D
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Stealth KZ2 thread, nice.
It is the definitive answer, after all.
It is the definitive answer, after all.
aznpxdd said:KZ2 looks nowhere near the CG trailer.
Good god do you ever stop?Rez>You said:Stealth KZ2 thread, nice.
It is the definitive answer, after all.
The Chef said:![]()
Gears of War did an amazing job as welll.
Did Uncharted have a CG trailer?
Teknopathetic said:You did not just post a blurred out pic of a fucking wall with 1/3rd of the screen covered up by the gun as evidence.
You didn't.
Pardon? When I think of a game living up to its CG target, I think of KZ2.Schrade said:Good god do you ever stop?
revolverjgw said:Technically I guess KZ2 doesn't match up to the CG trailer, but the game looks better now anyway.
That's pretty much the way I look at it.harSon said:Living up to something doesn't necessarily mean it has to match its target completely, the Killzone 2 and Gears of War CG/Tech Demos for example, they're definitly not identical but the end products both 'Wow' us visually and technically like the target footage did.
Was that CG though?1cesc said:RE5; looks better than the 2005 trailer.
1cesc said:RE5; looks better than the 2005 trailer.
camineet said:real-time Zelda demo on GameCube based hardware - 60fps
http://www.kasuto.net/image/archives/gamecube_zelda4.jpg[img]
twilight princess - 30fps
[img]http://guidesmedia.ign.com/guides/748589/images/p22/362.jpg[img]
TP does not exactly match the demo, since the demo models are higher polygon and it runs at 60fps.[/QUOTE]
How do you know that the original GameCube Zelda video and K2 CG trailer were rendered at 60fps? Just assuming?
Teknopathetic said:"In game shots.
Whats your question again?"
I'm not doubting that an absolutely underwhelming picture of a *wall* isn't in game.
1cesc said:RE5; looks better than the 2005 trailer.
It doesn't look anywhere close. I'm convinced the majority of "you people" are in fact blind.1cesc said:RE5; looks better than the 2005 trailer.
mr stroke said:it wasn't from "N64", but those shots came out when it was still called "project reality" and before SE jumped ship to Sony.
Maybe it would make him happier if you didn't use BBcode to quote him!The Chef said:You know something Tekno, I could post a monster of a comparison pic from another thread that shows E3 shots and their 2007 gameplay counterparts to reply to your post. Then 20 pages would tack onto this thread of people talking, not about the OP's question, but about Killzone.
So how about i do this instead:
I had the "wall" picture because I find the texture work on the gun to be amazing. But tell you what, I'll take that pic out of my post then I'll add - IMHO to the end of my post.
Would that make you happy?
nightez said:Its not even close to the trailer
Cday said:No way. The real thing is severely washed out in comparison. Everything is brown/tan and the foliage is a nice shade of diarrhea.
BamYouHaveAids said:It doesn't look anywhere close. I'm convinced the majority of "you people" are in fact blind.
nightez said:Its not even close to the trailer
:lolcamineet said:Agreed.
![]()
RE5 trailer was prerendered with far, far higher image quality than what the actual game has, and it ran at 60fps. The game isn't even close.
Dante said:Motorstorm ( still looks good, but lots of stuff missing )
Bumblebeetuna said:Most of them are CG and bullshots for a reason. KZ2 might have come closer to matching it than most of us thought but come on, lived up to it? Yeah right. Others that failed:
Next Gen Madden
Halo 3
Motorstorm (lots of racers this gen actually, especially EA ones)
etc etc.
camineet said:No, just no. FFVII on PS1 most certainly did not rival that realtime playable SGI demo.
No, it's a shot of the Final Fantasy SGI Demo, which ran on the Onyx 2 RealityEngine system a super high-end visualization graphics supercomputer costing $100K-$200K and up, something that was more powerful than SGI's standard low-end ($10K-$20K) to mid-range ($50K) workstations, and far beyond the Nintendo 64.
Read this page to get more educated on the demo: http://www.lostlevels.org/200510/
this. model/environment resolution (both in polygons and textures) in the CG trailer is obviously impossible to match, but KZ2 the game has more post processing and environmental effects. in some ways, it looks better -- in other areas, it obviously can't match CG.Dizzan said:Edit: KZ2 beats it in some ways and doesn't in others.
jett said:FFXIII looks really close to its target render.
2006
[]http://ps3media.ign.com/ps3/image/article/734/734220/final-fantasy-xiii-20061007021938222_640w.jpg[/IMG]
2008
http://ps3media.ign.com/ps3/image/article/903/903022/final-fantasy-xiii-20080826034732584_640w.jpg[/IMG]
itxaka said:I seen really bad pictures of ff13 on the media thread being discussed by the usual people in there. How about that? Is it true?
jett said:For gameplay situations the game uses character models of lower quality, that's what you're seeing. The target render functioned in the same way.