MidnightScott
Banned
Surgeon Rocket said:No More Heroes 2. I don't want to talk about it just yet. The pain still stings.
I totally agree. I thought it was missing something too but I can't quite put my mind to it.
Surgeon Rocket said:No More Heroes 2. I don't want to talk about it just yet. The pain still stings.
riceandbeans said:Batman: Dark Tomorrow. Big Batman fan, rented the game the first day it came out and it was complete shit. Probably the most incomplete, worse game I ever played. Took me 2 years to figure out there was a second ending and Batman wasn't suppose to fuck things up at the end.
OnPoint said:Wind Waker is a big one for me.
Putting aside the feeling of let-down when I didn't get to explore underwater Hyrule (someone mentioned it was never really in the plans, just something that would have been fuck-awesome), it really DID feel like there was a shortage of dungeons.
I still loved the hell out of it, but instead of being THE Zelda game, it was just another Zelda game.
MidnightScott said:I totally agree. I thought it was missing something too but I can't quite put my mind to it.
Earl Cazone said:it is sad that so many people hated the art direction (me included, when they first showed it).
As we see now, it is of timeless beauty.
I know a lot of people who still refuse to play it, because it does not look like oot.
soldat7 said:I'm disappointed to hear Wind Waker mentioned. I'm playing it right now and so far it's 10x the game that Twilight Princess was.
RedNumberFive said:My biggest problem was a last boss that seemed to have poor modivation for starting Travis's "desperate struggle". Additionally, he was a pretty boring character. I also found that the ending seemed to be out of character for the series.
Those people still exist?Earl Cazone said:it is sad that so many people hated the art direction (me included, when they first showed it).
As we see now, it is of timeless beauty.
I know a lot of people who still refuse to play it, because it does not look like oot.
The thing about Twilight Princess is that it was overdone in some places, and rushed and not finished in others.Willy105 said:If Wind Waker is unfinished, then Twilight Princess was completely finished and overbaked. It was too perfect, it lacked the same amount of human properties that the other Zelda games did.
Twilight Princess is still an awesome game, but it was obvious that game was done when it came out.
Sir Johnny said:- Underused sidekicks (with bonus broken jumps).
wRATH2x said:The thing about Twilight Princess is that it was overdone in some places, and rushed and not finished in others.
Andrex said:TP was definitely the most finished and polished of the 3D Zeldas. You can poo-poo the direction or pacing if you want, but that fact still holds true.
Awesome game too btw.
bmf said:My biggest issue with Twilight Princess was Hyrule Field. It should have been a circular hub as it was in OoT, but instead it was this linear pathway. Wherever I stood in Hyrule Field in OoT, I could point in a cardinal direction and get where I was going. In TP, I had to follow the path around the world, and take the correct exit.
Yet still, after 30some hours playing the game, I couldn't tell how to get to certain areas, where in OoT, as long as I knew I was in Hyrule field - which was always pretty obvious - I could go north or the castle town, NE for Kakariko Village, East for the Fairy village, South for the Lake, or West for the Desert. All I had to do was ride in the correct direction.Mael said:Wtf are you talking about?
the hyrule in TP is realy just as circular as the one in OoT, it's just that lon lon ranch is now hyrule castle.
Look it up, you can travel seamlessly anyway you want around the field(you just have to be far enough in the game so that the whole field is unlocked)
bmf said:Yet still, after 30some hours playing the game, I couldn't tell how to get to certain areas, where in OoT, as long as I knew I was in Hyrule field - which was always pretty obvious - I could go north or the castle town, NE for Kakariko Village, East for the Fairy village, South for the Lake, or West for the Desert. All I had to do was ride in the correct direction.
Here's a TP map. Notice that the central area is not just a single central area. It's a bunch of areas connected by twisty little pathways.
http://db.gamefaqs.com/console/wii/file/zelda_tp_wii_world.png
bmf said:My biggest issue with Twilight Princess was Hyrule Field. It should have been a circular hub as it was in OoT, but instead it was this linear pathway. Wherever I stood in Hyrule Field in OoT, I could point in a cardinal direction and get where I was going. In TP, I had to follow the path around the world, and take the correct exit.
beje said:Also some things about Pokémon Ruby and Saphire where they found chunks of Johto and Kanto in the scraps/junk map areas, meaning they probably intended to include them in the first development stages.
Henchmen21 said:I noticed that everyone is mentioning modern games i.e. games from the last 10 years. I came here to post this:
Wow does that game feel broken. Let's list shall we.
- Dungeons - Not only are they badly designed, not only do they have bosses you can skip entirely (looking at you Death), but invisible floors? WTF?!!
- Towns - I don't care what anyone says. It's not a bad translation. They just didn't know what they hell they were doing when they programmed it.
- RPG elements - If the past 12 years of IGA have proven anything, it's that RPG does not belong in Castlevania.
Frankly, there's a reason that Castlevania III dropped all that stuff and went back to CV 1 style.
Personally there's only 3 good things that came out of that game. The Box Art, Simon's look, and Bloody Tears. Hell even the story is novel. Shame it couldn't be attached to a better game.
azentium said:Knights of the Old Republic 2
Edit: An entire planet, as well as a factory, and portions of the ending were cut from the final game. Much of that content, however, still exists in bits and pieces in the final game. As such, a small group of modders are currently working on restoring some of the cut material.
Strummerjones said:It's done for two reasons. One, it's a low budget game. They had to maximise their time, and therefore money, on the areas that counted. This happened to be gameplay.
Two, it's a deliberately post-modern game. It rejects the idea of meaningful narrative in a videogame, precesely because it's impossible to have anything that isn't pointless nonsense in a game that consists of nothing but hitting people in the face. Everything in the game is tongue in cheek sillyness as a result.
The way the levels look are an extention of this mindset. What's the point of having elaborately detailed environments when you cant do anything with them? In most games the levels are just empty pieces of geometry tarted up to pretend there are they for something more than just to railroad in where you go. Godhand rejects this pointless illusion and treats them just as uninteresting barriers. Because that's all they are. It even lets you see through walls if they are blocking your view so as not to get in the way of the combat, which is the entire point of the game.
The clues are the things like the daft fruit bonuses harking back to the likes of Pac-Man. As with that game, pretty much everything in the game is there for a purpose, if it doesn't have a purpose it isn't in the game, or has minimal attention spent on it. The bottom line is that Godhand had the balls to straight up tell you it's a videogame, and people hated it for it.
thefil said:I doubt it. You're not Alexander.
beje said:Oh god, I just reminded that horrible horrible spanish translation for FFVII (that was in turn translated from the "engrish" version). It was something like dump text to file -> translate text with with ZERO references and an overall ability to overlook idioms, jokes and false friends -> slap it back into the game -> shelves.
It granted hilarious scenes where female characters would speak or be referred to as males, or strange constructions where you had to double translate back (spanglish -> engrish -> actual spanish) to understand like "party" being translated as "fiesta" (as in "birthday party") instead of "grupo" or "equipo" (team).
XiaNaphryz said:Would something like Fahrenheit/Indigo Prophecy count?
I'm still not sure if that game was unfinished or unhinged.XiaNaphryz said:Would something like Fahrenheit/Indigo Prophecy count?
Yeah, the bugginess put me off...offshore said:
I always considered the tower of trials or whatever it's called as dungeon #3.Leondexter said:Also suspect is the part wheredungeon #3 isn't there (it's been wrecked) and you're just given the 3rd pearl by the giant fish instead.
And yet most of those downsides are worse in the first game.ColdSoup said:Kotor 2
I don't know what happened with the game's development but Ugh. What a mess. I recently bought and played the game with some of the restored content and Kotor 2 is the very definition of unfinished. There are numerous glitches from the sound cutting out completely to freezing, to having corrupted save files that ruin games. The games pacing is terrible. Terrible level design for many levels. Levels that go on for too long. The difficulty curve in the game is unbalanced. The first dungeon is one of the worst I have ever played in an rpg.
The story for Kotor 2 is frankly, terrible (Especially after playing Torment). Its incomplete, and at some points seems to be nonsensical and honestly somewhat pretentious. Two of the main antagonists (who I wont spoil for people who haven't played) in Kotor 2 are some of the most uninteresting, poorly written and shallow antagonists I have come across in recent memory (for an rpg). The main cast is far from being fleshed out. And Before the halfway point they run out of new dialog options, back-story and decent character interaction.
The characters are simply not developed enough and come off as rather one-dimensional. The only saving grace of the cast and the game for me, is Kreia. And even she isn't fully developed.
Yasae said:And yet most of those downsides are worse in the first game.
UnluckyKate said:My awnser would be :
You can feel that after 5 hours, the story vanished and you just walk around dungeons with minimalist cut scene to say " let's go here, now there, after that we go here " and you just walk through the entire world without knowing why.
Then at the end, story pop back and you get an incredible amout of CGI movie, cut scene and antagonist coming back for a boss fight.
They just forget all the story during the two third of the game.
louis89 said:I always considered the tower of trials or whatever it's called as dungeon #3.
Quadrangulum said:Lux-Pain has to be included in this category. I'm not sure how a game that was literally halfway localized made it to the shelves. I think Google Translate would have done an equivalent job. Someone had to have played the game before deciding to package it right?
It's a shame really. I think there was a fairly decent adventure game beneath that dreck.