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Games that use bad fonts

In UI design when it comes to video games, there is nothing that is more awesome use of the medium than didactic UI. Most famous example is Dead Space;


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Essentially, the UI elements are build into the games world. Instead of having you press START and then navigating through menus that take you out of the game, it's integrated right here while playing in real time.
It just doesn't speak to immersion, but also consistency between the menu, navigation, UI and exterior GUI interfacing with the game itself.





If you take a game like Battlefield 1;


You might very well say that this Sans serif geometric font is clashing with the aesthetic of a historic military game, but personally I don't mind clean minimalist aesthetics in games where I want to try and forget there are UI elements. In my mind, Battlefield 1 is best if I forget the health bar, the radar, the ammo count and other elements.

You might argue that taking a font that was popular in 1919 might have been much more credible to the source material, but doing that can be extremely obnoxious and distracting;




Mount and Blade is one of my favorite games, but I greatly dislike the UI, and in some of these shots being from the sequel, you can unfortunately see that they are continuing with the shitty UI and font design.

What is the problem? Skeuomorphic "trashcan" UI rectangulars with anno Itunes 2002 style gradiant metal rims looks so fucking amateurish. It's utterly disgusting. The low transparency of elements on top of each makes it difficult to read, and the choice to go with a classical medieval font with poor legibility and readability is disasterous.

You got a game with so many characters (120 player battles) and you have lots of numbers and stats squeezed into items and gear. So there is specific calculative reading needing. This is not the place to go for "immersive historical reading" for fuck sake.


Mount and Blade is incredible. It's one of the most incredible metal games you'll ever play. You don't know what fun is until you've scaled a castle on a floating horse horizontally. Or made a corpse mountain pinata with the screams of your enemies. Bannerlord looks incredible. But I hate the UI.

I really. Truly. Fucking. Hate. That. UI. And I don't just mean that I dislike it. I hate the UI with a preoccupying hate. I think about it daily. In the shower. When baking bread. I hate that ui. I hate that dafont.com piece of shit garamond-esque font. I have to squint my eyes to see what it says. poor optical spacing, and then with all those clown colors, it just becomes worse.

I'd 100 times more, want a clean sans font that reduces eye strain. I dont want the UI or the font choice to take me out of the game. It's very hard to do what Dead Space did. It's a fucking masterpiece of UI design. Star Citizen is trying to. But look at the development diaries of how difficult it is.
If Star Citizen can pull it off, that will be amazing. But there is a difference between making immersive fonts and UI that fit the world building, and one that truly does it well like Dead Space.



MnB is perhaps an extreme example. If you take the UI of a game like Bloodbourne, you can see it in a much less offensive state;


Why the lines on the text? Icons are not aligned to the text, rectacles within rectacles break the theme of the overall UI aesthetic of scrolling through a book. Which is a good idea. But you can see here that the UI designers were not able to integrate the UI anywhere near as well as Dead Space, allthough it is a much better experience than Mount and Blade.

The font is classical, but it's much easier to read. the openings are larger, and compared to MnBs whose font design is just made more difficult to read by that annoying outline outside the letters. ughh.




Another game, where I don't think the "immersive" font design is worth it, is diablo. the cross in the o really gets old. the color coded reading is annoying. poor readability;


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I think it's a shame, because I like what D3 tries to do with its interface. Now, I don't like aspects of it, but you don't have to play a lot of D3 to feel a sense of consistency across the navigation, character panes and menus. Unfortuately the UI always distracts me.
 
I've always disliked the font used in the FFXIII trilogy. Not because it's illegible, but because I find it extremely generic.

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The Longest Journey (on gog) by default is eye-searing.

Mount & Blade doesn't have a sleek UI but let's keep it to fonts, and not hate on Papyrus. Papyrus is cool.
 
In UI design when it comes to video games, there is nothing that is more awesome use of the medium than didactic UI. Most famous example is Dead Space;

Just to be pedantic, I think you mean "diegetic" UI. The word didactic means something that's intended to teach with the connotation of imparting a heavy-handed moral. Diegetic means an element that's part of the world of the story.
 
I love really Mount&Blade as well, but yeah the entire UI is pretty bad.

My contribution: Ultima VII

This is an incredible game, especially for the early 90's. But dammit the font is almost as bad as the famously twisted perspective.
 
i only dont like widows and super long lines of text
 
Persona 5
I tried the font for Japanese, English and Chinese. All of them are tiring. For something that player will look at for a thousand times such as the main menu, the font must be easy to the eye. Save the stylish font for something else.
 
Most recently Dragon Quest Builders, when NPC's say things I can barely read it when in motion, due to the almost white background.

I also just realized the Tingle Tablets in DQB look almost identical to Beast Blood Pellets

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Another game, where I don't think the "immersive" font design is worth it, is diablo. the cross in the o really gets old. the color coded reading is annoying. poor readability;



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I think it's a shame, because I like what D3 tries to do with its interface. Now, I don't like aspects of it, but you don't have to play a lot of D3 to feel a sense of consistency across the navigation, character panes and menus. Unfortuately the UI always distracts me.

That D3 screenshot is old as balls. Like, possibly from the beta. The UI and the font have changed since them. You can still see the old Diablo font in some places, but the rest is different.

The only thing I don't like about the current font is that it has serifs. I like it when there's no serifs when it comes to legibility.
 
Knack II's font most recently has offended me with its blandness. Don't have an image on me though.
The font's plain but UI in general is some of the most polished I've seen, at native 2160p.

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Everything's super crisp and clean except the title screen background which looks like a looping video.
 
I am so glad fonts don't bother me unless they are hard to read. It's a little silly. I mean, I agree with the fact that it can look out of place, but over time I just adapt and don't care anymore
 
I like the Chrono Trigger DS font shot, very nice considering the hw limitations.

The 3DS Ace Attorney games use a somewhat generic font that doesn't feel consistent with feel of past titles, but that doesn't annoy me half as much as the fact it's rendered in a weird smoothed way, and I think sometimes the game smashes long lines which looks terrible?
 
A lot of old 2D games really had this problem. I remember having to constantly reread sentences to figure out what they were saying.

I thought some of letters just looked way off.

EDIT: As much as I love them, this thread reminded me that not only do FFXII and Vagrant Story have shitty fonts, but also Tactics itself. That one was so weird.




Holy crap, I can't believe I missed that threat. What a shit show! I havent touched the remake trilogy yet. At least I've been warned now.

Uh.. what's the issue with FFT fonts? The issue in readability of that is more about screen resolution.
 
Mostly it was the whiplash from seeing it go from Japanese to English. I'd at least agree the Japanese font used is better than the English version.

But then again the game has a very specific Japanese aesthetic. English letters were always going to be a bit odd in that game.

Honestly, this is a huge part of why I'll never play a Dragon Quest game in English. The fonts used in the English localizations look real weird compared to the Japanese fonts.
 
Resident Evil REmake HD replaced the typewriter font with something else that doesn’t fit, but kept the typewriter sound effects as it prints in letter by letter.
 
Monster Hunter 3 Ultimate on 3DS gave me headaches trying to read the damn text.
Was Persona 5's font bad?
The complaint that stuck out to me was the fact they already had an English font in the Japanese version, but changed it to something else in the actual English version. Not sure how true since it was a while ago and they did look pretty similar, but I remember it being a noticeable difference.
 
The font's plain but UI in general is some of the most polished I've seen, at native 2160p.

Everything's super crisp and clean except the title screen background which looks like a looping video.

Thanks for posting images, and yes, I agree that the UI and menu work is solid. I was speaking only of font, which could show a little more character. The collectibles screens (when you pick one up) especially make things come off very sterile.
 
Halo 4's multiplayer font was not easy on the eyes at all.

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I'm actually quite a big fan of Bakeesh everywhere but in Halo 4. The problem is that they ALL CAPS everything, when it's got a very nice mixed case letterform. A lot of Halo 4's design choices are fine or outright good, but utterly marred by the decision to have everything SHOUT AT YOU (and thus making nothing feel like it had emphasis or visual hierarchy.)
 
I don't know if its the font or size BUT I can't read shit in Xenoblade Chonicles X

Pretty sure it's the size, but yeah, it's very difficult to read.

MH3U has a similar issue as well where the text is so damn tiny (and even worse when just playing on the Wii U Gamepad).

Then the 3DS version somehow managed to make it even worse by just making it difficult to read period.

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I think rabbids sticks out because the design of the text box looks so placeholder compared to the polish the rest of the game displays. It's weird
 
Amy game that uses comic sans unironically

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Pretty sure it's the size, but yeah, it's very difficult to read.

MH3U has a similar issue as well where the text is so damn tiny (and even worse when just playing on the Wii U Gamepad).

Then the 3DS version somehow managed to make it even worse by just plain making it difficult to read period.

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Small pixel density means shit fonts, especially when you have to squish more English characters in a text box that originally supported Japanese.
 
Good god I could not disagree more. That SS font is awful. Especially with the text background. Awful.

This, so much.

As a general rule, I just can't stand serif fonts in video games, or anything more technologically advanced than, y'know, an actual physical paper book.
 
Only two games text has really bothered me. Shadow of the Colossus' subtitles blend into the background and are kind of hard to read (was the only thing I wanted changed in the PS3 version and it wasn't). Pokémon Diamond/Pearl/Platinum's normal text is fine but the text for your moves is really bad.
 
I'm too lazy to find a screenshot, but Soul Nomad's letter g triggered me so hard that I still remember it to this day. Yeesh.
 
That's funny, because I came into this thread to post the FFXII Remaster, for changing that awesome font to this:

You don't realize how hard the FFXII font was for non native English learners (in addition to its colorful localization).

The Zodiac Age font is a bit generic yes but it ensures good legibility (it's large) and readability.
 
not necessarily a bad font, but whatever the fuck the effect is that they used on the text in The Division
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like, look at that shit. how does that not make you feel like your going cross eyed? it bothered me so much at the beginning, but eventually got used to it.
 
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