Yeah I distinctly remember seeing piles of Wii U boxes in Gamestop only a couple days after the launch. To be fair, there was also likely a larger supply of Wii U's which contributed to that, but in general demand seems far higher overall, especially considering this is a March launch vs a November launch.
It's also kind of funny to me that there are people in this thread genuinely baffled that some people find value in the Switch as a product. I personally think it's the best gaming system I've ever owned, mostly due to the portability, but also due to a lot of QOL things like the excellent sleep function, the customizable joycons (both blue, matches my house
) the instant out-of-the-box multiplayer with the wife, the seamless transition to the TV, and probably the best feature for me is the split joycon scheme, which is by FAR the best control scheme I have ever used. It's incredibly comfortable and incredibly useful when say, on the elliptical.
The Switch is an excellent product if you care about literally any aspect of it beyond the processing capabilities. Even then it's impressive for its form factor.
I have a PC for those games. I'm not big into competitive online gaming so I haven't played Rocket League, but I loved Divinity: Original Sin. I'm really mainly talking about PS4/XB1 exclusives here, and I haven't really seen anything other than Bloodborne that I have a very strong desire to play.
But the issue is, probably a majority of these exclusives (which are typically AAA games) are built in the way I was saying, with graphics prioritized over gameplay. Which is just an instant turnoff to me. Of course not all of them are like this, but the fact that the industry (especially AAA) is going for ever increasing graphics budgets means we are getting fewer games from big companies, with a lesser focus on gameplay mechanics because a lot of developers have discovered that visuals are what generally sell games.