Monocle
Member
I was mostly trying to describe my feeling that gameplay rarely feels like a depiction of plot events unfolding in the vivid and very specific manner of events in cutscenes. When I see something in a cutscene it tends to feel much more like an etched-in-stone statement about a game's world or characters than, say, dumping the bodies of four hookers behind an abandoned building in the course of a normal playing session. In the OP you wrote:Vaxadrin said:I used to feel that way, but GTA4 kind of turned that on it's head. The world they created is so real & immersive that I actually feel kind of bad running down pedestrians for no reason, because their bodies realistically flop around and they shriek in horror. Couple that with your passenger in the car saying "What the fuck are you doing??" and it just feels like that's not something Niko would do. That, to me, is the potential of videogame storytellingmaking being realized
This suggests to me that your experience with GTAIV has been much more character-oriented than mine. I too empathize with the character of Niko Bellic to the extent that I strongly feel certain behavior is completely out of character for him, yet many times when I engage in that behavior in the game my conception of him as a person tends to drop away, and to me he becomes merely an avatar. It goes back and forth though, which can feel kind of odd. Whenever Niko answers his phone, he immediately feels like a character again. And as you mentioned, pedestrians are much more realistic in GTAIV. Killing them usually makes me feel bad, and their lifelike responses (some offer a polite "Excuse me." when Niko bumps into them) add to the moral conflict. :lolTo me, the story told in GTA4 is not the one of Niko Bellic's rise thorugh the ranks of the criminal underworld and getting revenge on an evil bastard. The story of GTA4 goes more like this:
Niko Bellic picks up his girlfriend, Alex, from her middle East side apartment. She tells him that she got a bikini wax just for him, and that he should be honored to be written about in her blog. They go to Club Liberty and get wasted. Attempting to drive home drunk, Niko crashes into a cop car, sending them into a high speed chase over the bridge to Bohan. Niko crashes the poorly handling van a few more times, causing it to explode, killing them both.
Actually, GTAIV might have been a poor example for the point I wanted to make, since it integrates storytelling with gameplay much better than most games. Cruising down Star Junction with Little Jacob certainly feels authentic. Not gamelike or "fake" at any rate.