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Games that could be killer apps for Vita

My apologies, how dare I derail the thread so vehemently.

Drawing comparisons to Sony's other platforms seemed reasonable. Also, and more importantly, discussing what constitutes success is important to the question. You need to know the goal posts to estimate what is required. My opinion was the PS3 is okay in Japan, Ducky's was it is not. If that latter is the case, then it would impact how I'd estimate it's performance.

And if you read what I said, the current trajectory for Vita is even more abysmal than the PS3 right now. At least the PS3 had big-named system sellers announced for it before it went on sale, and several of these were high on Famitsu's Most Wanted:

Famitsu's Most Wanted (Jan 28, 2007 - 2 months after PS3's Japanese launch):

1. (1 / 1) Final Fantasy XIII PS3 Square Enix
2. (4 / 4) Dragon Quest IX NDS Square Enix
3. (2 / 2) Biohazard 5 PS3 Capcom
4. (3 / 3) Metal Gear Solid 4 PS3 Konami

5. (5 / 5) Super Robot Taisen: Original Generations PS2 Banpresto
6. (7 /13) Persona 3: Fes PS2 Atlus
7. (11/ 8) Gyakuten Saiban 4 NDS Capcom
8. (8 / 6) Lost Odyssey Xbox 360 Microsoft
9. (6 /10) Grand Theft Auto: San Andreas PS2 Capcom
10. (12/ 9) Super Smash Bros. Brawl Wii Nintendo

The PS Vita, 2 months after its launch, has one measly game in Famitsu's Most Wanted Top Ten: Persona 4: The Golden, at number #6.
 
Vita just got a Tales game, it bombed.

Ehhh, you and I can't say that. Scamco has scamco-ed that game up so much to where it could sell 15k and make money via DLC. It's also a remake of one of the lesser popular entries. If it was RM4 and it pulled those numbers I'd agree.
 
Killer App is usually pretty interchangeable term with system seller, a game that pushes hardware sales higher because of it's hype. The reason peole want their system to have one is that it helps to push the sales of other games aswell since the userbase is increased which then has the flow on effect of more games being developed for the platform because of it's increased sucess.

I am amazed that someone actually needed to explain this.
 
cod is going to be absolutely huge i think

cod...do you mean Call of Duty?

You think Call of Duty players are going to buy a Vita to play Call of Duty?

Please tell me cod stands for something else other than this, people.

Or do you mean the fish?

Because I think the fish has a higher opportunity to drive sales than Call of Duty.
 
He didn't ask what Epic was doing. He asked about Unreal Engine. Unreal Engine supports Vita. Mortal Kombat, and Doctor Who: The Eternity Clock both use UE on Vita.

Did you read the last paragraph? It's pretty clear he's talking about the Engine.
 
Diablo III
Vita has a touch interface and decent specs, it would arguably be a better choice than the ps3, going by platform suitability alone. installed base is another question.

similarly, I think Vita could handle a AAA strategy game particularly well, and not just a port of fft or other console strategy game - a killer app would be something that pushes the envelope, so it should be something like Shogun: Total War or C&C or Starcraft - something you expect not to be made for a home cnsole, the iphone or 3ds.

Finally I think a MMO wouldbe great - make that 3G connenction more palatable - MMOs don't need low latency to work, and finding frends nearby to playbwith would be cool
 
The Vita's challenges are even more severe, because right now there isn't a single game announced on the system which actually has the hope of selling 500k easily, if at all. The biggest titles coming out for the Vita in Japan in the future are generally 200-300k+ titles. With low appeal in software, it makes it hard for the hardware to sell in large numbers.
Projects getting pitched now are still two years away, publishers are going to be cautious, not throw large budgets on PSV only titles (nor should they), but the system's long term viability is in flux for the first year or more. Can anything sell 500k today? No, in two years when anything being decided now with a significant budget? That's a much harder call, I would say yes. Games cost less too, PSV should have longer to hit that viability no?

Personally, I think we'll see lots of games on PSV and 3DS, exactly the same games. We'll see though, most people strongly disagree on here.
 
A remake of a game that did 100k first week on a DS in 2007 sold 54k first week on Vita. I don't think that is a bomb at all.

It's pretty much a bomb. The same game sold 200k in the first month on the DS, and its not selling 100k on the Vita ever. The first week sales are basically more or less all it's going to have.
 
cod...do you mean Call of Duty?

You think Call of Duty players are going to buy a Vita to play Call of Duty?

Please tell me cod stands for something else other than this, people.

Or do you mean the fish?

Because I think the fish has a higher opportunity to drive sales than Call of Duty.

He means this:

nfxLt.jpg


it's 360 #1 seller in major markets like australia, mexico, and canada
 
again, you fell over yourself to believe the news yourself.
It was only by luck that it got a second look after being dumped in the pit you tried to put it in, and after full scrutiny it ended up getting its own mod sanctioned thread. It was legit news from a reputable source but you twisted like a gymnast to dismiss the entire piece. You might not have been the reason the original thread was closed (though not for lack of trying), but Takao and others like him cited your dismissal like it was the Word of God.

Tellingly, your complaints were nowhere to be found when that Monster Hunter on Vita rumor emerged from a less reputable magazine. Remind us again how Monster Hunter 3G is going to flop, forcing Capcom to move the series to Vita?

And again - if you are looking at the numbers right now and extrapolating it out to a 5-6 year sustained fail at that rate then ... .lol.

The Vita is trending poorly compared to the PSP. The PSP itself was only saved in Japan by the miracle of Monster Hunter, something Sony can no longer count on and cannot expect to be repeated. The software lineup looks completely devoid of serious system sellers. These are facts. If you have any facts that suggest the Vita is due for a stunning recovery, I'd love to see them.
 
CoD, God of War, Assasin's Creed, GTA, Killzone, Battlefield, "Valve Game" and Minecraft.

It is more like "what I want now"-list.
 
The Vita's challenges are even more severe, because right now there isn't a single game announced on the system which actually has the hope of selling 500k easily, if at all. The biggest titles coming out for the Vita in Japan in the future are generally 200-300k+ titles. With low appeal in software, it makes it hard for the hardware to sell in large numbers.

I don't think there is anything announced or hinted at that could do 400k.

Maybe FF X if it is cheaply bundled with the PS3 version or something, but not on its own.
 
Am really curious if CoD would do it. Maybe next years... this years... probably not.

Remember most people don't even play SP, MP would be vital, and that can't be played over 3g (naturally).

Maybe some asynchronous things that tie to your console game.


btw: any battery tests of wipeout online MP?
 
It speaks volumes about how much Sony messed up its 3rd party goodwill after the PSP.
I dont think this have much to do with goodwill. Companies dont make games to be nice, they make games to make money. If they dont see any sales potential somewhere, then they wont make games there.
 
It wont only need killer aps ips, but also that those ips are well presented.

As good and impressive as Uncharted seems to be, i'm sorry but from a distant pov, it seems like a smaller and uncomfortable Uncharted1. And it could have been avoided. I'm not even talking about game features, but it's a matter of how you place the game in its franchise i think.

Uncharted golden abyss would have had some creative and impressive opening scene, ala Uncharted 2/3, in a "look at that new Uncharted, now Drake has to survive an avalanche, or i don't know what but something new and cool" fashion, it would have been perceived as a new episode that you absolutely need a vita to play, against something cool you can buy to legitimate your vita.

I think it will be the same for CoD. Definitly, a Vita game should be a complete new ip or a faithful console experience, but NEVER a "portable version" of a game.

As for japan, i don't see anything except something new and surprising.. Or maybe.. a main FF, but SE wouldn't have the balls. Sony probably needs some revolutionary app or small game that uses communicability (geolocalisation ect..) and creates a giant trend with students.

or maybe something really huge like a Toei crossover game!
 
I think what they need is a bunch of fresh exclusive indy type games, stuff like Castles Crashers, Limbo, Super Meat Boy, Shatter etc, the system is perfect for titles like this.
 
Projects getting pitched now are still two years away, publishers are going to be cautious, not throw large budgets on PSV only titles (nor should they), but the system's long term viability is in flux for the first year or more. Can anything sell 500k today? No, in two years when anything being decided now with a significant budget? That's a much harder call, I would say yes. Games cost less too, PSV should have longer to hit that viability no?

Personally, I think we'll see lots of games on PSV and 3DS, exactly the same games. We'll see though, most people strongly disagree on here.

Right now, 3rd parties are looking at one install base that has 5 million units with 70k-90k growth each week and another that has 500,000 units that is about to sell in 4 digits each week and making the appropriate decision.
 
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But really, a mainline FF or Monster Hunter in Japan.

Not sure about US, honestly. I don't think GTA or COD fans are interested in those games on the go.
 
It's pretty much a bomb. The same game sold 200k in the first month on the DS, and its not selling 100k on the Vita ever. The first week sales are basically more or less all it's going to have.

Why you gotta crush me like that :/ I thought it was ok sales for what it was the original isn't even that old so i wouldn't think any fans would be clamouring to buy a new handheld just to play it.
 
Projects getting pitched now are still two years away, publishers are going to be cautious, not throw large budgets on PSV only titles (nor should they), but the system's long term viability is in flux for the first year or more. Can anything sell 500k today? No, in two years when anything being decided now with a significant budget? That's a much harder call, I would say yes. Games cost less too, PSV should have longer to hit that viability no?

Well, I think the main problem with the Vita is that we have not seen a major hardware launch before with such minimal support, especially from third parties. When the PS2 launched, everyone knew there were big games coming. FFX came out like a year after launch in Japan. MGS2 followed a few months after that. People knew these games were coming before the hardware was even released.

With the PSP, we had announcements of Crisis Core, and even support from the West like GTA LCS (which was a huge deal at that time). The PS3 had people knowing that MGS4 and FFXIII and so on would be coming out.

If you look at the 3DS, before it was launched, there were titles like RE:R, KH3D, and various Nintendo first party games announced. There is quiet confidence when you know that there are major games in the pipeline, and they might take a year or two to make, but they're coming.

With the Vita, there is nothing like that at all. The biggest announced titles before launch were Persona 4 Golden, a Ys4 remake, and maaaaaaybe FFX HD. The problem is FFX HD is also a PS3 game, and the original was designed as a console game anyway, not a portable title.

So the situation the Vita is in now is definitely very dubious and questionable. It is hard to defend.

Personally, I think we'll see lots of games on PSV and 3DS, exactly the same games. We'll see though, most people strongly disagree on here.

I think in Japan this is a likelihood too. But I expect most of these to be smaller titles with lower production value, such that the differences in power between the two systems don't really make much difference, so again this does not look like an advantage for the Vita at all, but something that is probably good for Vita owners who might not want to buy a 3DS.
 
The Vita is trending poorly compared to the PSP. The PSP itself was only saved in Japan by the miracle of Monster Hunter, something Sony can no longer count on and cannot expect to be repeated. The software lineup looks completely devoid of serious system sellers. These are facts. If you have any facts that suggest the Vita is due for a stunning recovery, I'd love to see them.

You are again looking at this in the small nexus of -now-. The facts are right now it's not doing that well in Japan and it's doing <???> in US / Europe. The difference is that i expect things to pick up and you don't - there's no facts either way regarding the long term, just predictions. The Doom scenario is a complete and utter failure of the Vita - i just don't see that happen because of various corrective actions that could happen. I also personally think the games will come and it's just a matter of time.

The article deserved to be in a hole : As Iwata himself put it in his rebuke recently - more akin to reporting we'd associate with gossip media. The fact it got the coverage it ended up getting was stupid - 8-4 latest podcast gave it the right amount of coverage and likewise dismissed it.
Tellingly, your complaints were nowhere to be found when that Monster Hunter on Vita rumor emerged from a less reputable magazine. Remind us again how Monster Hunter 3G is going to flop, forcing Capcom to move the series to Vita?

And can you show me where i said it would result in the series going to Vita?

Again, deep down you want to believe i'm the King Pimp for the Vita and the dreaded 3DS troll - i suggest doing some further reading, because you think you've got something here and you haven't got shit! It was, hilarious, a prediction based on the previous sales of the Wii version, coupled with what i expect to be a more cautious approach after the Wii version got bargain binned , with the other factor being whether MH fans would buy another machine to play a G revision. 800k wouldn't have been a disaster or a flop - and the rest was sales prediction bravado. At no point was i saying the game was going to be shit, or it was anything to do with the 3DS, or that it would result in the series migrating back to the Vita.
 
Demon's Souls 2 would ensure that everyone who bought Demon's Souls would get a PlayStation Vita. A lot of people bought Demon's Souls.

Time to get From Software in the mood with tons of money, Sony.
 
On the off chance that what someone mentioned in this thread actually happens and Pokemon goes third party then the following would be a great game and would have the best chance of creating mobile user interaction...


Pokemon game done almost fully with AR. The game examines your city and you can then travel throughout it encountering various creatures and creating a team in which you can use when encountering others in your city that are currently playing.

In order to organize the city accordingly as to where the tougher or better creatures live you could have users upload their zones that they create throughout various cities and they can be voted on so that when you start a new game you can choose one and the game will adjust accordingly

Seems like a good idea, but there is a lot to build on
 
I think in Japan this is a likelihood too. But I expect most of these to be smaller titles with lower production value, such that the differences in power between the two systems don't really make much difference, so again this does not look like an advantage for the Vita at all, but something that is probably good for Vita owners who might not want to buy a 3DS.
I'm a bit confused by this, why would the lower budget productions have a smaller disparity between the systems? Wouldn't it be the opposite? For example if an exceptional looking 3DS game like RE:R came to PSV, the benefit would be much smaller than between something like 999-2.
 
Birth by Sleep Volume II. The first one made me purchase a PSP (well, that and Peacewalker). The next installment would be that killer app for me.
 
RE: Elder Scrolls, I'd love to see a Vita-optimized port of Morrowind.

I can't wait to see some open world games on Vita. Red Dead, Just Cause or Infamous would be especially awesome.
 
At no point was i saying the game was going to be shit, or it was anything to do with the 3DS, or that it would result in the series migrating back to the Vita.

Were you not the person who was talking some nonsense about how Sony understands Capcom's great vision for Monster Hunter and tailored their hardware appropriately, or am I confusing you with someone else? I don't want to spend time digging through pages of post history so I'll take your word for this.
 
I'm a bit confused by this, why would the lower budget productions have a smaller disparity between the systems? Wouldn't it be the opposite? For example if an exceptional looking 3DS game like RE:R came to PSV, the benefit would be much smaller than between something like 999-2.

You misunderstand what I mean. For a lower budget title, the expectations are low for production values, so consumers will see that the 3DS and Vita versions are basically the same thing. It would not be an exceptional looking game on neither platform. With a high production value game, the developers are generally under pressure to show that their title is a premium title on whatever platform it is on. So if it compares unfavorably to the top-tier software on one of the platforms, it would reflect badly.

Crisis Core and Birth by Sleep were considered some of the best looking PSP games out there when they were released. But if they were also released on the PS3 at the same time, or even the PS2, I think many people would notice a visible gap in quality. That is something the people making these games tend to want to avoid, because they want their top-tier software to look the best they can be in a given environment, and judged as such.
 
Did Lords of Arcana and God Eater do reasonably well, particularly the latter?

If so I don't know why SCEJ don't invest in either developing and/or publishing a high quality MonHun clone of their own.

Not sure if it would over-saturate and kill the genre.
 
It wont only need killer aps ips, but also that those ips are well presented.

As good and impressive as Uncharted seems to be, i'm sorry but from a distant pov, it seems like a smaller and uncomfortable Uncharted1. And it could have been avoided. I'm not even talking about game features, but it's a matter of how you place the game in its franchise i think.

Uncharted golden abyss would have had some creative and impressive opening scene, ala Uncharted 2/3, in a "look at that new Uncharted, now Drake has to survive an avalanche, or i don't know what but something new and cool" fashion, it would have been perceived as a new episode that you absolutely need a vita to play, against something cool you can buy to legitimate your vita.

Golden Abyss began development before Uncharted 2 was released. Bend didn't really have an option in trying to emulate the feel of games that hadn't been released.

Did Lords of Arcana and God Eater do reasonably well, particularly the latter?

If so I don't know why SCEJ don't invest in either developing and/or publishing a high quality MonHun clone of their own.

Not sure if it would over-saturate and kill the genre.

White Knight Chronicles: Origins

So good it was released in EU, and Japan but not North America.
 
You misunderstand what I mean. For a lower budget title, the expectations are low for production values, so consumers will see that the 3DS and Vita versions are basically the same thing. It would not be an exceptional looking game on neither platform. With a high production value game, the developers are generally under pressure to show that their title is a premium title on whatever platform it is on. So if it compares unfavorably to the top-tier software on one of the platforms, it would reflect badly.

Crisis Core and Birth by Sleep were considered some of the best looking PSP games out there when they were released. But if they were also released on the PS3 at the same time, or even the PS2, I think many people would notice a visible gap in quality. That is something the people making these games tend to want to avoid, because they want their top-tier software to look the best they can be in a given environment, and judged as such.
Oh I see, makes a lot of sense.

Actually, I was always stunned Crisis Core didn't come to PS2. I know it sold okay, but I can't imagine they couldn't have moved two million units. It's like free money they decided not to take.
 
Were you not the person who was talking some nonsense about how Sony understands Capcom's great vision for Monster Hunter and tailored their hardware appropriately, or am I confusing you with someone else? I don't want to spend time digging through pages of post history so I'll take your word for this.

lol absolutely not , no - my stance was that Sony fans had to stop hoping that MH was coming to the Vita because there was absolutely zero factual evidence that it was happening and that to all intents and purposes that if you want to play the next MH then the only factual place you are going to be able to do that is on Nintendo platforms.

Again - i understand how the 3DS MH sales were interpreted as trolling but that wasn't the case. The bravado that followed was a bit much but, hey, it helped ignite a bit of sales age fun (and annoy this piss out of others - apologies). I play MH, I'm playing the 3DS version now, and if you were to look you'd see my reaction to the demo was , basically, "OMG MY FACE!"

CAPCOM might well put some sort of MH game on the Vita - but there's no point trying to make out it's a cert - there's ZERO evidence for it.
 
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