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Games you had no idea what to do in as a kid

Sonic Adventure. It was one of my favorite games growing up, but I constantly had no idea what to do.

I replayed and beat it a few years ago, and I still had issues figuring out where to go.

I gave up on this game as a kid after I couldn't complete the fishing stage.
 
The swordquest games for the atari 2600 confused the heck out of me. Thats mostly because Woolco was selling a bunch of them out of a bargain bin that had no manuals. I wouldn't find out till about 25 to 30 years later the manuals were required to beat the games. I seen a documentary explaining the contests they had going on for the game back then. Crazy how they were actually giving away jewel encrusted swords and other expensive trinkets.
 
In Jet Force Gemini, I never knew that left-C and right-C allowed me to sidestep, and it never occurred to me to try. Well, the bosses in this game are unique in that you're on a thin platform and the only way to move is to sidestep. I just thought the bosses were pretty damn cheap and hard. Actually, I beat the first two bosses by just jumping and shooting their projectiles but I couldn't beat the double praying mantises. Had to revisit the game when I learned what sidestepping was.
 
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I flew around the city a bit, and that's about all I ever managed to do.
 
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Sim Earth... what?

I loaded this game up and immediately I had tornado hazards every 3 seconds lol


Chrono Trigger - After 600 AD I had no clue what to do from there so I returned the game

Solstice - The nes cover was misleading. I thought I was going to be a muscular wizard slaying demons. All I got was some ordinary mage going rooms after rooms. I had no clue what was my objective.
 
Haha I think Raiders for 2600 was my first videogame I ever played. It seemed like no matter how hard we tried we could never progress to the end of the game because of it being so obtuse. We did play it a lot because it had the best graphics we had seen for 2600. But stuff like Adventure and Berzerk won out in the end because those made sense.
 
Jumping Flash
I had no clue what to do in the beginning, at least. It was my first PS1 game and I didn't know any English at all. It quickly clicked with me not long after, becoming one of my favorite PS1 games.

(I sort of remember the first battle in Final Fantasy Tactics being difficult to get past as well, for some reason. I'm not sure why, since it wasn't my first S-RPG.)

EDIT: Wait, no, I lied.

It was Alone in the Dark.
I believe I was around...4 (or not much younger than that), and had no clue how to play the game. I would just end up dancing around with the character (since I didn't seem to be able to just walk), and would end up getting killed by the beast that burst in through the window.
 
Blast Corps on N64. I put like 100 hours into it rolling around and blowing up stuff in the first few areas. To this day I have no idea what the mechanics of that game were.

Simpler times...
 
The N64 Zelda games

In OoT, I had no idea what to do after I stepped onto Hyrule Field.

In MM, I had no idea what to do during the first countdown.

In Star Fox Adventures, I had no idea what to do when I landed on Dinosaur Planet.
 
I borrowed Populous from a friend of mine and played it for many hours, never actually knowing what the point of the game was.
I just terraformed the world and did random stuff.
I had no idea what the purpose of anything was, or what the goal was.
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This.

Also Metal Gear for NES.
 
I borrowed Populous from a friend of mine and played it for many hours, never actually knowing what the point of the game was.
I just terraformed the world and did random stuff.
I had no idea what the purpose of anything was, or what the goal was.
AVxRp7X.jpg

Came to post this. Was 7 or 8 when I got it. No idea what the fuck I was doing.
 
When I was a kid, the idea of reading text on my TV was completely foreign so I would often skip text or not pay attention. When playing Moonwalker on the Sega Genesis I got through most of the game until the end where it became some shooter, a gameplay style and perspective I had almost zero experience with at that point. So I'm shooting things but there's no indication that I'm making progress. I get bored so I decide to check out the HUD. Who's that guy down there? He's telling me to stay still, he's saying "no!" whenever I shoot. Maybe I should listen to him, so I decide it's a good idea to stop pressing buttons on the controller and see what happens. That didn't help me win either so I just gave up on the game at that point.
 
Darkstalkers 3 was one of the first fighters I ever played as a kid and it was before I was really invested in the genre. Didn't know anything about chain combos, EX attacks, pushblock, pursuit attacks, etc.

Revisiting the game after years of playing other fighters was pretty mindblowing. Lots of love for the game.
 
E.T., Adventure, and Raiders of the Lost Ark.

Here's one that comes to mind for me:



https://www.youtube.com/watch?v=5JXcwbUG_CI

A 2600 "classic" from the same guy who brought us the celebrated ET. I have no idea why this game is relatively well-regarded while ET is considered the worst game ever; it is every bit as much an incomprehensible pile of bullshit. You have to use two controllers, one for movement and one for inventory, and solve puzzles for which there are no ingame hints or indicators whatsoever. Essentially you had to memorize the manual and then kinda sorta hoped that it was telling the truth, and from what I gather from the Youtube comments on this game, most people still never even got close to beating it. I'll give it points for ambition as it's one of the few action-adventure games on the system, but it's virtually impenetrable to all but the most dedicated.

As a 5 year old kid, I obviously wasn't one of those people, and so the game consisted of me moving around aimlessly for a few minutes and then playing Keystone Kapers instead.

Whew, suddenly I don't feel so old!
 
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I was 7 years old and I either got hopelessly lost or on the wrong end of a Wyvern attack. Or both. XD

Didn't beat it until I was 19. orz
 
I would pick the pet and try to get as far as I could. I would get to that dragon and be all like "now what".

You are supposed to go back and forth picking different characters. I thought you couldn't go back to the character select screen,

This is mine. I could best the spider at the end of the pet's quest but that's all. I would play for hours trying to make more progress.

Milon's secret Castle is another.
 
This is mine. I could best the spider at the end of the pet's quest but that's all. I would play for hours trying to make more progress.

Milon's secret Castle is another.

I completely agree on Milon's Secret Castle. Anyone who has seen the AVGN episode knows exactly what those who played it went through.
 
Also couldn't take the time to figure out Silent Hill (possibly the demo). Went into an alley, quick cutscene of a mass of blood at the end of it, and was dead. No idea what the hell that was about and haven't revisited since.

That sounds like the intro. It's a scripted event and you're supposed to "die". You wake up immediately after in a diner.
 
I borrowed Populous from a friend of mine and played it for many hours, never actually knowing what the point of the game was.
I just terraformed the world and did random stuff.
I had no idea what the purpose of anything was, or what the goal was.
AVxRp7X.jpg

Populous was AWESOME on SNES!
 
A game called the Adventures of Maddog Williams (I think) on the Amiga 500. I only ever got as far as watching a woman get sacrificed by guys in hooded robes.

I also had a Japanese copy of Atomic Robokid and doubt I got off the first level. There was some dinosaur type thing that was speaking to me but with it all being Japanese it meant nothing.

And a Ghostbusters game for the Spectrum too. Amazing the patience I had as a child, to consistently play the same levels over and over despite making no progress.
 
Swordquest

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There were some interesting minigames to enter certain rooms, but apparently the idea of the game was to put combinations of items in various rooms in order to reveal page and panel numbers of the comic book that came with the game...then anagram letters hidden in those panels to win a contest. When you're 5, that kind of subtlety is lost on you. The first panel I found had someone saying something like "don't look down" or "just keep looking up" so I figured that I just had to keep moving upward. I never even bothered to look for a hidden letter.
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I was around the same age when I got Swordquest games secondhand... Without the comics... yeah uhhh. Was very confused... but at least I could wander around and do some stuff even if it didn't make any sense and I couldn't figure out how to make any real progress.
 
Super Metroid and Castlevania Sotn. I guess I wasn't used to the idea of non-linear games or the concept of needing specific upgrades to progress. Although I did play and beat Wonderboy III which had a slightly similar style of progression. Anyway I was really clueless, I would just wonder around for hours in those games. The one thing that stuck with me for both games was the unique atmosphere. I revisited them in my late teens and they are now two of my all time favourite games.
 
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