TheSpoiler
Member
Dragon's Crown is more like Guardian Heroes. it's basically a branch of the genre which combines with RPG mechanics. It's a step sideways rather than a step forwards.
Sengoku Basara on the other hand... that's so far removed from something like Streets of Rage, Final Fight, or TMNT, that you may as well be compaing Elite Dangerous to Quake III Arena.
I'll give you Dragon's Crown.
But Sengoku Basara still encapsulates what it means to be a beat'em up. Just because it's not a sidescroller doesn't mean it's not so far removed.
Here's a write up I did explaining why it is a beat'em up game in another topic.
I have yet to see a beat'em up advance the genre recently like the Sengoku Basara series. It's probably important to state that the latest one, 4S, is a great example, but it's also safe to say they are all good examples.
Keeping this as short as possible: Sengoku Basara (4) is like Dynasty Warriors meets Street Fighter with some Devil May Cry. All of the characters are so wildly different that some change how the game is played depending on who you select.
One character uses guns, so most of her battles are done from afar, while another has a chain grabbing system. At this point in my description, this eclipes other beat'em ups, who usually have a base system that characters deviate from slightly.
But Capcom ain't done at this party. You can parry attacks, just defend, kara cancel (taken out of 4), cancel your vast array of attacks into other attacks, and more. Don't even get me started on the ridiculous tag system that extends your combos even further.
So what, you say. Other beat'em ups carry these systems already.
To my knowledge, there's never been a beat'em up game that's included all of this depth as part of the game and not just something players do to break the system. The game is fully aware that you can cancel your special into another special. It's designed that way. Compared to DW, which I love, but is more about abusing the gameplay set in place rather than finding more techniques and using them in the proper ways.
I'm really not doing it justice, but you get the idea.
Dynasty Warriors, Samurai Warriors, etc, those are all beat'em up games as well. FF and SR are now branches, no longer the norm. There's nothing wrong with that, and you could make a heavy case that SB doesn't advance that particular branch they are in, but it does stand for the rest of the genre.
You could have made a better analogy with "it's more like Tekken and Street Fighter".