it's so much better in 3 though :/There are different ways magic can feel satisfying. Depending on what you're looking for (and how you'd define "magic"), I'd probably suggest some of these:
Dragon's Dogma
Diablo 3
Dishonored
Kingdom Hearts series
Final Fantasy Tactics
fighting games with magical characters
playing as an adept in the original Mass Effect
Oh, a stealth Dragon's Dogma thread...
I've heard Lichdom: Battlemage is a decent spellcasting game, but I can't confirm.
Yeah, the Tales series is another good example for satisfying magic. You can often do solo runs with magic-oriented characters if you want, and sometimes entries like Vesperia go one step farther accomodating magical play. (Example: Rita can eventually skip her incantations entirely, saying "blahblahblah" instead. That was like my favorite thing ever.)I always liked how your playstyle in Tales of Symphonia influenced the magic/skills you learned, often times combining moves. The whole Arte system of later games honestly felt like a downgrade in complexity for a while before they finally added some new systems down the line.
Haha, I only specified ME1 because you can get skill cooldowns so low that enemies literally can't do anything when you spam lift, stasis, throw, and singularity. ME3's great, too.it's so much better in 3 though :/
Divinity Original Sin isn't too bad with how the elements and status effects work.
Yeah, the Tales series is another good example for satisfying magic. You can often do solo runs with magic-oriented characters if you want, and sometimes entries like Vesperia go one step farther accomodating magical play. (Example: Rita can eventually skip her incantations entirely, saying "blahblahblah" instead. That was like my favorite thing ever.)
Haha, I only specified ME1 because you can get skill cooldowns so low that enemies literally can't do anything when you spam lift, stasis, throw, and singularity. ME3's great, too.
Divinity is fucking incredible. I knew it was great when I:
1) Used telekinesis to move a bunch of crates for cover
2) Hid behind said crates and conjured an oil slick in front of them
3) Waited until the enemies were partway through it, advancing to rout me out of cover
4) Summoned a fireball to set the oil (and the advancing enemies on fire)
5) Used the teleport spell to send any attackers that managed to get through the fire RIGHT BACK INTO IT.
God Divinity is so good. I love how it rewards insane ideas that would not and could not work in any other game.
lol exactly what I was thinkingOh, a stealth Dragon's Dogma thread...
From my personal experiences (I only really play action/rpg games) I would say Eternal Darkness, Demons Souls and Dark Souls.
In Eternal Darkness you have to figure out the spells for yourself then chant the runes in order (kinda like playing the flute thingy in wind waker), they are usually puzzle based but a few can be used for combat, buffs etc.
Morrowind.
It has the biggest and best selection of magic effects I have ever seen in a game. You can fly, become invisible, protect yourself against enemy spells,reflect enemy spells, summon monsters to fly for you and much more.
And the best part is that you can create your own spells by combining some of those spell effects.
Divinity is fucking incredible. I knew it was great when I:
1) Used telekinesis to move a bunch of crates for cover
2) Hid behind said crates and conjured an oil slick in front of them
3) Waited until the enemies were partway through it, advancing to rout me out of cover
4) Summoned a fireball to set the oil (and the advancing enemies on fire)
5) Used the teleport spell to send any attackers that managed to get through the fire RIGHT BACK INTO IT.
God Divinity is so good. I love how it rewards insane ideas that would not and could not work in any other game.
Yeah, the Tales series is another good example for satisfying magic. You can often do solo runs with magic-oriented characters if you want, and sometimes entries like Vesperia go one step farther accomodating magical play. (Example: Rita can eventually skip her incantations entirely, saying "blahblahblah" instead. That was like my favorite thing ever.)
Haha, I only specified ME1 because you can get skill cooldowns so low that enemies literally can't do anything when you spam lift, stasis, throw, and singularity. ME3's great, too.
Really? I personally hate the magic system in the Souls games, always end up going melee.
I've never used it personally (outside of Roayal Guard in Demons) but i've got a mate who prefers magic builds in almost every game that offered it and I saw him absolutely ruining mobs in Dark. He was having a hella easy time getting through areas which were causing me some grief (multiples of each spell equipped so you get more shots). I guess it can work both ways though because later on he did have some problems of his own when I was steadily hacking my through. The builds are viable though, that's for sure (especially pvp).
Sorcery
I really like the Magic System from Fire Emblem.
The animations are really satisfying too.
Dragon's Dogma is pretty good.
Dragon's Dogma is pretty good.