Ryan-TS said:
What is wrong with you?
"It's a hard game but it's certainly beatable. You feel a sense of accomplishment when you win."
Thats all you needed to say.
But that isn't what I was getting at.
I was trying to explain why DS is so addictive for a lot of us. And that certainly isn't just because its exceptionally hard, I'm no gaming masochist
For me its this:
Most games start the player off with "training wheels" on, in order to ease the player into the experience. After a while these assists get either phased out through difficulty scaling or are simply removed altogether.
DS does not do this. It expects you to figure it out all by yourself what works best for your style of play. It expects you to learn from experimentation and most of all from your mistakes.
This is rare, mainly because its not focus-group test friendly. Which is crucial because bad feedback can emasculate a project creatively, or cripple its chances at retail due to marketing/publishing treating it with no confidence.
This is why most games are as "safe" as they are.
The great thing about DS is that FROM understands that a "safety" is the enemy of adventure. Its supposed to be scary and risky exploring a cursed, demon-infested kingdom. Its not supposed to be a fun romp, its about creeping forward shield raised expecting your next step to be your last.
The real clever thing though is the way the game is built around a "second chance" philosophy. Because death is expected, it puts huge emphasis on what happens next, and uses the opportunity to ramp up tension and raise the stakes both dramatically and materially with the "corpse run" system.
Its a smart, well-considered approach that isn't hard for its own sake, but to make the experience more thematically consistent and impactful.