Matt Lees, too, has posted a video getting involved. I like Matt's work - but both he and Leigh seem to put forward an argument where - if you don't agree with us or if you don't care - you're the problem.
Another thing is that with the recent Zoe Anita shitshow I seem to be mentally distancing myself from the 'gamer' category -- and that distance is making me not take personally the 'you gamers' things she says anymore. Used to bug me because I would feel like I was being personally addressed that way. I'm conflicted about this.
I've been this way for awhile. I'm just an enthusiast, someone who enjoys playing video games and loves to talk about them but isn't ruled by them.
There's an interesting mind trick to stuff like this. Some worry that they're into something "too much" because they don't want to be "one of those people". As I see it, it's never really about how much you're involved with something. One shouldn't be afraid of their own enthusiasm, or passion.
But the trick part is you can avoid being ruled by something - even if you eat sleep and breath it - if you develop a sense of self that isn't defined by any one label. Or context. I tend to think this is a kind of mental switch that has to be flipped the first time for a person. Once you come by this frame of mind, it's hard to shake it (which is good for you).
After that you don't have to worry about how you relate to your interests. That psychological lifeline will be there and you can always pull yourself back up after a deep dive.
So, two things have been swirling in my mind the past couple of months.
One, what's the take on getting early copies (not labeled as review) that also come with extra codes, etc? I've initially denied them since I only bring a carry-on when I travel. Over the past few events I've denied them out of principle.
When I first started denying them, reps would say that if I didn't want them I could have a giveaway for them. Hearing that made me feel like I was being used as a promotional tool even if I did the ethical thing, by not accepting the "kits," and giving them away. Full disclosure, I've never accepted these types of kits.
Am I being a bit too conservative when it comes to that stuff? It's not going to affect the way I review or cover a game, in my opinion. With that said I don't want my name or website's reputation to be questioned because we essentially gave away something that could be seen as a promotion.
Along with that, I've begun to remove myself from the previews, reviews, and news cycle to work on features. I like simply asking people why they chose certain things and normally go from there. Most of them are personal interest stories. I spend a lot of time with these people. A couple of times, I've embedded myself with them for a few days to get the entire feel of what I'm covering. I'm nervous that since i'm spending so much time with the people I'm covering, I may have a puff piece instead of an impartial feature. How can I be sure that my relationships doesn't subconsciously affect my reporting?
So, two things have been swirling in my mind the past couple of months.
One, what's the take on getting early copies (not labeled as review) that also come with extra codes, etc? I've initially denied them since I only bring a carry-on when I travel. Over the past few events I've denied them out of principle.
When I first started denying them, reps would say that if I didn't want them I could have a giveaway for them. Hearing that made me feel like I was being used as a promotional tool even if I did the ethical thing, by not accepting the "kits," and giving them away. Full disclosure, I've never accepted these types of kits.
Am I being a bit too conservative when it comes to that stuff? It's not going to affect the way I review or cover a game, in my opinion. With that said I don't want my name or website's reputation to be questioned because we essentially gave away something that could be seen as a promotion.
Along with that, I've begun to remove myself from the previews, reviews, and news cycle to work on features. I like simply asking people why they chose certain things and normally go from there. Most of them are personal interest stories. I spend a lot of time with these people. A couple of times, I've embedded myself with them for a few days to get the entire feel of what I'm covering. I'm nervous that since i'm spending so much time with the people I'm covering, I may have a puff piece instead of an impartial feature. How can I be sure that my relationships doesn't subconsciously affect my reporting?
So, two things have been swirling in my mind the past couple of months.
One, what's the take on getting early copies (not labeled as review) that also come with extra codes, etc? I've initially denied them since I only bring a carry-on when I travel. Over the past few events I've denied them out of principle.
When I first started denying them, reps would say that if I didn't want them I could have a giveaway for them. Hearing that made me feel like I was being used as a promotional tool even if I did the ethical thing, by not accepting the "kits," and giving them away. Full disclosure, I've never accepted these types of kits.
Am I being a bit too conservative when it comes to that stuff? It's not going to affect the way I review or cover a game, in my opinion. With that said I don't want my name or website's reputation to be questioned because we essentially gave away something that could be seen as a promotion.
Along with that, I've begun to remove myself from the previews, reviews, and news cycle to work on features. I like simply asking people why they chose certain things and normally go from there. Most of them are personal interest stories. I spend a lot of time with these people. A couple of times, I've embedded myself with them for a few days to get the entire feel of what I'm covering. I'm nervous that since i'm spending so much time with the people I'm covering, I may have a puff piece instead of an impartial feature. How can I be sure that my relationships doesn't subconsciously affect my reporting?
Good stuff. It is refreshing to see posts like this in the wake of, yes, that "us vs. them" narrative I continue to see over and over again on twitter. (I mentioned it last night on my twitter feed too.) This bubble -- or even the appearance of a bubble -- is exactly what I believe people who consider themselves journalists should be trying to avoid, and that's one of the reasons we drew this line in the first place.
This is just a huge collection of the hypocrisy happening this past 2 weeks. The ending of it even made me laugh people are actually respecting Geoff Keighley more then these guys now.
Keighley is inoffensive though. I dont trust him but he isn't bad. He is just very close to PR. Personally I prefer honest, unfiltered opinions so I look elsewhere.
Ya I know but still this whole situation just makes me laugh, that like I said people trust him more for a opinion on gaming then they do a lot of these people involved. Only guy I still like who got involved in this whole mess as a writer is Jason.
I had zero respect for Jason at the start of this thread but I'm convinced I was wrong then. I dont always agree with him but I definitely trust that his opinions are genuine.
Heck this is how most of the gaming "journalists" are atm and which is why people are not able to have discussions at all Wooden Bender helping me out.
one of the Co-founders of Escapist had to say this about this whole thing happening in the past few weeks. To make it even better and to make sure that people don't accuse of him of buckling under the pressure or conspiracy people he said this. showing that he's not condoing any harassment but he's also getting sick of the constant crap and non discussion going on in articles today.
someone give me a quick note about what everyone's talking about.
Sounds like an adult.
This is just a huge collection of the hypocrisy happening this past 2 weeks. The ending of it even made me laugh people are actually respecting Geoff Keighley more then these guys now.
This. What the fuck is going on, i cant keep up with all this hashtag and tweet shit fighting, someone explain it to us that were born before 1996.
Leigh (one of my favorite games writers and someone I respect quite a bit) also works as a consultant for game companies. She is not a traditional reporter, so her stance on ethics and conflicts of interest is likely far different than Stephen's (or mine), and there's nothing wrong with that. I do wish more people understood why a site like Kotaku wants to take hard-line ethical stances, but I have no problem with Leigh taking this perspective, considering her position.
"Journalists" are being called out on their shit for constantly having a conflict of interest and complete and utter bias for the people the write about. The wishy washy crap of being a blogger but then a journalist but then a only an enthusiast. They're responding in complete vitriol to people that dare question ethics in journalism no matter sincere those questions are because they feel offended that they have to actually do work for their job.
My God, what a shameful two weeks for Gaming Journalism this has been.
If you truly despise gamers so much please, please find another job.
"Journalists" are being called out on their shit for constantly having a conflict of interest and complete and utter bias for the people the write about. The wishy washy crap of being a blogger but then a journalist but then a only an enthusiast. They're responding in complete vitriol to people that dare question ethics in journalism no matter sincere those questions are because they feel offended that they have to actually do work for their job. Even better they're trying to canabalize each other because of ideologies and not ethics to the point where they ragged on people like Jason and Kotaku because they dare changed their code to match more closely to this.
Ya...this topic is reminding me about stuff I completely forgot about, actually. I need to remember that games media is literally no different then any other media, and assume impropriety. Haha, I just got reminded of the Dave Jaffe(does he still not talk to them?) incident, and the Max Tempkin allegations. Hahaha, ya, jeez, there is a whole bunch of stuff if you combine these last couple years, that you could use to completely dump on the game press.
I had zero respect for Jason at the start of this thread but I'm convinced I was wrong then. I dont always agree with him but I definitely trust that his opinions are genuine.
Do you feel the game industry need a code of ethics similar to what the Wall Street Journal has in place? WSJ is allowed no review product (a WSJ reporter was once fired for accepting tickets to a sporting event that he was assigned to cover). Here is a good recent example: 2K flew people to WWE Summer Slam earlier this month since the WWE2K15 roster was going to be announced and it allowed for interview ops with the wrestlers. How many outlets disclosed such details?
What about public parties? With PAX now underway, numerous companies host parties for both the fans and journalists - they normally offer VIP passes or a list for journalist/writers/etc... We've seen pictures from E3's and other events of PR, journalists, and devs with a cold drink in their hand having a good time. I'm only asking to get a better idea of what people truly want for the industry & what course of action is best since most people I ask have varied opinions.To be honest, yes no flights or parties no more any of that, and if people can't handle that then to bad. These youtube personalities can handle buying their own tickets to places and heck even recently avoiding these events all together like how TB and Jim Sterling are.
Only thing and only thing that I would accept is free game being handed to them to review and that's it.
To be honest, yes no flights or parties no more any of that, and if people can't handle that then to bad. These youtube personalities can handle buying their own tickets to places and heck even recently avoiding these events all together like how TB and Jim Sterling are.
Only thing and only thing that I would accept is free game being handed to them to review and that's it.
Keighly IS a PR person and I don't think he ever tried to appear as anything else. I might not like him, but it's not like he is pretending to be a neutral and honest journalist. He is the guy who asks "How awesome will this be?" but he also won't write a review about the game afterwards.
What about public parties? With PAX now underway, numerous companies host parties for both the fans and journalists - they normally offer VIP passes or a list for journalist/writers/etc... We've seen pictures from E3's and other events of PR, journalists, and devs with a cold drink in their hand having a good time. I'm only asking to get a better idea of what people truly want for the industry & what course of action is best since most people I ask have varied opinions.
I agree with the refusal of flights and other accommodations. This is something I've done in all my years of covering games. As for reviews, I always disclose if it was a review copy or if I purchased the game.
Now the party thing is a bit harder, obviously if like before you were personally flown to said party that stuff shouldn't be allowed. But to say journalists can't have any personal lives would be going to far. I guess my thing is probably this, if you get chummy with these devs and all of these people at these parties you better be transparent as all heck about it clarifying that you're friends with these people. If you don't though, then don't have a hissy fit like alot of these "journalists" are having when people call you out on conflicts. That right there is the main reason people are so pissed about this whole situation.
I read what Schreier wrote, on Us vs. Them: http://www.twitlonger.com/show/n_1s71k8k
Maybe it has been the barrage of "gamer" hating from all directions that has, surprisingly to me given my disinterest in gaming press (unrelated to ethics, which I think people can be unfair about), really started to affect my mood and soften me up, but it was, just as surprisingly, comforting to read something that wasn't an us or them narrative. Reading the replying tweets showed me that I wasn't crazy for thinking there was a Us vs. Them narrative for Schreier to stray from.
That's a problem of the "indie scene" and Kotaku's new policy is a step to address this problem. It prevents their writers from adding yet another layer of personal bonds and financial dependencies between themselves and the subjects they cover.
Within the group of people who create independent video games there are some well-connected and privileged developers who have a very close relationship to some parts of the press. Together they (devs and journos) constitute a highly exclusive clique that pretends to be the voice of all indie games and they basically monopolize the discourse (I may have exaggerated a bit). Thats bad for gaming and its bad for game journalism.
It's bad for journalism and the readers because it's more difficult to have a critical distance when the relationships are too close, which can lead to bad coverage of indie games. There's also the risk that journalists write only about their friends/acquaintances and ignore other indie devs who aren't part of their clique. The Twitter conversations clearly indicate how some journos are incapable of any critical distance whatsoever, as soon as their relations come under scrutiny. The toxic "us vs. them"-exaggerations they tweeted (the anti-feminist manbabies won; capitalism won; marginalized voices are cut off) kinda show that. For me, it's also worrying that the same journalists who often contest sexism/racism/exclusion/etc. in gaming at large are quite silent about the discriminations within their own little scene (because, imho, they lack the distance to write about it).
And it's bad for independent gaming as a whole because these close relationships consolidate the inequality that already exists: those who are well connected get the public's attention. The outsiders are on their own. They get locked out, even if their games are excellent (I may have exaggerated a bit again).
Thank you.
That Twitter conversation is basically people saying that we should stop using the Polio vaccine because Salk beat his wife. That you have to do the exact opposite of what the "bad guys" want or else you're aiding and abetting them.
I wonder how far that logic goes.
Like, if the "gamersgate" people say that Kotaku should hire more female writers to write about game mechanics rather than "SJW" stuff should Kotaku then contact a woman they were in the process of hiring and rescind their offer?
If gamersgate people point out spelling and grammar errors should they not be corrected? "If you change 'loose' to 'lose' the bad guys win! Don't validate them!"
I can sort of understand the logic but it's pretty crazy. It's literally do not correct wrongs if the wrong people want them corrected.
Leigh (one of my favorite games writers and someone I respect quite a bit) also works as a consultant for game companies. She is not a traditional reporter, so her stance on ethics and conflicts of interest is likely far different than Stephen's (or mine), and there's nothing wrong with that. I do wish more people understood why a site like Kotaku wants to take hard-line ethical stances, but I have no problem with Leigh taking this perspective, considering her position.
As amusing as the whole Doritopope thing was, I think the beatings that Geoff Keighly got was a bit unfair. He never claimed to be either a journalist or objective. And as far as gaming media personalities go, he's pretty decent.
She could still be defined as journalist right?
I don't think it's fair to be a journalist and consultant at the same time, even if you don't cover these games.
http://gamergateharrassment.tumblr.com/ just like at the bile by all of these people....here's the latest bullshit one that that these people protecting the press are doing yep totally reasonable I sorta wonder if some people are going to be fired at all for this.