• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Gameinformer + Ubisoft + Nintendo Rev = Red Steel

Status
Not open for further replies.
Wait...is this real?

splitfish_glidefx_controlle.jpg


Splitfish GlideFX?
 
Chris Remo said:
I'd be pretty surprised if we saw new IPs from Activision. They got sort of burned in retail by one of their latest attempts at new IP, Gun. They've been riding on Tony Hawk, Call of Duty, movie licenses, for a long time now.

Same goes for THQ, they aren't exactly known for introducing new IP. With the occasional exception like The Outfit (which was by Relic anyway) a HUGE majority of their stuff is licensed titles.
Actually Sega and Activision new IPs are pretty much guaranteed but I agree with you about THQ.
 
BrandNew said:
Which European magazines are you referring to?
Forgot their names (I usually don't read them), but more than one German magazine promised scoops. I think Maniac! was one of them. One of them delayed issues for subscribers because of it. Revolution wasn't mentioned in that case, but I'm quite sure this news is related to it.
 
Fran @ IGN:

I don't mean to blatantly poo-poo on the GI quote that leads this thread, but it's a bit too early to make such predictions; I'm assuming the person that wrote that had not played the Revolution Metroid Prime 2 demo at the Tokyo Game Show 2005.

The entire media knows that E3 is the first real test. Only at E3 2006 will we be seeing some of the first demos actually running, somewhat "polished" on Revolution.

It's not that I don't agree that the Revolution may deliver, and create a whole new, fully impressive way to play games, but it's more that I disagree with making any judgements at this point. Kits are just ending up in the hands of developers. I mean, did the GI issue even specifically mention whether or not those screenshots were running on real Revolution hardware or not? "Alpha hardware" as it's so often called is usally target PC hardware, or even software emulation.

In other words, the real kits, with real near-final hardware (real chips as they've been designed) is just getting into the hands of developers. They don't have a lot of time before E3 to tune things, but especially with Nintendo's (very likely) early lead time, I expect they will be the best first accurage gauge of what Revolution really has to offer. From controls to graphics, it's titles like Metroid Prime 3 or internal Nintendo EAD software that's going to give us the answers we need.

That's not to say I'm not excited for Red Steel, though. I'm actually pretty excited to see more on it at E3. I think the swordplay could be pretty cool. It's just that I think Nintendo has the distinct advantage and responsibility to show the world how Revolution is really meant to sing.

In sum: stop arguing about graphics or potential control functionality until true Revolution demos are afoot.
 
Mrbob said:
Yeah I kind of figured as much. ;)

With the trackball though I may have found my PS3 FPS controller to use.

In case you didn't get the memo, third party controllers and accessories almost always suck. I wouldn't too much hope into this.

Fran @ IGN:

Translation: Damage control, damage control, damage control.. we wish we got to play it before GI did.
 
I don't understand why Nintendo would use Red Steel to introduce Rev if it isn't indicative of the quality of Rev software.
 
superfly said:
Fran @ IGN:
I don't mean to... BUT

It's not I don't agree... BUT

It's not to say I'm not excited...it's just that..

Hee, just sounds so sad. Didn't Ubisoft start work on Red Steel before E3 last year anyways?
 
koam said:
In case you didn't get the memo, third party controllers and accessories almost always suck. I wouldn't too much hope into this.



Translation: Damage control, damage control, damage control.. we wish we got to play it before GI did.

So Nintendo STOLE the idea right? I knew it. :P
 
Fran's got a point, though. People still are making some wild assumptions about the Rev's power, even though it probably won't be too far off from what we see now.

However, IGN needs to realize that they didn't get the exclusive: big deal.
 
ziran said:
i disagree. imo the gamecube is nintendo's worst console, i enjoyed the n64.


i agree about the console with the most third party support having the most diverse and large catalogue but i disagree about it naturally having the most high quality games.

for me, this gen, each platform has had roughly the same number of quality titles, regardless of the amount of third party support or userbase size.

Right, so basically we can establish that your viewpoint is extremely slanted and not at all relevant to this specific larger discussion. Just because you hold a quirky viewpoint about Nintendo systems with atrocious developer support doesn't really ever mean it's a good thing. More support = always good.

"Quality over quantity" is a bullshit tagline that was made up purely because Nintendo had shit for third party support, and everyone left to join the PlayStation party. I mean you're entitled to think they had "roughly the same number of quality titles", but it's not exactly a well held view except among the hardcore Nintendo fanatics. Since PS had approximately 5000 more games.

ziran said:
maybe, but i wouldn't be shocked if revolution 3rd party support ends up being relatively small.

So then that's the game for Revolution. DS did not reach mainstream success because it lacked third party support, even if Nintendo first party games were the ones hitting the big time. It has all the critical third party support, which PSP lacks, and thus established itself as the brand leader. The same will not happen for Revo if it's falling significantly behind PS3/360 for third party support, regardless of the type of unwarranted slathering Nintendo fanboy support.

At the end, it's gotta have the games. Because remember: Even the shittiest game has a potential buyer, and that potential buyer is another user for your system.
 
why has noone else mentioned Konami or Capcom among the developers NOM might have seen. NOM were meant to talk to Capcom about their Revolution projects in their launch issue, no?
 
LOL @ IGN. Bunch a losers.


Anyway. Guys, I was thinking. It's something that didn't occur to me till today when I was reading over the Iwata speech at GDC. He mentioned that they weren't even thinking about the analogue nunchuck attachment til Retro told them. Which makes me wonder. Could Mario 128 be simply done on the Revmote?
 
I don't understand all the IGN stuff. Why would they have been the ones to get an exclusive? I know Matt is close with Nintendo, but this isn't even a Nintendo-published game. Do they have an amazing Ubisoft relationship that got burned or something? I doubt Nintendo had anything to do with selecting which publication Ubi talked to.
 
Oblivion said:
LOL @ IGN. Bunch a losers.


Anyway. Guys, I was thinking. It's something that didn't occur to me till today when I was reading over the Iwata speech at GDC. He mentioned that they weren't even thinking about the analogue nunchuck attachment til Retro told them. Which makes me wonder. Could Mario 128 be simply done on the Revmote?

the fact that nintendo was not even thinking analogue has not really sunk in yet for most of us...

insane if true
 
Oblivion said:
LOL @ IGN. Bunch a losers.


Anyway. Guys, I was thinking. It's something that didn't occur to me till today when I was reading over the Iwata speech at GDC. He mentioned that they weren't even thinking about the analogue nunchuck attachment til Retro told them. Which makes me wonder. Could Mario 128 be simply done on the Revmote?

Yeah that had crossed my mind as well. Honestly I don't know what to expect with Mario, it could be anything. If they were working on it with only the revmote in mind, I imagine it'll revert to having simpler mechanics. No wacky backpacks or gimmicks, just a jump and an attack action.

However, seeing as though Retro came up with the analogue attachment so long ago, any plans to control Mario using only the revmote could easily have changed.
 
I expect stuff like Mario to use just the freehand controller, without the analog attachment. Mario is practically the definition of mass appeal among Nintendo franchises, and Nintendo has been talking about simplicity of control all the time. The analog controller is for games with more in-depth control methods, but Nintendo still wants to show that you only need one hand to control most games. I have no idea how it's going to work or if it'll be good, but I'd be surprised if Mario used the attachment.
 
Oblivion said:
LOL @ IGN. Bunch a losers.


Anyway. Guys, I was thinking. It's something that didn't occur to me till today when I was reading over the Iwata speech at GDC. He mentioned that they weren't even thinking about the analogue nunchuck attachment til Retro told them. Which makes me wonder. Could Mario 128 be simply done on the Revmote?

I don't think Nintendo had gotten that far into game development, is it possible Mario could only use the Revmote, yes. I doubt it though, seems to bring up alot funtionality issues.
 
Zerodoppler said:
So, uh, if magazines are supposed to go on sale the 20th, shouldn't some subscribers have them already?
Here's what Twilight Rockstar said earlier in the thread about this GI issue:
Yeah, it was set up for the 20th, and I'm pretty sure it was set up so subs copies would go out no sooner this month. Still, it's out now. Would have been nice to hold it off for that extra 10 days in my opinion.
Clearly that didn't happen, but I guess it's possible to hold these things back if wished.

DrGAKMAN said:
Awww...do you have bad motor skills?
Are you reading his post correctly, GAKMAN? I ask because you're one I remember making mockups of controllers that would allow individual movement of each hand, so clearly you see the advantage in it.
 
OG_Original Gamer said:
I don't think Nintendo had gotten that far into game development, is it possible Mario could only use the Revmote, yes. I doubt it though, seems to bring up alot funtionality issues.

I'd be very surprised if Mario wasn't built entirely round the remote, and only need that.

I'm expecting a Mario64-style change, a big change. It's hard to imagine what it will be, but I think some combination of pointing and gestures.

Mario should be the the showcase for the new controller. I'm hoping it will show a new way of controlling 3D games, and in the process create a new type of game. The analog attachment is more for accommodating existing genres.
 
JoshuaJSlone said:
Are you reading his post correctly, GAKMAN? I ask because you're one I remember making mockups of controllers that would allow individual movement of each hand, so clearly you see the advantage in it.

The way it read sounded like he had a problem with the controller being 2 different peices. Maybe he meant something else, but he was sorta being close-minded/negative about it, so I said that 'cos I don't see how a person (whether they're used to traditional controls or not) would have a problem using two hands to control a game.
 
DrGAKMAN said:
The way it read sounded like he had a problem with the controller being 2 different peices. Maybe he meant something else, but he was sorta being close-minded/negative about it, so I said that 'cos I don't see how a person (whether they're used to traditional controls or not) would have a problem using two hands to control a game.
He was responding to a line of conversation about sticking something similar to revmote directional functionality in an otherwise standard controller, and saying that would suck compared to being able to aim with one hand.

Trying to do revmote tricks with an otherwise regular controller would be a bit like... trying to capture the keyboard+mouse concept with a two-handed mouse that had a lot of buttons.
 
I don't mean to blatantly poo-poo on the GI quote that leads this thread, but it's a bit too early to make such predictions; I'm assuming the person that wrote that had not played the Revolution Metroid Prime 2 demo at the Tokyo Game Show 2005.

The entire media knows that E3 is the first real test. Only at E3 2006 will we be seeing some of the first demos actually running, somewhat "polished" on Revolution.

It's not that I don't agree that the Revolution may deliver, and create a whole new, fully impressive way to play games, but it's more that I disagree with making any judgements at this point. Kits are just ending up in the hands of developers. I mean, did the GI issue even specifically mention whether or not those screenshots were running on real Revolution hardware or not? "Alpha hardware" as it's so often called is usally target PC hardware, or even software emulation.

In other words, the real kits, with real near-final hardware (real chips as they've been designed) is just getting into the hands of developers. They don't have a lot of time before E3 to tune things, but especially with Nintendo's (very likely) early lead time, I expect they will be the best first accurage gauge of what Revolution really has to offer. From controls to graphics, it's titles like Metroid Prime 3 or internal Nintendo EAD software that's going to give us the answers we need.

That's not to say I'm not excited for Red Steel, though. I'm actually pretty excited to see more on it at E3. I think the swordplay could be pretty cool. It's just that I think Nintendo has the distinct advantage and responsibility to show the world how Revolution is really meant to sing.

In sum: stop arguing about graphics or potential control functionality until true Revolution demos are afoot.
I am sick and tired of this ign damage control, the GI folks pLAYED THE DAMN GAME. ALSO LOVED IT. igN IS JUST [issed they didn't get an exclusive. if titles liek red steel has GI hooked then metroid should be icing on the cake.
 
MIYAMOTO: Yes, of course! It's no surprise, but, of course, we will rename it. That won't be the only surprise of next year, though. We based the Revolution around this new type of game. Mario 128 played a large role in the Revolution's conception, much like Mario 64 in its time.

MIYAMOTO: Mario is and always has been a concept title from his birth. We are always looking for new ways of playing with him, manipulating him, to create something new and unique. We're in the midst of preparing something special for his future, something never before seen. You'll understand when you see it that we can't quite release it right away. The new Mario game will surprise many people. Give us the benefit of the doubt. I think we'll present you with a new way to have fun. There's even a new character by his side.
:D cant wait

these are from last September in that Radio interview btw.
~Happy Easter
 
Wow, that's literally the first thing I've read that has even made me remotely interested in Mario on Revolution. I mean, even close to remotely. Do you have a link to the full interview?
 
koam said:
In case you didn't get the memo, third party controllers and accessories almost always suck. I wouldn't too much hope into this.



Translation: Damage control, damage control, damage control.. we wish we got to play it before GI did.
I agree. Also note that IGN is the first one to jump over trying to get early Rev specs out, rather than waiting for official or finalized ones. It's rather ironic.
 
ant1532 said:
:D cant wait

these are from last September in that Radio interview btw.
~Happy Easter

Cool, thanks for those quotes. I hadn't seen them before.

I've always wanted the new Mario and the controller to be designed round each other, one will validate the other hopefully.
 
Sunshine was awesome.

But i don't have a clue how they plan to use the revolution controller on Mario.. anyways still my most anticipated revolution game.
 
Status
Not open for further replies.
Top Bottom