• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Games that got ruined cause the devs listened to the community too much?

The last resident evil:

At capcom headquarters it was like this :

DUDE Nº 1 : Everything we do people dont like
DUDE Nº 2 : We have no ideas for the next resident evil !!!
DUDE Nº 3 : People is loving that P.T. demo aren´t they ?
DUDE Nº 1 : They are !! Lets change what makes resident evil resident evil and make it like P.T !!!
DUDE Nº 2 : People will love it !!!

They loved it but that game should not be called resident evil.
 
Haha, you have to be kidding. It's a wonderful game and /very/ cohesive as an overall vision. There;s literally no way it's a case of pandering to fans, it remains an awful example.

"Resident Evil needs to go back to horror! Backtracking! Item boxes!!! IT NEEDS TO BE HORROR!!!! RE ISN'T HORROR ANYMORE!!!!"

I like backtracking and item boxes, but RE7's take on "return to horror" was crap. Sorry. It just was. Capcom heard "return to horror" and took a look at popular horror videos on YouTube, which were all first person jumpscare-fests, and just made a mirror of that. RE7 may have been cohesive, but it was also soulless and edgy for the sake of being edgy.
 
It's alright. Kind of.

I should probably stay off GAF till March 3rd lol

I didn't know stuff like this was considered a spoiler, but it I guess it makes sense for people who want to go in blind, I should be more careful in the future.

Anyhow, apparently it's not confirmed, it's just assumed for now.
 
Arguing against modding is dumb. Modding isn't going to force you to change your experience or make the base game worse. Nobody is going to force you to instal Nicholas Cage mods.

You don't want to mod then... don't... fucking... mod?

"I hate options."

It's not about options, it's about respecting the game.. That sort of shit makes sense in an elder scrolls game, but it is totally out of place in a FF game... not everything needs to be open and customizable, it's not within the culture of the game series for lack of a better word.
 
Halo 5.

When you advertise your game to be a big step into console eSports... but then make a poll about map changes/weapon changes on the forums where pretty much only the casual community is.

smh

1. You think the casual community are the ones frequenting the HaloWaypoint forums??? Barely any "casual" players are left playing Halo 5 at this point.
2. Most map changes are in collaboration with pro-players. They may not always agree on everything but they absolutely consult the pros on map changes/weapon balance changes, etc. (usually, not always, however)
3. You're really gonna claim Halo 5's multiplayer is bad because it's not "eSports" enough..?
 
"Resident Evil needs to go back to horror! Backtracking! Item boxes!!! IT NEEDS TO BE HORROR!!!! RE ISN'T HORROR ANYMORE!!!!"

I like backtracking and item boxes, but RE7's take on "return to horror" was crap. Sorry. It just was. Capcom heard "return to horror" and took a look at popular horror videos on YouTube, which were all first person jumpscare-fests, and just made a mirror of that. RE7 may have been cohesive, but it was also soulless and edgy for the sake of being edgy.

It wasn't "edgy" in the slightest, lol, it was gloriously OTT B-movie nonsense - true to RE form - and utterly revelled in it. It's also really well received, and you're in the minority.

I haven't read a comment that got it so wrong in a while, but It's ok, you're free to have terrible opinions. :)
 
In another timeline:

277.png

The "Yeah!" button kills me...
 
It wasn't "edgy" in the slightest, lol, it was gloriously OTT B-movie nonsense and utterly revelled in it. It's also really well received, and you're in the minority.

I haven't read a comment that got it so wrong in a while, but It's ok, you're free to have terrible opinions. :)

Nah, because cutting off and reattaching limbs and throwing out the f-bomb every other line of dialogue isn't edgy in the slightest.
"Fucking shitcock."

I'll never understand the compulsive urge to attack people for their opinions, but you do you, friend.
 
The last resident evil:

At capcom headquarters it was like this :

DUDE Nº 1 : Everything we do people dont like
DUDE Nº 2 : We have no ideas for the next resident evil !!!
DUDE Nº 3 : People is loving that P.T. demo aren´t they ?
DUDE Nº 1 : They are !! Lets change what makes resident evil resident evil and make it like P.T !!!
DUDE Nº 2 : People will love it !!!

They loved it but that game should not be called resident evil.

I couldn't disagree with this more.
 
Nah, because cutting off and reattaching limbs and throwing out the f-bomb every other line of dialogue isn't edgy in the slightest.
Fucking shitcock.

I'll never understand the compulsive urge to attack people for their opinions, but you do you, friend.

Don't be so sensitive sweetie, it's all good fun.

And no, that's not edgy at all, it's OTT B-movie RE style nonsense and it's glorious.
 
Might have been mentioned, but Broken Age.

The first half is a great modern adventure game, the second half is some of the worst crap from 90's adventure games because grognards complained.
 
It's not about options, it's about respecting the game.. That sort of shit makes sense in an elder scrolls game, but it is totally out of place in a FF game... not everything needs to be open and customizable, it's not within the culture of the game series for lack of a better word.
But wouldn't these mods be created by people for people who would specifically put them in if they want to? They wouldn't be mods that are forced by developers. If it is something unofficial then I don't see how that reflects on the game itself. Like a remix of a song done by someone from outside the band is not in any way messing up an album because it exists on the internet. I have never played any Doom game with mods, but I don't see how that impacts my experience of those games if other people have played the game with mods that are in no way part of the official game.
 
Lightning Returns. Way too reactionary to people complaining about XIII's linearity. so we ended up with that absolute trash pile of a game.
 
Don't be so sensitive sweetie, it's all good fun.

And no, that's not edgy at all, it's OTT B-movie RE style nonsense and it's glorious.

That was never RE-style nonsense. RE-style nonsense was a man turning into a giant blob of eyeballs, the decaying opulence of mad scientist billionaires with way too much free time and no clear sense of ethos, and ridiculous dialogue that didn't have to throw out terms like "cocksucker" to be recognized as ridiculous.

But I'm done arguing about this, since you're being a huge passive aggressive jerk about it.
 
The Halo series. Not for what you may think though such as Halo 4 but the lore. The first game was vague over everything and it made the world interesting as you wondered what everything was.

The fans however wanted answers, and answers to their answers and instead of the Halos and master chief being a bit of an open mystery the fans demanded to know every single little gritty detail which basically made everything in Halo a boring mess of made up things to satisfy their thirst. Did we really need Cortana to be an AI that had biological parts meaning she has to be destroyed every few years? Did we need to know how master chief was a single super special creation rather than just this powerful character? Did we need to have all the boring political stuff of the covenant? Did we need to know that Mater Chief choose green for his armour because his mothers name was an anagram of a green plant? (That last one is made up).

Halo would have been better with a bit of mystery but now they're so deep in their lore there is no way out and it ruins what could be an interesting sci fi shooter as they struggle to come up with reasons for everything.
 
The Halo series. Not for what you may think though such as Halo 4 but the lore. The first game was vague over everything and it made the world interesting as you wondered what everything was.

The fans however wanted answers, and answers to their answers and instead of the Halos and master chief being a bit of an open mystery the fans demanded to know every single little gritty detail which basically made everything in Halo a boring mess of made up things to satisfy their thirst. Did we really need Cortana to be an AI that had biological parts meaning she has to be destroyed every few years? Did we need to know how master chief was a single super special creation rather than just this powerful character? Did we need to have all the boring political stuff of the covenant? Did we need to know that Mater Chief choose green for his armour because his mothers name was an anagram of a green plant? (That last one is made up).

Halo would have been better with a bit of mystery but now they're so deep in their lore there is no way out and it ruins what could be an interesting sci fi shooter as they struggle to come up with reasons for everything.

That stuff was part of Halo literally before the first game came out.
 
Nah, because cutting off and reattaching limbs and throwing out the f-bomb every other line of dialogue isn't edgy in the slightest.
"Fucking shitcock."

I'll never understand the compulsive urge to attack people for their opinions, but you do you, friend.
The over the top foul language was something that was also in Revelations 2 and I didn't like it there either. I don't think it's a product of fan complaints (no one was asking for more explicit language in Resident Evil). It seems like more of an industry trend honestly.
 
That was never RE-style nonsense. RE-style nonsense was a man turning into a giant blob of eyeballs, the decaying opulence of mad scientist billionaires with way too much free time and no clear sense of ethos, and ridiculous dialogue that didn't have to throw out terms like "cocksucker" to be recognized as ridiculous.

But I'm done arguing about this, since you're being a huge passive aggressive jerk about it.

I'm not being passive aggressive mate, I was honestly being playful. Relax.

And no, the game is full-on RE B-movie OTT as it always has been. Swearing doesn't change that. It remains a terrible example, imo, as it's very clearly nothing to do with pandering to fans.
 
The over the top foul language was something that was also in Revelations 2 and I didn't like it there either. I don't think it's a product of fan complaints (no one was asking for more explicit language in Resident Evil).

I'd agree with you there on both points. I hated it in Rev2 as well, and I don't think that the language itself was asked for by fans. I think it's just part-and-parcel with what Capcom thinks modern horror looks like, which is a shame, because it's distracting and feels out of place in an RE game.
 
Also, this game:
..after Prince of Persia 2008 released, the community complained about the lack of difficulty and simplistic combat, two things that could have easily been remedied in a sequel (just like Assassin's Creed II greatly remedied it's predecessors flaws).

The community demanded that the series go back to the Sands of Time setting, despite the fact that the Sands of Time trilogy had wrapped up perfectly with the end of Two Thrones. Instead of a much needed sequel to POP 2008, we got Forgotten Sands, an unnecessary interquel, which, despite returning to the Sands of Time setting as the community demanded, got pretty average reviews below the previous installments and actually sold worse than the previous games in the series. The Forgotten Sands lived up to it's name and the series has been dormant since.
Forgotten Sands was made that way partially because PoP2008 sold like poop, iirc, and also because they wanted something more similar to the film.

Fwiw the wii version is legit the second best modern PoP game there is. Completely different from ps360 version
 
I cant believe only one person has mentioned the Uncharted 2 Patch 1.4 fiasco.

This is what happened:

One day some douchebag at Naughty Dog decided to cut the health in half for one weekend. Fine. it's one weekend. It completely broke the balance because it removed the traversal from the game altogether. now whoever shot first, won. Just like CoD.

Then they held a poll on their forums asking people what they thought. the Poll went something like this.

- I prefer half health
- I dont like half health
- I am fine with the way things are

Half Health won the poll and they went ahead and made it a permanent change, based on a flawed online poll on a website frequented only by the hardcore.

Fuck Naughty Dog and whoever decided to hold that poll. They had two long betas for the game before launch which were very well received and then they go and make a change that drastic a month after launch. Unacceptable.

And the same dickholes that were responsible for butchering Uncharted 2's multiplayer went on to complain that Uncharted 3's multiplayer was TOO MUCH LIKE COD un-fucking believable.
 
Honestly, basically everything Ubisoft has done since Assassin's Creed II and basically everything BioWare has done since Mass Effect 2.

I've seen both ask for the fan base's desires and opinions so much I think they're just trying to make the game they think people will like, rather than making the game they want to make.
 
Resistance 2 was what happens when you make a game by committee. You make a game that isn't bad but, in an effort to appeal to as many people as possible, ends up appealing to no one. It's why Resistance 3 is a much better game, you can tell it had a vision and wasn't just jumping on popular trends. Closer to Half-Life 2 than Call of Duty 4.

I agree. Resistance 1 MP was great and should have laid the foundation for something special. Instead we got the MP in R2 that was anything but good.
 
I'm not being passive aggressive mate, I was honestly being playful. Relax.

And no, the game is full-on RE B-movie OTT as it always has been. Swearing doesn't change that. It remains a terrible example, imo, as it's very clearly nothing to do with pandering to fans.

And I thought that Uncharted 2 was also a terrible example, but you didn't see me jumping down people's throats, did you?

If you think the swearing was the crux of my argument, you should go back and reread my comments. The first person jumpscare-fest is what I took issue with. The swearing was just the shit cherry on the garbage cake.
 
Resident Evil 5 and Dead Space 3. People loved co-op last gen and begged for it to be in every game.
It fucked it up for everyone else that wanted a tight narrative driven game.

The co-op audience is orders of magnitude larger. Tight narrative games don't actually have a large audience without multiplayer anymore. The biggest games in the world on any platform are multiplayer.

Uncharted 2 multiplayer was another game ruined by trying to chase the COD crowd.

Patch 1.04, most of the community was happy.
That change was to attract more players who wanted CoD level health. That was it for me--part of the reason why I liked it was because you could kill someone if they got the drop on you because the health was higher. Not anymore!

Dead Space 3. They got feedback that some people wouldn't play the first two games because they found them too scary, so they made it co-op to try and widen the appeal.

Again, the first two were pretty underwhelming sales wise. When you build a franchise, you want gargantuan sales by game 3. Co-op audience is bigger, and co-op was well implented in the game itself. Also worth noting that RE5 was already 4 years old at the time of release and eventually sold 7M copies. DS2 was 2-3M. So if you're looking at ways to get those numbers up...

I remember back in the day, everyone would say this about Killzone 3. People complained about the heavy feel of KZ2 and the slow paced SP. So in KZ3 they changed a lot. And the fans hated it. or at least parts of it.

KZ3 had Operations, which is still my favorite game mode, and variety of environments was fun. But there's nothing the game that approaches fighting for the bridge to the palace and the final boss fight. Radec was insane.
 
I'd agree with you there on both points. I hated it in Rev2 as well, and I don't think that the language itself was asked for by fans. I think it's just part-and-parcel with what Capcom thinks modern horror looks like, which is a shame, because it's distracting and feels out of place in an RE game.

The swearing in RE7 is actually very good at setting the scene. The characters have been devolved. They're disgusting, filthy, devoid of humanity, and it helps set the tone which is both sombre and wonderfully schlock-y.

I get it if you don't like swearing, that's fine, but it certainly didn't ruin the game and it's absolutely not an example of pandering to fans. No fans were asking for that... (which you now mentioned, but didn't before).

All fans asked for was a return to the series roots, which RE7 did while retaining a modern design while /also/ managing to be an incredibly unique horror experience that effortlessly blended genres while retaining the essence of what makes a great RE experience.

And I thought that Uncharted 2 was also a terrible example, but you didn't see me jumping down people's throats, did you?

If you think the swearing was the crux of my argument, you should go back and reread my comments. The first person jumpscare-fest is what I took issue with. The swearing was just the shit cherry on the garbage cake.

I didn't jump down your throat, I called your examples terrible because they are in the context of the thread.

And you mentioned the swearing more than once, it was large focus of your posts, perhaps you should re-read them if that wasn't your intent.

It's not even a jump scare fest... I wonder if you even played it.
 
Resistance 2 was absolutely not a victim of this. I remember playing the early beta version and half of that hidden forum was disgusted with what they'd done and the other half just went with the "it's only in beta!" excuse.

Resistance 2 was the first bad COD4 clone.
 
Resistance 2 was absolutely not a victim of this. I remember playing the early beta version and half of that hidden forum was disgusted with what they'd done and the other half just went with the "it's only in beta!" excuse.

Yeh, many of the examples here are terrible. They're more "I don't like the direction the game went" than what the OP is asking for.
 
I cant believe only one person has mentioned the Uncharted 2 Patch 1.4 fiasco.

This is what happened:

One day some douchebag at Naughty Dog decided to cut the health in half for one weekend. Fine. it's one weekend. It completely broke the balance because it removed the traversal from the game altogether. now whoever shot first, won. Just like CoD.

Then they held a poll on their forums asking people what they thought. the Poll went something like this.

- I prefer half health
- I dont like half health
- I am fine with the way things are

Half Health won the poll and they went ahead and made it a permanent change, based on a flawed online poll on a website frequented only by the hardcore.

Fuck Naughty Dog and whoever decided to hold that poll. They had two long betas for the game before launch which were very well received and then they go and make a change that drastic a month after launch. Unacceptable.

Best example in the thread imo, and even then it's just the multiplayer. It's funny because something similar sort of happened again with TLoU Remastered on the Pro. A lot of the stuff in here isn't really a direct result of listening to the community but rather larger trends in the industry or general design changes.
 
Lightning Returns. Way too reactionary to people complaining about XIII's linearity. so we ended up with that absolute trash pile of a game.

the funny thing is xiii was square enix overreacting in response to dumb people whining about xii

The death threats were for Kojima taking a step back from the lead designer, I thought MGS 4 was compromised due to PS3's lacking hardware hardware for his vision.

but the ps3 could handle v
 
Dead Rising 4. It was not the hardcore community but the more casual player who wanted no timeline and escort missions. Also they clearly thought since people love that it's absurd and often silly, let's make it a whacky and crazy as possible. Dumbed down and completely devoid of the mechanics and gameplay systems that make it a Dead Rising game.
 
The swearing in RE7 is actually very good at setting the scene. The characters have been devolved. They're disgusting, filthy, devoid of humanity, and it helps set the tone which is both sombre and wonderfully schlock-y.

I get it if you don't like swearing, that's fine, but it certainly didn't ruin the game and it's absolutely not an example of pandering to fans. No fans were asking for that...

All fans asked for was a return to the series roots, which RE7 did while retaining a modern design while /also/ managing to be an incredibly unique horror experience that effortlessly blended genres while retaining the essence of what makes a great RE experience.

I didn't jump down your throat, I called your examples terrible because they are in the context of the thread.

And you mentioned the swearing more than once, it was large focus of your posts, perhaps you should re-read them if that wasn't your intent.

It's not even a jump scare fest... I wonder if you even played it.

And I gave you clear examples of how RE7 wasn't "returning to the series's roots" because its attempts at absurdity failed to capture what was primarily at the heart of the early games. It was a return to something alright, but nothing that was quintessentially Resident Evil. The swearing came up because you said the game wasn't edgy and then argued with me about it. It was not at all the focus of my criticisms, and quite honestly, it's pretty low on my beef list in general.

And it's not a jumpscare-fest?? Are you high?? There were at least a dozen instances of people popping up right in your face, probably to try to capitalize on the VR. Mia did it like four times within the first hour or two of the game, and the Bakers and Eveline did it constantly, too.

I get it. You liked the game. I didn't. I felt that Capcom's attempts to "return to horror" were soulless and uninspired. And I'm not the only person to bring up RE7 in this thread, so clearly I'm not the only person who feels this way. Go bother them for a while.
 
Best example in the thread imo, and even then it's just the multiplayer. It's funny because it sort of happened again with TLoU Remastered on the Pro. A lot of the stuff in here isn't really a direct result of listening to the community but rather larger trends in the industry or general design changes.

Oh, so that's the UC2 example; I must have miss-read, it's a great example.

I feel horrible for anyone who'd been invested in that mode. I remember playing the beta and it was really, really fun.
 
lot of these games people have mentioned suffer from many different things and it's hard to connect it to something like fan feedback. The only example I could think of would be early access. Specifically, Darkest Dungeon where the developer made the game really tedious due to feedback. At least at some point it was, hopefully the dev ironed out all the issues by release.
 
Grand Theft Auto V.

A lot of the design was done to be the anti-GTA IV, and took from feedback on forums, etc. People complained that the physics were too much in GTA IV, they were severely toned down in GTA V. People complained the storyline was too complicated/long/boring, GTA V had a shorter story put out, with fewer missions but greater focus of crazy action set mission design. People complained about the lack of countryside in GTA IV, fine, here's a map in GTAV filled with country and mountains. People didn't like how gritty GTA IV was, fine, GTA V is wacky and over the top. Etc, etc.

Not to mention the nightmare changes at various points which lead to changes in direction for things like Radio Stations, etc.
 
Top Bottom