Launch games, hell even the first game of a particular franchise early on in a new consoles life, generally suffer somewhat in terms of content features and overall level of polish. I get the feeling Forza 6 will be a more accomplished affair.
I'm American and I don't agree with him at all.
Guess we should get ready for GT7 to be critically panned no matter how good it is.
Eh, I sorta agree with him. I'm over the "traditional" racer. It's boring. There's been no innovation in years. Its the same. Damn. Thing. For. Years. It makes me LOL a bit when I see people jizz about "OMG SO MANY CARS AND TRACKS" then it turns out that most of them were in the predecessor game. And even if they weren't in the direct predecessor, they were probably in the game before.
No, I don't think that open world games like the Crew or Horizon are ideal or perfect. But I'm shocked that closed circuit racing games are as popular as they are. Just doesn't make any sense to release effectively the same game over and over and over and expect people to buy it... and yet they do. It's weird. I wouldn't have bought Halo 2 if it shipped with the same maps as Halo 1 but with slightly better graphics and an additional weapon or 2.
Open world isn't that great unless it is Tokyo racing.
You may find this surprising, but there are many people who enjoy driving a car under realistic simulated conditions on real tracks from around the world.
Eh, I sorta agree with him. I'm over the "traditional" racer. It's boring. There's been no innovation in years. Its the same. Damn. Thing. For. Years. It makes me LOL a bit when I see people jizz about "OMG SO MANY CARS AND TRACKS" then it turns out that most of them were in the predecessor game. And even if they weren't in the direct predecessor, they were probably in the game before.
No, I don't think that open world games like the Crew or Horizon are ideal or perfect. But I'm shocked that closed circuit racing games are as popular as they are. Just doesn't make any sense to release effectively the same game over and over and over and expect people to buy it... and yet they do. It's weird. I wouldn't have bought Halo 2 if it shipped with the same maps as Halo 1 but with slightly better graphics and an additional weapon or 2.
O RLY? Please, tell me more...
Obviously there are, but that doesn't defeat my point that there's been basically no innovation in the genre forever. It's been the same. Exact. Thing. For years now. Hell, whenever a new racing game comes out, it seems like people whine and complain that it doesn't contain all the tracks and cars that the previous one did. To me... wtf? Thats what you want?! The same exact stuff that was in the last game?!?
O RLY? Please, tell me more...
Obviously there are, but that doesn't defeat my point that there's been basically no innovation in the genre forever. It's been the same. Exact. Thing. For years now. Hell, whenever a new racing game comes out, it seems like people whine and complain that it doesn't contain all the tracks and cars that the previous one did. To me... wtf? Thats what you want?! The same exact stuff that was in the last game?!?
This guy is reading this script like he's reading a script wow.
You may find this surprising, but there are many people who enjoy driving a car under realistic simulated conditions on real tracks from around the world.
Thank god I'm able to have fun playing multiple different styles of the same genre.
Firstly, your mistake is in thinking open world racing game design is new. It's not, it goes a long way back, from Test Drive Unlimited all the way through to Midnight Club, Burnout, even Need for Speed. Open world racing isn't actually inherently new, even if your own personal experienced with them started with The Crew or Forza Horizon 2.
But on to the circuit based racer complaint, you buy new one's the same reasons you'd buy a new open world racer like Forza Horizon 3 in future for example. For new locations, tracks, features, cars, modes etc. Top Gear stuff, Nascar, Rally, Go-Karting, night races, better weather systems, better physics, more realistic day to night transitions, conditions that greatly affect visibility or the nature and look of the track, and so on and so on.
Better racing physics, better sound, better graphics, more accurate representations of real-life tracks, etc. People are interested in that. That's fine if you don't care about that stuff. Lots of people do though.
I do believe it does defeat your point. Each new GT or Forza improves on the driving model of the previous one. Innovation comes from the new driving models which come closer and closer to emulating the feel of said car driving in the real world. Innovation comes from laser mapping real world tracks and emulating the conditions those tracks in the real world have and how the cars interact with the. This is what people who enjoy playing a racing simulator want.
Firstly, your mistake is in thinking open world racing game design is new. It's not, it goes a long way back, from Test Drive Unlimited all the way through to Midnight Club, Burnout, even Need for Speed. Open world racing isn't actually inherently new, even if your own personal experiences with them started with The Crew or Forza Horizon 2.
But on to the circuit based racer complaint, you buy new one's the same reasons you'd buy a new open world racer like Forza Horizon 3 in future for example. For new locations, tracks, features, cars, modes etc. Top Gear stuff, Nascar, Rally, Go-Karting, night races, better weather systems, better physics, better tire simulation, pit stops, more realistic day to night transitions, conditions that greatly affect visibility or the nature and look of the track, and so on and so on.
Why not just play FM5 then?
I want to play a realistic track racer like you mention but two huge things would stop me:
1. The completely assfucked policy that console makers have when it comes to third party wheels and pedals.
2. The complete lack of innovation in the genre. Careers modes are nothing but very thin veils over what are essentially the same races and track and events from past games. It's the same grind game after game with little virtual incentives or plot to spice up the tedium between and in races.
http://youtu.be/OM75lFd9l5U
Interesting take on it. I think there's enough room to accommodate more than one type of racer.
tl;dr closed circuit sim racers are old news. Forza Horizon is the future.
Firstly, I think you misunderstood me. I don't think that open world racing is perfect, or the pinnacle of racing, or whatever. its... a thing. Its like how open world RPG's complement more linear RPG's.
Secondly, sure, but that's sort of where I have the problem. We should pay $60 every 24 months for a new Forza game that has slightly better graphics than the one before it? Really? That's what it comes down to?! Seems like pretty crappy value to me. Because I don't really buy the "new cars, tracks, etc." argument because I never see anyone praise that stuff when a new racer comes out. Instead, they just moan about how the game is lacking the content of the previous one.
Firstly, I think you misunderstood me. I don't think that open world racing is perfect, or the pinnacle of racing, or whatever. its... a thing. Its like how open world RPG's complement more linear RPG's.
Secondly, sure, but that's sort of where I have the problem. We should pay $60 every 24 months for a new Forza game that has slightly better graphics than the one before it? Really? That's what it comes down to?! Seems like pretty crappy value to me. Because I don't really buy the "new cars, tracks, etc." argument because I never see anyone praise that stuff when a new racer comes out. Instead, they just moan about how the game is lacking the content of the previous one.
To be fair, what he says isn't very different from what people say on their video game podcasts where nobody questions the premise of why you're even making that statement.Alright just stop writing new articles or videos game websites, you guys are so ridiculous. Industry already proved they knew shit about great racing with Driveclub, but really? Closed circuit racers are now old news because some other racers are open world? Fuck the fizzity fuck off. This isn't an opinion, it's an abandonment of sense. How many movie critics have you ever in life heard go "I don't like the general drama genre now that i've experienced the thriller genre. It's just so much more exciting and dynamic!" Nobody does that, because they're not mentally incapable of spanning their understanding and appreciation of the quality and merits of these genres to their respective goals.
How these people ever got through these generations of gaming in one piece is a true modern miracle.
Getting pretty sick of this push for "open-world" everything.
I think the only way forward for GT and FM is to innovate. More of everything still feels somewhat more of the same.
I propose adding stealth elements to the game and perhaps a .50 caliber vehicle mounted machine gun for that extra bit of fun...
Getting pretty sick of this push for "open-world" everything.
fm5 >>> fh2
This. These are the types of articles/videos that cause the majority to believe "open world or bust" when in reality not everything needs that sort of design to be considered great or liberating or soulful.
Pubslishers/Devs see this and more often than not we end up with game worlds that feel empty and lifeless with an obnoxious amount of collecathon BS instead of a more focused game/world.
Its great if you like open world everything but something not being that way doesnt detract from it in anyway and could possibly make it better.
Is he saying that because it takes actual skill in mastering tracks to win races while you can just go around and have fun in open world games?
To be fair, what he says isn't very different from what people say on their video game podcasts where nobody questions the premise of why you're even making that statement.
The difference is the production value and the visibility this video has by being published on Youtube.
You could probably take snippets from what Jeff Gerstmann said about Donkey Kong and title it "Why I'm not excited for another Donkey Kong."
Not everything has to be open world!
Not everything has to be open world!
It's fair in the sense that if we're grading on a curve this isn't any worse than what a lot of podcasts release every week.That's fair? "Well it's only as bad as a shitty game podcast?"
I think there's a reason I never listen to podcasts about gaming hahaha. But seriously, this is some genuine amateur hour stuff and if ever people wanted a simple illustration about how profoundly immature this industry remains at time, just watch this video. It's the musings from someone with the mental maturity of a fourteen year old.
I agree on point #1, but that's not the game's fault as far as I'm aware of. For your second point, What would innovation be to you in a racing simulator?
Also you wouldn't play FM5 because FM6 will improve on it in ways yet revealed and likely include more cars and tracks. It's not a matter of IF it will improve on FM5. If that doesn't interest you than these aren't your type of games.
It takes skill to be first in FH2 as well. Trust me, it's easy to destroy kids who mash the gas and brake too late and bounce off walls. People with actual skill will beat them every time.
Aaaaahh!
I so want another Tokyo Xtreme Racer/Shutokō Battle/Tokyo Highway Challenge game! Open highway night racing, love it.