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Games that got ruined cause the devs listened to the community too much?

It nice to listen to the community, it can very much help with a games success.

But sometimes it's wise not to give in all the time. Tell me some games where the devs ruined it (For you at least) by bending their will to everything their community wanted a bit too much?
 
In another timeline:

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Starhawk, they moved away from the Warhawk formula and jumped on the COD bandwagon with regen health and being unable to pickup weapons on the map.

Edit: They also removed the knife (which was a fan favourite) and put it as an r3 slash mechanic.
 
Resistance 2 was what happens when you make a game by committee. You make a game that isn't bad but, in an effort to appeal to as many people as possible, ends up appealing to no one. It's why Resistance 3 is a much better game, you can tell it had a vision and wasn't just jumping on popular trends. Closer to Half-Life 2 than Call of Duty 4.
 
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- doing away with the weapon wheel in favor of a Halo/COD two weapon solution destroyed a huge element of what made resistance great: the creative mayhem
- increased focus on MP, resulting in a more resource-constrained campaign
- undoing a lot of the narrative charm of R1
- changing the health system to a more standard FPS system of full regeneration

It wasn't the complete disaster it's made out to be, but it really smacked of IG paying too much attention to the market, when the elements of R1 that were great were those that you couldn't find anywhere else.

Still would love an HD trilogy though
 
Destiny, specifically pvp. People who never used weapons like Thorn complained about them being underpowered when in reality they were pretty good. Bungie not even understanding their own game buffed weapons when they weren't necessary.
 
Team Fortress 2?

So many core tenets of the gameplay have been stripped or muddied in the proliferation of items and loot crates. But I guess the community gets what it wants to some degree as well.
 
Mafia 3.

Mafia 2 was an amazing story driven game but too many people bought it expecting a GTA clone.

Their answer to this was to pad the game with a load of shitty busywork.
 
Dead Rising 4 fully caved in to the masses and stripped all identity and challenge from the series in favor of shallow zombie slaughter.
 
Valkyria Chronicles II

The first game didn't sell enough at time, so they decided to focus the sequel in two huge things in Japan: Portables and a High School setting
 
Oftentimes the issue here isn't that they listen to the community too much but that they either only listen to vocal minorities or don't take away the right lesson from listening to the community.
 
Oftentimes the issue here isn't that they listen to the community too much but that they either only listen to vocal minorities or don't take away the right lesson from listening to the community.

It's almost impossible to tell if it's 5% being loud and dumb or 50% expressing genuine concern.
 
I think Breath of the Wild and/or Super Mario Odyssey might be this for me. Fans of both wanted them to be more nonlinear/open, which isn't really what I personally want (though I'm fine with it as a one-time thing, even if I don't end up liking both games as much as a result).
 
Halo Reach and Halo 4 for me with things like Sprint, loadouts, and eventually the weapon drops for power weapons. Still liked Reaxh but it killed 4 for me.
 
World of Warcraft went from being an MMORPG to being a lifeless queue simulator because Blizzard couldn't contain the entire player base's wishes to be ~the one special cookie~.
 
Team Fortress 2, and Smash Bros 4. I swear less items spawn on max settings in 4 than they do in Brawl... Also, For Glory mode making it look like you're silly to play with the items on. I don't like that at all. Oh, and balance patches in Smash Bros too. Smash Bros is not a game that needs balance patches.
 
The fan pandering in the Mass Effect got progressively worse as the series went on peaking in ME3 with EDI and naturally the retcon of the original ending.
 
Team Fortress 2, and Smash Bros 4. I swear less items spawn on max settings in 4 than they do in Brawl... Also, For Glory mode making it look like you're silly to play with the items on. I don't like that at all.

what? pretty much every single-player mode still overflows with items and multiplayer still defaults to having items on.
 
Resident Evil 6. They tried to please everyone and ended up with a jumbled mess.
I agree completely. Many wanted a action title that you would be able to move & shoot which to me made it worse. Also It is bloated & shoehorns every fan favorite character from the series into the narrative. The Jake & Ashley missions were to me the worst & I felt like I was punishing myself when playing many of the chapters.
 
Portal 2, none of the puzzles required any real thought. Most of the areas had only 3 or 4 pieces of white space so there was way less thinking than portal 1 which puzzled the player with many possibilities.
 
Most of us don't know what we want so the majority of games quite honestly. I can't think of many that were ruined but I'm sure fan demand hinders originality and ambition.
 
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