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Games where enemies' bodies don't disappear

I always love it when a game does this, I'll take sacrifices elsewhere if it means more permanence in my actions reflected on the environment. I just know that Max Payne in particular goes the extra distance and retains a lot, either for the entire duration of the level or for a very long time; bullet cases, footprints, bodies, bullet holes, you really make your mark by how messy things end up after all is said and done. The games that opt for quick cleanups are so disappointing, I want to see that I've done something here, not have everything sterilized five seconds after.
 
Man those Total War shots are crazy awesome.

I can't wait for Rome 2.

Piles and piles of legionaries muahahahaha
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AFAIK there is no proof that they have removed the ragdolls in DSII. IIRC, the only time they've showed an enemy dying was that troll thing that broke through the wall in the 12 min. gameplay video that was displayed. And, yes, the troll burst into light, but that's normal for mini-mini-bosses in Dark Souls (think: Black Knights).
 
I'm playing through FEAR at the moment (currently on the third "interval"), and as I was backtracking to restock on med kits, I couldn't help but notice that the bodies of the enemies I'd felled earlier hadn't vanished, so I went back to the very beginning of the level, and, yep, my first victim was still decorating the floor:

 
Animal Crossing New Leaf. I keep whacking Pete with my axe but he just keeps on strolling around.
 
In Fallout 3 I wanted to get the bobble head from Sheriff Lucas Simms' house in Megaton but I couldn't for the life of me pickpocket his house keys off him without being detected so eventually I had to resort to killing him. I felt so bad seeing his body in the middle of Megaton that I dragged his body and dumped it behind a house so I wouldn't have to see it every time I entered the town.
 
Ninja gaiden 2 was hilarious with this. I can't recall if it kept corpses or just blood, but either way you could at the end of the level essentially run backwards and see the insane amount of carnage you dragged all over the levels.

Also kinda made the game shit itself.
 
Ass Creed 2 & Brotherhood

Step 1: Find a high traffic area

Step 2: Steal people's money

Step 3: When people confront you. Fuck it! Throw down with your fists.

Step 4: Defeat your opponents and repeat steps 2 and 3 several times

Step 5: Laugh maniacally at the wasteland of robbed, bruised, and defeated peasants; and of course profit!
 
Ninja gaiden 2 was hilarious with this. I can't recall if it kept corpses or just blood, but either way you could at the end of the level essentially run backwards and see the insane amount of carnage you dragged all over the levels.

Also kinda made the game shit itself.

The blood eventually disappeared, but the severed limbs, decapitated heads, and disembodied torsos all remained.
 
This is gonna sound like a funny answer, but I feel like Ocarina of Time's nearly total subversion of this concept makes the two or three total examples where it actually happens all the more effective and unnerving.

1.) Redeads and Gibdos (both undead enemies -zombie and mummy respectively) slump to the ground and remain there for 15-20 seconds longer than your average enemy who either fades into nothing or bursts into flames upon defeat. Looting a tomb inside the graveyard or battling your way through the dead-infested corridors of the Shadow Temple becomes a lot more atmospheric with the corpses of your foes littering the ground beyond you.


2.) Following the above example, the Dead Hand mini-boss in the Bottom of the Well and the Shadow Temple crumples to the floor and convulses for several moments before finally vanishing. Paired with the fact that the Dead Hand may be one of the most grotesque Team-Silent styled creature in the whole of the Zelda canon, this just makes for an incredibly disturbing sight for the uninitiated walking into an E-rated video game.


3.) Ganondorf's initial defeat before the final battle at the top of the castle. Together with the blood-vomiting from the original version (a boss with realistic red blood in a Zelda game blew my mind) this one just nailed it. Really drove home the fact that the stakes were higher and more personal in the events leading to the game's climax. This wasn't some fantastic ghost or dragon. This was another human, who bleeds the same red blood as you. Seeing his collapsed form gave the battle an element of grit and realism that really piled on top of the already gloomy atmosphere of the final dungeon.


(tl;dr: OoT doesn't do it much, or at all in the traditional sense, but when it does, it rocks. )
 
ACIII did this. I have a screenshot on Miiverse of Connor standing in front of a ton of corpses, but I have no idea how to post it here.
 
DOOM. Especially if you use Brutal DOOM. Then they just don't disappear, but also end up splattered all over the walls, floors and ceilings and in a dozen pieces.
 
3 still does it.


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I love the AC series, but the one thing about that picture, and the game in general is the lack of blood.. I mean your an assassin you butcher people with blades, swords and axes..yet hardly any blood.. I think that takes some of the immersion away from games..

If that picture had been a real event, Connor would have looked like Dexter on a bad day...
 
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