What are some examples of games that really nail backtracking
Normally this is the kind of thing that puts people off, its padding, its dull, it's just lazy design
I feel like metroidvanias do a good job with backtracking because often you have new items or abilities when you go though old areas, often revealing new paths or hidden items
I was going to say going back to get the sniper rifle in MGS was an example of bad backtracking, as that seems like it was used just to make the already short game a little longer, but because that's one of the longest parts of the game where you have just stealth and no bosses/cutscenes to contend with, I actually always really enjoy that section
What do you think GAF? Is backtracking always annoying? Can it be done well? What are some examples of games that do it well/poorly?
Normally this is the kind of thing that puts people off, its padding, its dull, it's just lazy design
I feel like metroidvanias do a good job with backtracking because often you have new items or abilities when you go though old areas, often revealing new paths or hidden items
I was going to say going back to get the sniper rifle in MGS was an example of bad backtracking, as that seems like it was used just to make the already short game a little longer, but because that's one of the longest parts of the game where you have just stealth and no bosses/cutscenes to contend with, I actually always really enjoy that section
What do you think GAF? Is backtracking always annoying? Can it be done well? What are some examples of games that do it well/poorly?