Good thread topic marred by terrible examples in the OP.
All of them were confirmed to be rushed as fuck and clearly show the seams in-game, so I don't know what you're talking about.
Good thread topic marred by terrible examples in the OP.
Spyro Enter the Dragonfly
Missing a ton of content that was planned for launch, had long load times, frame rate issues and glitches.
The game was originally going to be about Gnasty Gnorc coming back and teaming up with Ripto so that the two could steal all of the dragonflies from the dragon realm. The game was to contain around 120 dragonflies to collect, over 25 levels, a framerate of 60 frames per second and fast loading times. However, Universal Interactive forced the developers to rush on developing the game in order to be available by Winter 2002 (with this being the only title that both studios ever produced), and therefore it suffers from an inconsistent framerate, long loading times, graphical glitches, sound issues and lock-ups. Additionally, Gnasty Gnorc does not appear anywhere in the game at all (but is mentioned by Ripto in the intro), there are only nine levels for the player to explore (all of which are in one hubworld) and only 90 dragonflies for the player to collect. Also, the popular characters Moneybags and Bianca appear just once each in the whole game; Bianca at the very beginning (where she mysteriously disappears afterwards and does not return until the player finishes the game) and Moneybags in the Dragonfly Dojo level where he charges Spyro gems for his assistance.
I still have that giant box filled with goodies. :-(Even after all these years, Ultima IX remains the low water mark for unfinished game releases. At least for me.
Heartbreaker
Am I the only one that loved the game? It was janky as hell and clearly not ready but it had an incredible sense of tension, scale and atmosphere. The first parts weren't great but I'll never forgot the abandoned living quarters, the lab, claiming up the mountain, etc. The strange AI made for some frightening situations, weirdly enough.Good to see Trespasser mentioned. It's a piece of. It's a terrible game everyone interested in the technical side of gaming should play.gaming history
Most Total War games released in the past would also qualify.
Some of you have no clue what unfinished means.
Sonic 06 literally has portions of gameplay systems still in the game that they abandoned during development which serve no function. For example, there is dialogue referring to a leveling mechanic for certain items that don't actually possess that ability. Sonic has a action meter that never depletes. Defeating enemies grant you "chaos drives", which would have leveled up said items and abilities, but don't. The manual that shipped with the game still references items that weren't in the game.
THAT is an unfinished game.
Games with things you didn't like or were too short or felt rushed aren't really unfinished products.
Man I can't believe some people think that a game filled with bugs and issues that stop the game aren't unfinished games.
My thoughts exactly. What the hell.Sunshine? Wind Waker? Is this a troll thread?
Anything from Bethesda.
Some of you have no clue what unfinished means.
Sonic 06 literally has portions of gameplay systems still in the game that they abandoned during development which serve no function. For example, there is dialogue referring to a leveling mechanic for certain items that don't actually possess that ability. Sonic has a action meter that never depletes. Defeating enemies grant you "chaos drives", which would have leveled up said items and abilities, but don't. The manual that shipped with the game still references items that weren't in the game.
THAT is an unfinished game.
Games with things you didn't like or were too short or felt rushed aren't really unfinished products.
The game that was released was finished or at least as they planned. Only there was a mess with the online side of the game that caused the ...well, disaster it did. But the content that was planned for release was thete.
Star Fox Adventures is pretty unfinished. There is a treasure trove of cut and unused content still on the game disc, including a significant portion of maps and (text) dialog from the Nintendo 64 Dinosaur Planet game. I think there are still ongoing projects to sift through everything.
Nintendo was apparently (as I've heard) both vague and strict about how Rare was allowed to use Star Fox, leaving Rare highly frustrated. They eventually ran out of money and the back half of the game really starts to fall apart as you near the end. The game builds up to a final encounter with the big bad, General Scales, and even starts a boss fight, but as I remember, the moment you target or otherwise damage General ScalesAndross comes out of nowhere and you just refight the final boss from Star Fox 64 instead. Scales is never mentioned ever again even though literally nothing happened to him.
At the very least, one final Krazoa test is referenced in the game's code that doesn't exist. "The Test of Sacrifice," I believe? I forget. There's also a bunch of unimplemented cheat codes referenced to be unlockable with cheat coins that don't work.
TCRF has some of this archived, but most of it isn't. I think there's a huge thread on the TCRF forums on Rusted Logic where they were digging some of this stuff out.
The granddaddy of them all.
ITT we post examples of games that were shoved out the door, and it shows.
There was a period early in the GameCube era where Nintendo seemed to be rushing everything in a decidedly un-Nintendo-like fashion. Examples:
Mario Sunshine -- only 7 levels compared to Mario 64's 15, the last level in the volcano is ridiculously annoying (did they even test that boat?), final boss and ending are perfunctory and lame, and the game is massively padded with Blue Coin hunts where you just blast every surface of every level with water and hope a coin pops out. Also, the camera is abominable (that ferris wheel and the hotel area, holy shit) and the swimming physics are total garbage.
Zelda: Wind Waker -- the game takes forever to really begin, since after the tutorial area, you must go through a really shitty forced stealth section. Then, you have to collect 3 medallions, but there's only 2 dungeons; the water medallion is just abruptly given to you. Sailing anywhere takes way too long. You can explore, but there's not much to find except Rupees. Then there's the infamous second half of the game; at one point, you have to go to ice and fire themed islands, which suggests two more dungeons; but instead, you just sail up to them, grab the item at each one, and leave. In the last act, the plot grinds to a halt, and you have to spend a few hours fishing for Triforce pieces. After that's done, you go to the last dungeon, which is just lame; here's all the boss fights again, but in black and white. What fun!
Star Fox Adventures -- We will never know how this game would have turned out if Rare had been allowed to release it as an original IP on the N64, as planned. As released, the whole game is one boring fetch-quest after another. It wants to be Zelda, but has only 2 or 3 areas that are fully-featured "dungeons" in the Zelda sense; also, there's only about 3 boss fights; you don't even fight the main bad guy! Instead of bosses, there's a few minigames, like the "test of fear" or whatever that damn button-mashing shit was. It's not even a good Star Fox game, since the flight sections that mimic Star Fox 64 are short, simple, and dull.
Good thing Nintendo got over that phase pretty quick.
Name more.
Metal Gear Solid 5 ?
You mean Warlords of Draenor, right?
Mario Tennis Open. Needed an extra year in development and it would have been amazing. Instead we got a pretty graphics engine married to solid Tennis gameplay, but little content of actual meaning.
I don't think you're being fair on Wind Waker outside of the late-game where two dungeons were acknowledged to have been removed.
The stealth section was intentional - the original reveal of the game at Spaceworld even acknowledged it would be in the final game! Not really something thrown in to pad out the experience.
And the Great Sea had one island/attraction in every grid square. Nintendo was more limited by how they separated each location into a separate load in/load out sequence.
I think Wind Waker needed more content, but I never really felt like it was unfinished when I was playing it at the time (coming fresh off Majora's Mask 1-2 years earlier).
You could make a similar argument for Majora's Mask after all, and that game had a year's development cycle. But yeah, Wind Waker did have less content than it could have had, but not to the extent you lay out.
As for Mario Sunshine, some of the points you mention are intentional design decisions rather than evidence the game was unfinished (e.g. swimming physics)
Just Cause 3 was damn near unplayable when it released. It still isn't fully functioning even now.
Walking Dead: Survival Instinct is another one that looked like it was a horribly rushed game.
under these circumstances one should mention UC 3.
you could almost feel that before entering the lost city some puzzle or other exploration thing was missing.
Am I the only one that loved the game? It was janky as hell and clearly not ready but it had an incredible sense of tension, scale and atmosphere. The first parts weren't great but I'll never forgot the abandoned living quarters, the lab, claiming up the mountain, etc. The strange AI made for some frightening situations, weirdly enough.
I love the narration by Attenborough, and how the game really opened up the lore behind Site B.
My man!I do love Trespasser, I've played it through several times. I still have the original CD. I got it from some random bundle with a lot of old and unwanted games. That was probably a couple years after the actual release.
I love the narration by Attenborough, and how the game really opened up the lore behind Site B.
https://www.youtube.com/watch?v=bv2nklTyq9Q
The sound design was fantastic and ahead of its time in some aspects. Nowadays the game feels like a forebearer of walking simulators and survival horror games.
Has anyone said Demons Souls, the 5th archstone?
My man!
Yes, I also have the original disc (and cardboard box).
I agree that it feels like something we might find on Steam today. Very modern in what it was attempting to do.
And, yes, the narration and sound design in general was awesome.
One of my fondest memories involves the small settlement town that was built with the visitors center, the houses, and various other buildings. Raptors were patrolling all over the place but couldn't enter the smaller buildings and I recall being chased between buildings by those things which could kill you immediately. Since the game was so systems driven AND buggy, you could come up with a lot of creative ways to avoid them. It was pretty damn thrilling at the time.
The quiet moments of exploration were great too.
I feel that it was simply let down by its ambitions - there is no way they could achieve what they wanted to achieve on the PC hardware of that day.
No, because Demon's Souls is not an unfinished game.Has anyone said Demons Souls, the 5th archstone?
Perfect ironic title, though.Infinite Undiscovery