Yep, Anniversary is quite good remake, but didn't have the atmosphere of the original.[/quote]It's enjoyable, but it lacks any identity of its own. Really, I view the whole thing as a learning exercise for Crystal Dynamics that they shouldn't have made public. Revisiting the original obviously did wonders for them in terms of design as they then went on to make Underworld, but the levels were contracted, imposing caverns made stupidly humongous, and goddamn QTEs and cutscenes put in places where QTEs and cutscenes had no business being.
Worst part of it was the introduction of the enemies. In the original, you just stumble across them. You'd be all exploring, exploring, sure is lonely in here, exploring, exploring, man these old buildings are awe-inspiring, exploring, exploring, what's that noise, exploring, explor-HOLY SHIT WHAT THE FUCK IS THAT OH FUCK OH FUCK OH FUCK.
Anniversary just shoved everything in a cutscene for its introduction which completely removed the menace and fear element.
It was an ugly middle-point between the arcade pop-culture brilliance of Legend and the classic exploration of Underworld.
Also Toby Gard was brought on board for the writing and he was obviously trying to compensate for Maxim-era Lara by having her be a personality-lacking tsundre of a character.
Beat Anniversary on PC. Finish original Tomb Raider two times on Saturn, and two times on PSone...
Go back and play the original on PC for Unfinished Business.