This is generally a hallmark of games with progression systems so any genre that doesnt do that meets the criteria, e.g. fighting games (barring character unlocks which thankfully seem to be a thing of the past), puzzle games, etc.
I don't look at it that way. The way I look at it, is that a game is wasting my time if I sense that there are less-good gameplay sections that feel like they only exist to make a game longer. repeated levels, pointless easy, time consuming back-and-forth puzzles, collect-a-tons (mandatory) and stuff like that.
I don't consider it time waste if the game feels like it has an incredible high level of quality all the way through.
Max Payne 1 and 2 are great examples of no-nonsense third person shooters, that do not become watered down, decluttered with bullshit. No shallow sub-RPG like mechanics, upgrading of skills, no pointless vehicle sections to try and ease the pace of stagnant gameplay, no locked paths that require convoluted un-fun puzzles just to access the next area.
No- the games do one thing really well, shooting and that is what it does in spades. It has one mechanic (bullet time) and it works beautiful. installation is smoth, system reqs are low, interface is not intrusive.
Max Payne is just gorgeous, and every time I reinstall it when I am in mood for explosions and killing people I am always reminded of that.
I got so many games on steam where I don't even bother, because of tutorials, because of bullshit, because of all this crap they put into the games. those games waste your time. You're never going to replay those. they spend all their time and money doing 30 different things trying to make a sum-is-greater-than-all-of-its-parts thing, and most often it emerges like mediocre.