, aka your canvas, you mouse your cursor around and the canvas stays the same, now if you grab an object(click and hold) you can drag it to the edge of the screen, the canvas will move for you until you bring your cursor back further into the center areaof the canvas. There's a certain "pan" buffer around that edge of the screen, when you click and hold something and drag it in most graphics programs, it will move your canvas in that direction. This would obviously be without the click and drag on the rev.


Graphic guys, explain it better cause my explanation sucks. X )

edit:

Your screen is the whole thing:

aaUntitled-1.gif


If you keep your crosshair in the white parts, the camera won't move. Move the crosshairs into the light gray part, it'll pan a little, move the crosshairs into the black part, the camera will pan quickly.

(yes, I'm bored at work)

That seems to be the most likely way to do it.
 
koam said:
Everybody keeps asking me this! I can't tell you who I work (it's not videogame related, but I am a programmer) but I have been interviewed at UBI and rejected the offer. I just have a lot of friends in montreal who work at UBI, EA and Gameloft. Ubisoft paris are the ones working on red steel but someone at ubisoft montreal told me about the game in january. I've hinted at it a few times and confirmed it's existance in the Katana thread :)

This was the first time i've seen it though.

RED STeel is done by UBI PAris.

SHiggy was in paris last month.

RED Steel : first game to break the NDA

Shiggy : honored by the french government

everything is clear now.
 
wazoo said:
RED STeel is done by UBI PAris.

SHiggy was in paris last month.

RED Steel : first game to break the NDA

Shiggy : honored by the french government

Riots in France these past few weeks

everything is clear now.

Fixed.:)
 
DancingMiya.gif

"i'm flying to paris! wee!"

ME0000671258_2.jpg

"what do you want while i'm here?"

frenchrevolution.jpg

"a revolution of course! a french revolution!"






credit to photoshoppers in the miyamoto in paris thread :)
 
Red Steel comes from the Ubisoft Paris team, which is comprised of industry veterans who worked on franchises like Prince of Persia, Far Cry Instincts, Ghost Recon, and Splinter Cell.
.
 
Not clear.

Michel Ancel (which was also in PAris with Shiggy ..) is in Montreal with BGE and King Kong.

Last Rayman was done in Montpellier.
 
Speevy said:
You should have just said "I don't know."

Zuh?

Ack! Aren't they Ubi's oldest team though? Did they make Rayman and Street Racer?

They made Rayman 2 and 3, and are currently in charge of doing Rayman 4. They didn't make Street Racer also.
 
I wonder what Ubi is going to show off @ E3 for Red Steel. I don't think they would show just the training level, would they? That would make me sad. I might stab them.
 
So it is like strategy games were you push the crosshair to the edge of the screen to scroll? I guess that could work. I would also assume the the further you push the crosshair past the edge of the screen the faster you can turn?
 
TheJesusFactor said:
So it is like strategy games were you push the crosshair to the edge of the screen to scroll? I guess that could work. I would also assume the the further you push the crosshair past the edge of the screen the faster you can turn?
Sort of like that although you don't need to put the cursor right to the edge..

If you simply put the cursor off of center the cursor will go there in a split second, the camera will center into it shortly after..
 
look at it like you're doing the robot. Your head is the "cursor", and your body is the "camera". First you do the rotation of your head to track the target, and then after a second, your body rotates in that direction also. Or something like that.

8f337e41.gif
 
^
You need Robocop footage instead of this. :)

And it doesn't matter, if the leaked screens are touched up or not, they still tell you nothing about how the final game really looks like. Even at E3, it's too early to tell. Launch date it is or shortly before when actual footage of the completed game is revealed.
 
_PsiFire_ said:
Sort of like that although you don't need to put the cursor right to the edge..

If you simply put the cursor off of center the cursor will go there in a split second, the camera will center into it shortly after..

Except I don't think the camera will recenter itself on the new point and stop (I'm not sure if you were saying it would, but just a point of clarification..) If it did, the remote would no longer be pointing to the center of your TV, and would need to be recalibrated, as is done on PCs by quickly picking the mouse up and centering it on the mousepad again. I don't see a good way of doing it with the revmote unless you use a button. Instead, it will likely keep panning in the direction until you re-center the cursor yourself into a defined central area of the screen, like the graphic a few posts above.
 
Would someone please tell me why the majority of the discussion in this thread is either about a fucking cursor or about rails?
 
TheKingsCrown said:
I wonder what Ubi is going to show off @ E3 for Red Steel. I don't think they would show just the training level, would they? That would make me sad. I might stab them.

But then you won't gain their respect. :D
 
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