When Skulls of the Shogun releases, it'll allow you to Ring-out opponents when you get a specific buff. Kinda borrowed from Nippon Ichi's SRPGs, but it's nice to see it carried on.
And yeah, I used to REALLY love tossing enemies off cliffs in Double Dragon. Or landing that perfect jumpkick where you pass through the enemey, knocking him off, but you land RIGHT on the tip, having turned around, which stopped the momentum of your jump, since you're obviously an AWESOMELY SKILLED MARTIAL ARTS WARRIOR.
Really wish Vindictus was on consoles. The drama in it's wall-smashes and throws is just the kind of thing I love in gaming.
It's those little touches that always makes me feel that people who call games "repetative" don't always take advantage of the quirks of a game. Sure, Double Dragon was just a game of "walk right and beat people up", but the freshness was always dependent on HOW you did it.
Beat people off cliffs with Linda's Whip? Run the enemey to a section with pits, and then try to meat them mid-jump with a jumpkick, as they jump over to you? Try to throw enemies INTO each other, and use them as weapons? Clump up as many as you can, and then use the awesome spinning helicopter kick to send them flying in every direction? Just free-form fun.