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Games which do not waste your time

hohoXD123

Member
So I recently started playing Xenoblade Chronicles and one of the main things which came across to me is that it's one of the best examples of a game which does not waste your time, none of the 35 or so hours I have played so far has felt like a chore. Losing against a boss usually transports you back to a nearby checkpoint, no need to travel long distances and fight weaker enemies you have beaten before just to get back to the boss. No need to constantly travel back and forth between areas you have seen many times before, just open up the map for the area you want and instantly transport yourself to a landmark in that area. No need for constant grinding (as long as you are accepting quests and not running away from every enemy), you get xp for many different things including discovering new locations and for certain achievements. All members of your party receive xp after each battle even if they didn't participate, encouraging you to experiment with different characters without the need of constantly levelling up lesser used ones. You can save anywhere you want at anytime outside of battles. This all means that more time is spent enjoying the game - exploring new areas, enjoying the story, fighting more challenging enemies, and doing some quests.

It feels like too many games, RPGs in particular, rely on methods to extend game length which ends up making the experience less enjoyable. Any other games which don't feel the need to rely on this?
 
This is generally a hallmark of games with progression systems so any genre that doesnt do that meets the criteria, e.g. fighting games (barring character unlocks which thankfully seem to be a thing of the past), puzzle games, etc.
 
Ye rocket league is a good one, even the matchmaking only takes a few seconds.

Also natural selection 2 : everything is unlocked, no grind, no exp system no bullshit. Just play the game
 
I do prefer it when reserve party members get xp. Otherwise it seems such a shame that you feel less and less inclined to try different formations in the second half on an rpg where things get more challenging.

In terms of not wasting your time, Zelda LTTP.

Throws you into the main plot immediately, and no endless sidequests or collecting dozens of toys or chickens or photos or whatever like in the later home console titles. Just a lean adventure where everything you find is immediately relevant to progression and even the minigames take seconds rather than minutes. Even more so, Ys: Oath in Felghana. Incredibly fast pace for a JRPG and little filler.

Outside of RPGs/Zelda etc, wasting your time seems to be a common symptom of including previously mainly rpg elements like open worlds, sidequests and stats into action games. Previously an action game might have been an hour of intense action (or a dozen or so once they went to 3D), now it's thirty hours but twenty of that is walking around looking for collectibles.

Actually, you can tell the games with little obligatory filler because they make great speed runs.
 
Pretty much everything from Gen 6 and back.

Tons of games back in the day used to be hard as fuck and Game Over meant starting over. Especially arcade games.

You could spend hours playing a game, only to have to start again from the start to get to the same point.
 
Basically any game from before the CD era really. I think when spoken audio and movies (intro videos etc) became commonplace the actual gameplay began to be spread out a bit.

Playing Doom these days is a joy, as you can go from double clicking the icon to playing in about a second.
 
This is generally a hallmark of games with progression systems so any genre that doesnt do that meets the criteria, e.g. fighting games (barring character unlocks which thankfully seem to be a thing of the past), puzzle games, etc.

I wouldn't say "thankfully" since unlocks have mostly been replaced with paid DLC but eh
 
So I recently started playing Xenoblade Chronicles and one of the main things which came across to me is that it's one of the best examples of a game which does not waste your time, none of the 35 or so hours I have played so far has felt like a chore. Losing against a boss usually transports you back to a nearby checkpoint, no need to travel long distances and fight weaker enemies you have beaten before just to get back to the boss. No need to constantly travel back and forth between areas you have seen many times before, just open up the map for the area you want and instantly transport yourself to a landmark in that area. No need for constant grinding (as long as you are accepting quests and not running away from every enemy), you get xp for many different things including discovering new locations and for certain achievements. All members of your party receive xp after each battle even if they didn't participate, encouraging you to experiment with different characters without the need of constantly levelling up lesser used ones. You can save anywhere you want at anytime outside of battles. This all means that more time is spent enjoying the game - exploring new areas, enjoying the story, fighting more challenging enemies, and doing some quests.

It feels like too many games, RPGs in particular, rely on methods to extend game length which ends up making the experience less enjoyable. Any other games which don't feel the need to rely on this?

You don't play many modern western RPGs I assume?

Because what you described is exactly what I liked about Xenoblade, until I got into Fallout and Skyrim and realized that most modern western RPGs almost always have save everywhere / fast travel / instant difficulty sliders, not to mention quest markers and "diaries" in case you forgot what happened last, options to skip to the time of day you want...

Up until very recently the only RPGs I played were japanese handheld ones, so I was surprised how user friendly most modern western games are.

One could argue that all these shortcuts take out a lot of immersion, and sure, being able to make a game piss easy just by going in a menu or flying across the whole map can be a bit too "God mode", but it's still so new to me that I still really enjoy that stuff.
 
Freedom Planet. They realized that not even the ability to skip cutscenes was enough, and put in an alternate mode that just removes them for you.
 
I think the Souls games and Bloodborne are perfect examples of this. I cannot think of a single instance of the game making you do something meaningless.
 
Super mario 64
Ocarina of Time
Straight up no bullshit full action and delightful gameplay

I wouldn't exactly say this game doesn't waste your time considering all the running around an empty field and the way Navi chimes in with completely pointless messages.
 
Demon's Crest

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Pretty much every 2D shooter. One of the reasons it remains my favorite genre to this day.

All arcade games, really. Because wasting time means wasting money for the arcade operator. You even get countdown timers on selection screens to keep players from stalling.

Pinball for exactly the same reason.
 
Any fighting game with the exception of modern Mortal Kombat games (in which super moves are little unskippable cutscenes).
 
Rocket League. Pick up and fucking play. The levels take barely any time to load and now that matchmaking is sorted it takes less than 10 seconds to get matched.
 
I totally agree with you OP, Xenoblade Chronicles has a lot of QoL improvements over many RPGs that really make it a joy to play. Want to do all the sidequests and complete the game in 100 hours? Go right ahead. Want to focus on just the main story and finish in half the time? Completely doable. Very little is forced on you, and it is up to the player to determine their priorities. Game never gets in the way of that. Had the same feeling with Tales of Hearts R. Battles are quick and enjoyable, the pacing is incredibly well done as you are constantly moving to the next area, helping someone out in need, or pushing the plot forward. You always feel like you are achieving something, and the soma leveling system is great as you are constantly unlocking new artes, skills, weapons, passive buffs, etc. There is never a need to grind and everything you do feeds into the progression of your characters and the storyline.
 
I replayed Chrono Trigger recently and one of the things that I noticed was just how fast paced it is. There's very little filler. Save points are well spaced. I'd say it qualifies.
 
The Souls series and Bloodborne, for the most part.

Everything you do in those games is purposeful, no matter how much people will complain that losing in the games is a waste of time.

OP said no 10 min walks to the boss after you died, though.
then dont die or at the very least rest at a bonfire that isnt 10 minutes away from the boss
 
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