Some may disagree with me, but I love it when games do that:
A) Give you a shit load of health, powers and abilities in the beginning, only to have them taken away (ie. Metroid Prime, God of War II)
B) The very first level, is typically, a level that should be/is the final level in the game (ie MMX series, Mario RPG)
I think it's good design because gives the player incentive and reason to keep playing. It teases them and makes them more excited for what is to come. Thoughts?
A) Give you a shit load of health, powers and abilities in the beginning, only to have them taken away (ie. Metroid Prime, God of War II)
B) The very first level, is typically, a level that should be/is the final level in the game (ie MMX series, Mario RPG)
I think it's good design because gives the player incentive and reason to keep playing. It teases them and makes them more excited for what is to come. Thoughts?