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Games were better when I was a kid

Dragon's Crown is more like Guardian Heroes. it's basically a branch of the genre which combines with RPG mechanics. It's a step sideways rather than a step forwards.

Sengoku Basara on the other hand... that's so far removed from something like Streets of Rage, Final Fight, or TMNT, that you may as well be compaing Elite Dangerous to Quake III Arena.

I'll give you Dragon's Crown.

But Sengoku Basara still encapsulates what it means to be a beat'em up. Just because it's not a sidescroller doesn't mean it's not so far removed.

Here's a write up I did explaining why it is a beat'em up game in another topic.

I have yet to see a beat'em up advance the genre recently like the Sengoku Basara series. It's probably important to state that the latest one, 4S, is a great example, but it's also safe to say they are all good examples.

Keeping this as short as possible: Sengoku Basara (4) is like Dynasty Warriors meets Street Fighter with some Devil May Cry. All of the characters are so wildly different that some change how the game is played depending on who you select.

One character uses guns, so most of her battles are done from afar, while another has a chain grabbing system. At this point in my description, this eclipes other beat'em ups, who usually have a base system that characters deviate from slightly.

But Capcom ain't done at this party. You can parry attacks, just defend, kara cancel (taken out of 4), cancel your vast array of attacks into other attacks, and more. Don't even get me started on the ridiculous tag system that extends your combos even further.

So what, you say. Other beat'em ups carry these systems already.

To my knowledge, there's never been a beat'em up game that's included all of this depth as part of the game and not just something players do to break the system. The game is fully aware that you can cancel your special into another special. It's designed that way. Compared to DW, which I love, but is more about abusing the gameplay set in place rather than finding more techniques and using them in the proper ways.

I'm really not doing it justice, but you get the idea.

Dynasty Warriors, Samurai Warriors, etc, those are all beat'em up games as well. FF and SR are now branches, no longer the norm. There's nothing wrong with that, and you could make a heavy case that SB doesn't advance that particular branch they are in, but it does stand for the rest of the genre.

You could have made a better analogy with "it's more like Tekken and Street Fighter".
 
Compare baldurs gate 2 to dragon age inquisition.
Compare system shock 2 to bioshock.
Compare old tomb raider to new.
Compare silent hill 2 to downpour, or heck even silent hill 2 hd
Compare smw to new super mario brothers.
Compare super metroid to the new metroid games that don't exist.
...

I counter your argument with equally ridiculous comparisons:

Batman Forever to Batman: Arkham Asylum
GTA 1 to GTA V
South Park Rally to South Park the Stick of Truth
Mortal Kombat to MK9 or X
Adidas Power Soccer to PES2016
 
The new Tomb Raider was a great game, and had tombs. Skyrim was an amazing game, as is represented by it's success. Have you tried playing the original Tomb Raider recently? The new Tomb Raider is much more refined and enjoyable.

You are really confusing your arguments here. Amazing games as represented by success? That is an awful correlation to draw.

There is more design in one level of tomb raider 2 than the entire shoot fest that was the 2013 effort. Go watch a walkthrough of a level and tell me it is better.

Unless of course you just want to mindlessly shoot stuff and that is your only metric. Then yes, games probably are better than ever.

I counter your argument with equally ridiculous comparisons:

Batman Forever to Batman: Arkham Asylum
GTA 1 to GTA V
South Park Rally to South Park the Stick of Truth
Mortal Kombat to MK9 or X
Adidas Power Soccer to PES2016

I listed the some of the best games ever and their modern equivalents and you listed a bunch of random titles.

If you want to play that game you could easily counter gta5 with vice city. At least it had a good soundtrack.
 
This may be of interest. Based off of RPG Codex's Top 50 cRPGs results is this graph showing the relative quality of released titles.

Wu4jltU.jpg
 
Compare super metroid to the new metroid games that don't exist.
We got a pretty great run of Metroid games from 2002 to 2009. We're just in another drought like the one that followed Super Metroid, only this time the drought came after a shitty game.
 
I disagree. I see more people try to dismiss old games purely for being old than I see people who rely on nostalgia to claim old games were all better.

I still play older games like Vampire Bloodlines (2004), Wizardry 8 (2001), Tomb Raider 1 (1996) and 2 (1997), Ys: The Oath in Felghana (2005), Dark Souls (2011), Shadow of the Colossus (2005), Cave Story (2004), Snatcher (1994), Super Metroid (1994), Metroid Prime (2002), Castlevania: Rondo of Blood (1993).

Castlevania: Mirror of Fate is not automatically better than Rondo or Symphony or Aria or Ecclesia just because it is newer. Metroid: Other M is not automatically better than Super Metroid or the Prime series just because it is newer. Dark Souls 2 is not automatically better than Dark Souls just because it is newer. Last Guardian is not automatically better than Shadow of the Colossus and Ico just because it is newer (although I hope it turns out to be).
 
Never played the game but i always wondered. All those square miles, what are they filled with? Emptiness? Random generated placements of trees and buildings? Actually designed/handcrafted contend where every object was put there by someone?

If it's the later color me impressed.

Mostly nothing. There is vast swaths of nothing in between areas, most travel is done with the fast travel menu. The main quest dungeons and major locations are the hand crafted ones. All of the rest of the dungeons and towns in the game are procedurally generated. Most of the side quests are as well. You know those random quests you can get from factions in Skyrim? That's like, 80% of Daggerfall.

Most of the dungeons are really freaking big too. You know how some dungeons in Oblivion would just go on forever and were boringly same-y, like the Ayelid ruins? Imagine that but several times worse with areas where it's possible to get stuck and a really awful 3D automap.
 
I understand you.
It's a shame how slot machines replaced coin op here in Italy (but I suspect even abroad).
I'm a bit older than you and remember when the first Neo Geo arcades were introduced in Italy (Magician Lord and so on).
Ah nostalgia.
Those were the times!
Do you remember how arcade machines uses to be in every public place?
I'm from a seaside town so I used to play arcades at the beach too. Everytime someone was playing kids gathered around them.
I used to annoy older guys with my costant questions abot games. Videogames were more social back then than now.

If you think about it, the more kids gathered in public places because of arcades, the less shady people you used to see.
I remember adults (senior citizens for the most) constantly looking out after kids to keep them safe.
 
Now we already have the other extreme here, people who think that every old game is better than the new games by default, which is equally wrong.

For me, it definitely goes both ways. In every generation I played some awesome games and some really bad ones. I still like to explore the catalogue of the older systems like the NES, C64 or the PS1 and there are some games that I still have a blast with and some games I regret buying.
There also are some games nowadays that are a blast to play and some really managed to surprise me and made me awestruck for several days afterwards (Nier and Wonderful101 for example).
I love games now as I loved them back then and for me there's no ultimately better or worse. You might have a preferance for some generations,but that doesn't make all the other ones automatically bad.
 
Things just get better with time, I mean can you name a 2D sidescroller before Symphony of the Night that you would rather play more? Even classics like Super Metroid has seen improvements in the genre.
That kinda works both ways though: there aren't many 2D sidescrollers since SOTN and Super Metroid that I'd rather play either. The best games don't make great examples, there were good/bad games then and good/bad games now.

In terms of 2D sidescrollers from before SM and SOTN, the ones I go back to on a regular basis are (16-bit) Contra III, Megaman X, Super Mario World, Castlevania IV (which I prefer to SOTN) and (8-bit) Megaman 3 and SMB3, but even then I've pretty much named most of my top ten 2D games ever here, there were piles of dross in the decade before and have been piles of dross in the two decades after. There are a lot of 2D games being released today that are very poor, just as back then.

I like 2D sidescrollers from several generations, and wouldn't say that any more recent exploration/metroidvania etc title is a better game as a whole than SM 20 years later. I'll happily concede that advances in game mechanics, genre improvements and more buttons etc have helped, and I've played loads where I've thought 'nice idea!' but I don't think that's led to automatically fundamentally improved sidescrollers across the board. It would be pretty shocking if creatives didn't manage to evolve a concept in 20 years, but most imitators are still struggling to reach the heights from two decades earlier.

I do agree with you that the SNES sidescrollers often pretty much improved everything on their NES and home-computer predecessors, but the shift to 3D on PSOne meant that there were suddenly far fewer sidescrollers to choose from and evolution slowed to a crawl, with SOTN a late outlier compared to the numbers of great 2D titles on the 16-bit consoles where they made up the bulk of the library from major developers. I've played dozens of relatively recent 2D sidescrollers, including loads of digital titles in the last couple of years and all the Metroid and Castlevania titles on GBA/DS too, and I'm struggling to think of more than half a dozen that stand up with the greats of the 90s, but that's probably because major studios lost interest in pushing their boundaries, and smaller studios are looking to emulate the appeal of the classics rather than push beyond them.

Also, sidescrollers hit that plateau in the mid-90s only a decade after Super Mario Bros. It's been twenty years since Super Metroid, and we haven't seen the evolution in the two decades of 2D games since that we saw in the single one previous to SM/SOTN back then. Epic action games went 3D back with Resident Evil, OOT and Tomb Raider and have evolved along those lines as quickly as 2D games did at first.
 
The environment was better in my eyes, not for devs though (specially not indi-devs)

The benefits of the internet came with a price and it was a heavy price to pay. That's not only counting for games of course.
 
Honestly? As much as I love the 16 and 32/64 bit ages, I do think that gaming has for the most part, at least, gotten progressively better. There was a brief moment during the PS2/GC/Xbox gen where I wasn't enjoying gaming as much, but that was mainly due to Nintendo's output being pretty weak, and that the industry was filled with shitty GTA clones (also wasn't a fan of GTA itself either). But that managed to pass pretty quickly.
 
Games were more pure when I was a kid. Now everyone is too money/graphics focused, at least in the AAA space.

I wouldn't say games were "better" back in the day but yeah, they had a lot less bullshit surrounding them.

This.

As a kid I also didn't really care about graphics and such, so there's that. However, in today's industry I think we expect a lot more out of a game. I could play a PS1 game that had 10 hours of gameplay, looked ok, and I would absolutely love it. The developers had a tiny vision of what they wanted to make; they made it and it was good. Nothing more nothing less.

I suspect games are under way more scrutiny today, than back then.

I played Beyond Good & Evil for the first time not too long back. It reminded me do something that is lost in today's games. It was just about fun and not taking itself too seriously. Not that they were screwing around when they made it or anything, but just creatively they seemed to care less about public opinion. I don't blame today devs for anything, but I definitely think that there was something in old game dev that we don't see today.
 
I'll give you Dragon's Crown.

But Sengoku Basara still encapsulates what it means to be a beat'em up. Just because it's not a sidescroller doesn't mean it's not so far removed.

Here's a write up I did explaining why it is a beat'em up game in another topic.

Dynasty Warriors, Samurai Warriors, etc, those are all beat'em up games as well. FF and SR are now branches, no longer the norm. There's nothing wrong with that, and you could make a heavy case that SB doesn't advance that particular branch they are in, but it does stand for the rest of the genre.

You could have made a better analogy with "it's more like Tekken and Street Fighter".

Maybe I should have specified it as a subgenre instead then to be more clear. I guess the games you describe are technically beat 'em ups also, but they're so different to what the genre was (and the base concepts of it) that they tend to simply be referred to as character action games. Tekken to Street Fighter isn't even a good comparison really, as you could realistically portray Tekken in a similar manner (as was done in Tekken Advance).... this would be more like Street Fighter to Power Stone or something... and even that game was for example compatible with handling multiplayer without having to split the screen. Out of your two examples, I actually considered Dragon's Crown to be the more valid of the two. Once you make things as loose as you have with stuff like SB, then you can start to draw similarities between stuff like Golden Axe and Gauntlet... and by extension Zelda. It's really not of any help for someone looking for a certain type of gaming experience.
 
Until making threads is locked behind a paywall, (what a dystopian future that would be) people are always going to make spitballing threads that they probably regret posting ten minutes later.

On the contrary, I think making threads should get the OP money, in the same way as you get money from ads in your YT videos.

The more views / replies, the more money the OP gets

Of course you could then cheese life by starting lots of console and resolution wars threads.
 
I think people have overused the term "nostalgia" to the point irrelevances. I think when you see the odd through back to something from twenty plus years ago it's cute but when it's just overdone in some cases. "Pixel art" for example is so overdone it's not unique, it just comes across as lazy or uninspired in the majority of cases.
 
I think people have overused the term "nostalgia" to the point irrelevances. I think when you see the odd through back to something from twenty plus years ago it's cute but when it's just overdone in some cases. "Pixel art" for example is so overdone it's not unique, it just comes across as lazy or uninspired in the majority of cases.
Like many things 'nostalgia' has been simplified to an argument that says that all modern games are fundamentally better and anyone who thinks differently is wrong. I think the vast majority of older titles are indeed hard to go back to, and it's true that our memories of playing them are tied up with our wistful memories of being younger, but the best ones, which are a small minority, are timeless. I don't play through my favourite SNEs/Megadrive games just because I loved them as a kid, some of them I didn't even play 'till the Wii VC like Castlevania 4 or Super Metroid. However, I suspect having had the 16-bit consoles as a teenager (and an 8-bit computer as a child) makes me more likely to be able to enjoy the games I missed out on back then, as stuff like having to learn patterns for hard sections and having limited continues etc is ingrained in my memory.

Standardised modern controls, genres and twenty years of evolved concept of what a computer game should be have put even more barriers in front of gamers enjoying older stuff that seems inaccessible in comparison, even those gamers like me. I mean, I love retro gaming but 90% of it is stuff even I struggle with.
 
I would say that SMW and Zelda LTTP haven't been bettered, equaled perhaps, fidelity improved, but they're like Miatas, or Steaks, their simplicity, even aesthetically was additive, as it turns out.

I've yet to see a platformer with the same kind of focus on secret exists and world maps as Super Mario World, but I'd say it's been topped many a time in terms of the actual level design and mechanics.

Most of the games in the past did not tell you what to do, now they hold your hand all the way through.

Many games of the past either had insanely simple mechanics like "run to the right and jump on stuff", or they were insanely cryptic and bullshit like Castlevania 2. They didn't need tutorials, or they did and you had to buy a strategy guide to stand a chance beating them.

That's not to say there aren't specific examples of bad tutorials, though.
 
My favorite games are also from the period i was 16-24 years old. Now i'm 34. Started gaming at around 8. Am i blinded by nostalgia, doctor?

I started gaming in the early 80's, and there are no 8/16-bit games among my all-time top 10. The list constitutes mostly of post-PS1 games. I'm 40 now, and enjoy gaming more than ever before. The only things I don't like are the open world fad, and the unpopularity of arcade racing.
 

As a correction, they aren't character action games. DMC4 and Bayonetta 2 are character action games. Those typically focus on a handful of characters and technical combat that is focused on what your character can do with their moves as defense, whereas beat'em ups/hack and slash games have a lower skill ceiling. I don't think I've ever heard anyone call SB a character action game, expect when comparisons to DMC are leveled, which still doesn't matter because the focal points of the game are more in line with beat'em up design mentalities.

Segmented levels, a singular focus on wailing on a lot of guys rather than a strong few with little diversion, etc are all different than the longer, more exploitative experiences found in character action games.

The Tekken Advance comment doesn't really make sense. You could portray SB as a sidescroller and the only thing it'd lose would be certain attacks. Seems like you are focusing more on the fact that Advance was made and SB-sidescroller wasn't rather than what makes SB not a beat'em up.

Powerstone itself carries a bunch of things from SF. It's different because you use items, move on a 3D plane, supers are activated via items, and it's 2-4 players at once. But the same design principles can be applied - players who employ a good neutral game, use normals effectively, and time their combos right will come out on top. It's made that way because it's a fighter, and that umbrellas a lot of things. No less invalid, just as SB is umbrella-ed under the action genre with FF.

I also think you are too focused on perception and the unwillingness for people to try something different, or "evolved". I've dropped a ton of hours into countless beat'em up games over the years. I've watched the sidescrollers get less and less, and with that, the design elements that made them so great not transition to 3D. That's fine - not all of them can do that. But SB hasn't lost much of anything during the move.

At the end of this whole conversation, and this goes for genre shifts in general, people forget how things have changed. Sidescrollers were far more basic before Final Fight, and you could make an argument about how the push for super moves, weapon usage, and button inputs (like in Battle Circuit) are pretty large changes for sidescrollers as well. That might be smaller than a move to 3D, but having to do a hadoken motion when not playing a fighter is just as eyebrow raising as purposeful dash canceling.

tl;dr The same design mentalities are still around in DW, SW, and SB style games, they've just morphed into something different while keeping the core of what beat'em up games used to be like. If someone asks for another sidescroller and just that, don't show them these games, but if people are willing to try other things ala Tekken and SF (or Powerstone, which is still a fighting game despite how it plays out), then it's not going to harm them.
 
I listed the some of the best games ever and their modern equivalents and you listed a bunch of random titles.

If you want to play that game you could easily counter gta5 with vice city. At least it had a good soundtrack.

What do you mean? Yours seemed pretty random too... you're comparing an isometric RPG with a 3D open world RPG. And then you say Vice City is better than GTA5, but Vice City is more modern than GTA1 which means you're kind of arguing against yourself, so I'm not sure by what metric you are determining their equivalence. Arkham Asylum is better than any Batman game that came before it including the third person ones. In fact it's better than pretty much any other third person action/stealth game that came before it (that I can think of). How about Dark Souls, a modern game that some are rating the best of all time? Elite Dangerous vs Elite? And Civ 5 is widely regarded as the best Civilisation game. And I still stand by Mortal Kombat 9/X being better than any of the previous ones. How do they all fit into your equation?

I'm not saying older games are always worse (you've mentioned some legit, timeless classics), but it sounds to me like you're saying older games are always better, which is far from the case
 
Man I loved the 90's as much as the next kid but I can't even go back and play the final fantasies on Ps1 or Ocarina of Time on the N64. I can see their flaws now. The bar has been raised so I expect more from games now. The flaws were acceptable back then, not now.
 
Just last night my wife said, "You know, I've been watch these shows that I loved when I was younger and they're all horrible. Did my taste change or is Saved By The Bell really this bad."

Go back and watch and play some of your childhood favorites and you'll be surprised how bad they are. That being said, there are still quite a few that stand the test of time.
 
I counter your argument with equally ridiculous comparisons:

Batman Forever to Batman: Arkham Asylum
GTA 1 to GTA V
South Park Rally to South Park the Stick of Truth
Mortal Kombat to MK9 or X
Adidas Power Soccer to PES2016

Not to mention, Net Yaroze to today's indie games.
 
Nostalgia is the worst. It makes people ignore how much we have improved in things and I will always argue against it. Things are almost never better back when you were a kid. Kids don't know anything so why would we believe them? People always talk about how games were harder when they were a kid but it's probably because they were dumb. I remember I couldn't get past the second level of Jedi Outcast. I spent hours on that thing but I went back and played it recently and just blasted through it like nothing. Games especially have come a long way and are much better now but also TV shows. TV has never been better.
 
This may be of interest. Based off of RPG Codex's Top 50 cRPGs results is this graph showing the relative quality of released titles.

Wu4jltU.jpg

This graph is really interesting. That cRPG list from the Codex is one of the few lists that I've seen a very large proportion of cRPG players agree with for the most part, and to see how many great titles were concentrated between 1997-2003ish is pretty interesting.

I think this points out something that a lot of people are overlooking here, which is that while sometimes people are blinded by general 'nostalgia goggles', many times they're referring to the specific genre which they like the most as being better in a different era. So if someone who's a cRPG nut says 'games were better when I was a kid' and they were a kid during 1997-2003, then honestly most other cRPG nuts would probably agree with them (notwithstanding the awesome resurgence of the last couple of years). Likewise if a JRPG nut says the same and they were a kid during the heyday of the PS1 and Squaresoft, then they might have a point!

If they said 'all games were better when I was a kid', then yes, nostalgia goggles are in full effect, and they should lighten up and try some new stuff too.
 
I hate when people tell me what I like and don't like.

I play games on emulators all the time. I enjoyed those games when I was a kid and I enjoy those same games now. Maybe you all liked shitty things when you were younger, I don't know. I'm not saying games are bad today and I'm not saying that there weren't bad games back then, but don't say OoT sucks now or that I would prefer to watch some cutscene from a game today over playing Megaman 2.
 
Is there any hope for the nostalgia-blinded folks rolling into a topic and telling everyone about how much X has declined and how a game for children was 'subversive and groundbreaking' because they played it when they were 13?

Same chance as younger gamers rolling into topic and telling everyone how old X game is unplayable today because it's ugly. And arguing that people's opinions on said games is just nostalgia talking...

Clash of generations.
 
This may be of interest. Based off of RPG Codex's Top 50 cRPGs results is this graph showing the relative quality of released titles.

Wu4jltU.jpg

Site that thinks that games were better 15 years ago thinks that a lot of great games were released around 15 years ago - news at 11!

I think Twilight Princess is a more enjoyable game than Ocarina of Time. I think Dragon Age: Origins is better than Planescape: Torment. I think Bioshock beats System Shock 2. I think Wild Arms XF is superior to Shining Force. But if someone wants to think that game development peaked many years ago and it's all been downhill since, they're the one missing out; it's not hurting me any. I played old games back when they were new and occasionally replay some or try out games that I missed, but there are so many amazing games that are coming out right now that I don't have time to play all of them.
 
Some things were objectively better in the 80s. The sense of wonder in sci-fi in general for instance (In movies and cartoons at least), now it's only gritty and realistic stuff. 9/11 in full effect.
 
Whilst it's true games are doing a lot more these days, that doesn't necessarily mean they're better. Much of what makes great games great, is what they don't do as much as what they do.

There are definite cases where you can take a game back in time, and it'll not only floor people with it's graphics but also with the iterations made to the game's mechanics... for example take Forza Motorsport 6 back in time and launch it alongside the original Gran Turismo. There would be basically nothing that FM6 isn't doing a fuckton better, not just graphically... of course, it wouldn't even be the game alone... you'd be bringing future control systems with you two, with rumble triggers etc. However, what you may notice is that despite people acknowledging the historical importance of the original Gran Turismo, nobody ever tries to claim that it is a better game than comparable racers of today.. on the other hand something like Daytona USA and Sega Rally Championship are often looked back on in that way, despite their relative simplicity compared to even GT1. This is because being a great game isn't about being the most advanced.

This is why I don't believe that if Assassin's Creed Unity were released long ago, that we'd consider it great game today. It'd be compared with comparable recent offerings that are simply more fun to play. It would forever be historically relevant... but people would still say it was shit compared to Mario 64.

But games today are well designed, along with some not, same as many years ago........again nostalgia is clouding peoples mind.
 
If games were better about two decades ago is subjective. Playing games as a kid, however, was better.

Would I have been similarly immersed in today's games if I was in my early teens? More than likely, yes.
 
They don't need to, it was always there, trail blazing, its just not in its nature to fit into generations like consoes.

At least not until the worst generation took away the PC's identity and shat garbage console ports of previously PC franchises all over it.



And all that icing without the cake of fundamental design underneath it just makes for a hollow shell. Most people here cant even IMAGINE how much better games are supposed to be right now.

Except there are plenty of well designed games today, back then there were well designed games and poor same as now.... don;t agree at all. Nostalgia is really clouding people, games back then were often reliant on Trial and error.

Dark Souls alone trumps most anything done yesteryear.
 
go get an emulator and games you played as a kid.

you'll last less than an hour.

games have improved. they are much better now.

I totally agree that a lot of modern games are fantastic but I think this is a ridiculous statement. I play old games all the time and a lot of the greats are still as great as they were when I was a kid.
 
Some things were objectively better in the 80s. The sense of wonder in sci-fi in general for instance (In movies and cartoons at least), now it's only gritty and realistic stuff. 9/11 in full effect.

Nah, depends entirely on viewpoint. As far as I'm concerned, the 90's Babylon 5 has never been topped, but that's because it's one the rare TV series that had its story arc planned from the beginning to the end. The usual episode by episode writing has no chance of competing with that. When it comes to movies, there are good ones from the 70's Alien to today's films like Europa Report and Interstellar. I used to like the old black and white Sci-fi films when I was a kid, but they seem pretty clumsy and comical today.
 
Compare baldurs gate 2 to dragon age inquisition.
Compare system shock 2 to bioshock.
Compare old tomb raider to new.
Compare silent hill 2 to downpour, or heck even silent hill 2 hd
Compare smw to new super mario brothers.
Compare super metroid to the new metroid games that don't exist.

Games actually were better back in the day, the problem is the companies making those games kept going out of business. The "make the best game ever" era is dead and the current "do what makes the most money" era evolved.

You have to put the companies/IP holders behind the games in the context of this though. We think of them as the same developers they were 15-20 years ago, when for the most part that is only true in name only. With a couple of exceptions (and even those are being filled over time), the niches catered to by those old games have new torch bearers today. Either by brand new talent or the brainchild of the originals forming new studios leveraging the modern internet to reach out directly to their audience.

I think enthusiast gamer communities overall are a bit too clingy with hanging on to older companies and expecting them to be the same as they were decades ago. The outlook would probably be more optimistic if people could just learn to let go.
 
they were better because you played those games with friends/siblings.
Or at least had someone observing, admiring or ridiculing you.

Never alone....
 
Nah, depends entirely on viewpoint. As far as I'm concerned, the 90's Babylon 5 has never been topped, but that's because it's one the rare TV series that had its story arc planned from the beginning to the end. The usual episode by episode writing has no chance of competing with that. When it comes to movies, there are good ones from the 70's Alien to today's films like Europa Report and Interstellar. I used to like the old black and white Sci-fi films when I was a kid, but they seem pretty clumsy and comical today.

Well we agree pre-9-11 sci-fi > post 9-11 at least.
Nothing has topped Back To The Future, Empire Strikes Back, Aliens, Terminator 2, Matrix and so on...
There's still some brilliant stuff like Inception, Interstellar and Fury Road but only Fury Road is as fun as the ones mentioned before.
 
Well we agree pre-9-11 sci-fi > post 9-11 at least.
Nothing has topped Back To The Future, Empire Strikes Back, Aliens, Terminator 2, Matrix and so on...
There's still some brilliant stuff like Inception, Interstellar and Fury Road but only Fury Road is as fun as the ones mentioned before.

I agree, that nothing beat the 90's TV series, particularly B5, but I think the reason lies elsewhere; the general lack of good story arcs in TV series. I don't care that much about some of the movies you mentioned, and I think there's been several good Sci-Fi films after 9/11. Every decade has its great and awful ones, and there was a plenty of darker genre flicks before 9/11 as well.
 
go get an emulator and games you played as a kid.

you'll last less than an hour.

games have improved. they are much better now.
Nah, i still enjoy them more than many modern games. I also enjoy some older games that i missed as a kid. And some games today are worse than before.
 
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