Yeah, I hadn't tried out the official Roland Sound Canvas VA they just released yet - it's really good.
Not only that, I can hook the VST straight into REAPER for recording. This plugin is awesome.
Yeah. See, the problem isn't that I can't get MIDI working - I can already get it working fine with SC-55 stuff - it's just that munt isn't playing nice with the program no matter what I try.
Download loopmidi create a new portname example (Munt) and in munt click tool --> new midiport and choose munt
and choose munt as in and out in the emulator
I hope you understand my bad english
Yes, actually.
http://www16.big.or.jp/~zun/html/music_old.html
ZUN officially has his older songs available for download as MIDI files. He even lists that they're intended with use for an SC-88 Pro or an SC-8850.
But i'm probably going to buy the hardware soon
If you want to cover all bases, you'll need two pieces of hardware: an 8820 or 8850 (their native sound maps have some significant differences, but not a lot was composed for them natively), and an SC-55 or SC-55 MK2. The reason for that is that while the later models do a reasonable job of emulating the SC-55, some instruments (such as strings) have considerable differences between the SC-55 and the SC-88 and later. This is true of the VSTi too; purists wanting SC-55 emulation could be disappointed.
I mentioned it in my opening post that IIRC there's actually a slight difference between the Mk2 and the original SC-55, and X68000s are only meant to use the original one - so if he cared about 'covering all bases' including that specific quirk he'd get both as well.
Of course, if you don't really care about that extremely specific thing, it doesn't really matter. Correct me if I'm wrong.
Cool thread, I have a couple of questions for you guys!
- how does the typical modern integrated soundcard fares against the Soundblaster, Gravis Ultrasound, etc.? As in, if I were to install MS-DOS on a modern computer would I have shit sound? I don't even know if drivers exist or how to use them.
- Let's say I want to experience MT-32 sound that was in so many games of the time and build a dedicated computer for it. Should I go for the original Roland MT-32 or are there other, more interesting models?
Cool thread, I have a couple of questions for you guys!
- how does the typical modern integrated soundcard fares against the Soundblaster, Gravis Ultrasound, etc.? As in, if I were to install MS-DOS on a modern computer would I have shit sound? I don't even know if drivers exist or how to use them.
- Let's say I want to experience MT-32 sound that was in so many games of the time and build a dedicated computer for it. Should I go for the original Roland MT-32 or are there other, more interesting models?
DOSBox only passes along MIDI data to your synthesizer without looking at it, simply route DOSBox's General MIDI to your Roland and configure your DOS software to use Roland mode.
Holy crap, all of those examples sound amazing. Almost makes me wish more modern AAA games used more MIDI sequencing in their composition.
I don't know what I want to do.
Couldn't I use this? http://list.driverguide.com/list/DOS/company1112/
As far as I can tell, VIA DOS drivers only provided support for certain old chipsets. You're going to run into other problems too if you use modern hardware: some games will not like modern processors and their speed, or modern RAM/hard drive capacity.
If you really want a dedicated DOS rig, you're better off going with retro parts.
Yeah but DOSBox is emulation, and as such needs a powerful computer, an OS that takes 30 minutes to boot, and is potentially inaccurate. I'm really surprised that a modern IBM-PC-compatible of today doesn't work with an ancient OS.
No better luck with FreeDOS?
Fair enough. I'm just really not a fan of emulation, and IBM-PC DOS is the only system that I don't know how to deal with. Other 8bit and 16bit computers were kind enough to be packaged in all-in-one keyboard-computer setups, but IBM-PC were all in tower or desktop case with a massive footprint.
Getting the SC-VA to work best for me is how I recently started using REAPER in the first place!Not only that, I can hook the VST straight into REAPER for recording. This plugin is awesome.
For the games that support it, better use ScummVM. It is much faster than DOSbox, since it is not an emulator but an interpreter. So games with MT-32 there use much less resources.
Even a high end PC will only match a Pentium1 100 Mhz on DOSbox.
Getting the SC-VA to work best for me is how I recently started using REAPER in the first place!
The SC-88 MIDI files used for Ys I & II Eternal sound really good, definitely at the pinnacle of Falcom's MIDI experiments. SC-VA playback for these arrangements seems dead-on too.
jdkluv uploaded Sorcerian MIDI Collection a while back and listed the 24-tone tracks as GM/GS-compliant. I don't know if that means they were designed with Roland Sound Canvas specifically in mind, but he's playing these back on something far better than Microsoft Wavetable GM Synth and these pieces sound great. (Looking at the page more, tk-nz recommends Roland GS playback for these tracks). The "Original Full-Reproduce" tracks probably sound best with MIDI gear utilizing extra sound channels, but REAPER can open up as many channels as it wants—only restriction is the SC-VA itself. (Or perhaps the webmaster's saying the reproductions, only available as MIDI files, are direct note-by-note transcriptions of the FM-synth originals, no arrangement done for each of them).EDIT: I actually have a question.
http://tk-nz.game.coocan.jp/ysmusic/cd/cd_sorcerian_smc.html
Listed here are all the 'modules' each MIDI is meant to be heard with. Would you say that some of these are meant to be listened to with a huge pro-level MIDI module, like a JV-1080, for the 'オリジナル完全再現版' versions, for example? Some of the tracks are clearly meant to be heard with an SC-88, or a Yamaha XG (https://en.wikipedia.org/wiki/Yamaha_XG), but some are listed simply as '24音ポリ・フルアレンジ版'.
Argh, this thread really does drive home the point how shitty the "wavetable" sound card I used to own back in my DOS days was. It was made by "Terratec" and came with somewhat underwhelming-sounding MIDI support. Well, at least it did sound a lot better than AdLib sound (in most games, at least).
MIDI emulation in DOS Box also seemed to be quite lackluster last time I played around with it, for some reason, it made Ultima Underworld's instrument sound super out of tune, no comparison to the soundtrack rip someone posted earlier.
jdkluv uploaded Sorcerian MIDI Collection a while back and listed the 24-tone tracks as GM/GS-compliant. I don't know if that means they were designed with Roland Sound Canvas specifically in mind, but he's playing these back on something far better than Microsoft Wavetable GM Synth and these pieces sound great. The "Original Full-Reproduce" tracks probably sound best with MIDI gear utilizing extra sound channels, but REAPER can open up as many channels as it wants—only restriction is the SC-VA itself.
Did you buy the MIDI Collection files from Vector.jp or a similar store?
I'm just wondering if Falcom's currently including the MIDI files with any of the MIDI Collection releases they've put up on iTunes/Amazon.
I really considered buying an MT-32 for this game for use with DOSBox at one point.
For the games that support it, better use ScummVM. It is much faster than DOSbox, since it is not an emulator but an interpreter. So games with MT-32 there use much less resources.
Even a high end PC will only match a Pentium1 100 Mhz on DOSbox.
My other gripe with DOSBox is that it's not even a real emulator, with their designers refusing to implement any DOS function not used in a "game", excluding any non-gaming use of their software. It's a partial DOS emulator, not a PC emulator. Also its development seems a real mess. I'm looking into virtual environments and the PC emulator PCem, but they will need even more power I believe.
Right and False. Official dosbox (0.74) is very much gaming oriented. New builds such as
http://dosbox-x.com/
are able to make Win 95-ME run completely.
The thing that surprised me the most was that it has what I believe is multithreading - I was able to start up some music files while browsing on a system level and do other stuff while the music played in the background, instead of being forced to stay on a music player while the music is playing. It's really an awesome system.
Nah, it's all up to personal preference. One of my favorite X68000 tracks has nothing to do with MIDI modules at all:
https://www.youtube.com/watch?v=iDMJgG-3sic
Falcom's early title and space shmup Star Trader was ported to X68000 by a company called Takeru, and although the plot was stripped out the music made the jump quite well and sounds really, really good. Far better than the PC-88/98 version, IMO.
holy crap, this is news to me. sounds like i'll finally get to replay interstate 76 in software without broken physics and ai!
YES! I love Star Trader! It's a bit easy (I beat it on my second try with only using like 2 continues, and I suck at shmups) but damn, that soundtrack... one of my favorite X68k games... Stage 6 and 7 music in particular is just on another level.
I'll just point out that Dosbox-X is really slow as the dynamic core no longer works in it. I've had Windows 98 installed in the the last 2014 ykhwong release that is available from his site that was linked earlier. The more recent releases are based on newer versions of Dosbox-X but are more buggy.
I wanna know more about the original story myself. I don't read Japanese, but the original PC-88 version was unique in the era for having an in-depth story and dialogue alongside gameplay (which was far improved in the X68k version, but the story was stripped way the hell down.)
Dosbox is nice, but for W95 emulation, vmware player is free, and if you have a W9x disc, installation is fast and everything works. i keep 2 VM, one for W98 and one for XP. All dos games with Dosbox.
unfortunately using virtualization you don't have enough control over cpu speed making some games unplayable still, even if they technically work. dosbox emulates old cpus, giving you granular control over core type and clockspeed. virtual machines run on your computer's actual cpu, and there is no way you can make an i7 slow enough to run interstate 76 correctly in software
Reviving this discussion with some cool tech:
MIDI-PAC's a recent MSX peripheral that, with configuration, eats data played in-game via a connected MSX-MUSIC module (the FM-PAC cartridge, letting MSX developers write YM2413 FM-synth music for their games) and spits out MIDI messages you can use with sound modules. I don't know if you can use this via emulation with soundfonts or not, but listen to how it transforms Ashguine 2 (MSX2 action dungeon-crawler) into an experience that would make 1987 Sierra blush. The NEC, Fujitsu, and Sharp hobbyist scene in Japan should try something like this, assuming they're crazy enough to do things like getting the MSX to play Mega Drive music.
(Here's the FM-PAC + MSX-Audio arrangements Meits_ did for Ashguine 2, heard as MIDI in the video. And here's the PSG original for comparison, the same track which inspired Curse of IRON PIPE in La Mulana's OST.).
Yamaha S-YXG50/100... then, now, forever.