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Resident Evil 7
Did you mean RE6, or The Evil Within?
Resident Evil 7
To those who have said Uncharted, heres a post I made about the gameplay in the franchise a few days back. I think because many Sony games have such strong presentation compared to a lot of the competition, people assume they lack in the gameplay department, but that is often very far from the truth. Uncharted is actually a great example of that.
Did you mean RE6, or The Evil Within?
Does FF13 count? The game looks gorgeous and has pretty good music, but the gameplay is fucking awful. Sure, the system gets better and I hear it becomes one of the strong points of the game (I never got that far), but for the first dozen hours or more you are really just running down one hallway after another and pressing Attack over and over.
4 pages and no mention of Chrono Cross?
Art design and music were the only things it had going for it outside of the title.
4 pages and no mention of Chrono Cross?
Art design and music were the only things it had going for it outside of the title.
I don't have time to respond to your entire post. You did a good job but in the end nearly every scenario in the game comes down to the same reaction. Why does this guy have (insert weapon here)? This guy is an average guy who steals shit and somehow murders thousands upon thousands of professional hit men, thugs and criminals. All the while using weapons there's no fucking way he would know how to use it be able to use. It's a clusterfuck of a concept that is great at the story and presentation level and falls apart everywhere else. If they had made it super tongue in cheek it would make more sense, but they went for the realistic angle and it doesn't fit.
Oh and let's not talk about how generic the shooting and combat is. The aiming sucks, enemies respond generically to getting hit, etc.
And kill a million faceless henchmen. Fuck that series.
Most all super hyped AAA games nowadays.
The Uncharted series and most AAA games.
Bioshock games are the epitome of this. I just stick the difficulty on easy and take my time going through the games, taking in the atmosphere with absolutely no fear of death.
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Most recent one for me.
I don't have time to respond to your entire post. You did a good job but in the end nearly every scenario in the game comes down to the same reaction. Why does this guy have (insert weapon here)?
To those who have said Uncharted, heres a post I made about the gameplay in the franchise a few days back. I think because many Sony games have such strong presentation compared to a lot of the competition, people assume they lack in the gameplay department, but that is often very far from the truth. Uncharted is actually a great example of that.
If they had made it super tongue in cheek it would make more sense, but they went for the realistic angle and it doesn't fit.
These are ridiculous semantics. Like asking why you can face multiple enemies in the first place, or why all the soldiers in Gears are so muscly, why Mario is a plumber and can jump so high, why you can drift so far in NFS etc etc. In all cases it's because it compliments gameplay.
Also a pretty amusing response. Faceless enemies (they're not faceless, just largely unimportant and without a proper personality, like in 99.999% of games and even action films) in numerous quantity, automatically equates to bad gameplay? Again, how is that I different to nearly every third or first person shooter on the planet? This all just seems reaching to me.
I would say most Nintendo games, but I don't think they have graphics to qualify.
Lets be honest here: Every company is too scared to rock the boat in the gameplay area. Its gamers fault. Modern control inventions like motion gaming and back touch got trolled to death. I'm hoping VR breaks the current rut all devs seem to be in. Hopefully the trolls will see past their wallet and praise something they can't own yet.
Watch_Dogs or Assassin's Creed.
You know, not everyone has to like the same things you do, or as much as you do. And not everyone has the need to justify their opinion as much either.
What the hell is up with some of these posts (particularly the ones about TLOU)?
I didn't know triple A gaming = Bad gameplay right off the bat.
Back on topic: Journey was that game for me and so was Flower. The games have great presentation. The atmosphere was superb in both, and the soundtrack as well. Beyond that though, they feel like interactive demos of gameplay concepts that could work in more fleshed out games.
I'd give them both a pass as ok if they could've at least given me a decent narrative.
To those who have said Uncharted, heres a post I made about the gameplay in the franchise a few days back. I think because many Sony games have such strong presentation compared to a lot of the competition, people assume they lack in the gameplay department, but that is often very far from the truth. Uncharted is actually a great example of that.
These are ridiculous semantics. Like asking why you can face multiple enemies in the first place, or why all the soldiers in Gears are so muscly, why Mario is a plumber and can jump so high, why you can drift so far in NFS etc etc. In all cases it's because it compliments gameplay.
Also a pretty amusing response. Faceless enemies (they're not faceless, just largely unimportant and without a proper personality, like in 99.999% of games and even action films) in numerous quantity, automatically equates to bad gameplay? Again, how is that I different to nearly every third or first person shooter on the planet? This all just seems reaching to me.
I thought Uncharted had great gameplay. Basic doesn't have to mean bad, ask Rayman.
Lotta people venting their AAA hate it seems.
And a controversial opinion: Red Dead Redemption
Again, I'm going to have to disagree here. Whilst some areas in these games are very linear, other arenas in games like Uncharted 2-3 and Last of Us are bigger than some of those typical of third person shooters (Eg Gears, Army of Two, Dead Space etc). Just check the first video I posted in my Uncharted post earlier in this thread. The arena is massive, and as non linear as it gets without going open world. It's also why the Last of Us for example is often referred to as wide linear.its not that they have such strong presentation, its that is what they FOCUS on. Look at the order as a prime example and the things the devs say about the game. Sony games of late have all been linear corridors with a focus on presentation and story
Enslaved looked nice in some areas.
As long as you weren't moving.
Huh? It's an old school JRPG where practically everything was more basic. Despite that, it had its own spin on the turn based combat. It's one of the better RPGs from that generation actually. It may not have aged well, but then not a lot of games do either that were "great for their time".
I would say both TLOU and Bioshock Infinite qualify.
Amazing graphics, worlds, audio design, music, voice acting. And gameplay that is just ok.
Even at the time, the gameplay was a step backwards. The battle system was obtuse, clunky and didn't make any sense. It even had mechanics the manual was fuzzy on.
And not everyone has the need to justify their opinion as much either.
Because the actual shooting is insanely boring. I mean, punch myself in the face why the hell am I doing this instead of mowing the lawn or sorting my socks - level boring.
There's absolutely nothing satisfying to it. At least Gears of War is visceral and the crazy weapons match the theme.
Uncharted is like Silent Hill in that both would be better off focusing on their strengths, puzzle solving, story and atmosphere.
Even at the time, the gameplay was a step backwards. The battle system was obtuse, clunky and didn't make any sense. It even had mechanics the manual was fuzzy on.
Too many characters, half of which were unmemorable. Convoluted story line as well.
Don't get me wrong, love the game, but it fits the thread's description.
I think some of the posters in this thread need to look up the definition of "bad" & "mediocre".
Most of the games described in this thread can be described as "objectively functional and engaging, just not very exciting or revolutionary". That's not mediocre.
Mediocre gameplay is that of Remember Me, Malicious, Assassin's Creed I, The Elder Scrolls V: Skyrim... games that are critically acclaimed, but whose gameplay engines are either fundamentally flawed/broken, lacks variation, or are otherwise detrimental to the overall quality of the game...
EDIT: Rayman Origins & Legends have mediocre gameplay now? Yeah, this is singlehandedly the most pretentious thread ever...
Yea, its nib.Can't roll my eyes hard enough
That's exactly what I'd consider mediocre.Most of the games described in this thread can be described as "objectively functional and engaging, just not very exciting or revolutionary". That's not mediocre.
Uncharted meets this criteria. The gun play helps the game in zero ways and needs to take a massive step back in prominence.