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Gaming Claims That Are Hilarious in Retrospect

shidoshi said:
When the PS3 introduces lag between controller inputs and the visuals onscreen, that isn't 100% BC, no matter what model you own.

I must have a magical PS3 then or I'm not very sensible to this issue (first time I hear about it). Makes no difference to me, I can play my ps2 library without any problem, so yes, it´s 100% BC.
 
Acosta said:
I must have a magical PS3 then or I'm not very sensible to this issue (first time I hear about it). Makes no difference to me, I can play my ps2 library without any problem.

It's not really a big problem unless you play 2D fighting games (or any other game that requires zero lag). It's a pretty well documented issue within that community.
 
Tatsumaki Senpuukyaku! said:
It's not really a big problem unless you play 2D fighting games (or any other game that requires zero lag). It's a pretty well documented issue within that community.

No doubt, I know shidoshi wouldn't have said that if it wasn't true. I just say I can't notice it (and I "finished" KOF XI and Arcana Heart on it, so it's not like I can't play 2D fighters).

If my machine can run every ps2 game I put on it, it´s 100% BC for me and the statement about it was true at that moment.
 
255-01.jpg


"A new HALF-LIFE every three months? YES!"
 
TheGreatDave said:
In their 200th issue, Edge had a whole bunch of quotes from throughout the years. Great stuff.

"No matter how great Saturn is, or Playstation is, or Ultra 64 is, we will outsell them by an enormous amount with 32X" - Tom Kalinkse, Sega US chief.

To his credit, he hated the 32X and wanted to kill it in the womb. Sega of Japan forced him to shill for it.
 
dark10x said:
In fact, I'd say those trailers were actually partially responsible for the fantastic results those teams achieved in the end.

Definately . Target renders are generally taken care of by large CG studios; guys who generally have even more experience with motion graphics than the devs themselves.
I'm sure they put a lot of their own stuff and knowhow into those trailers which suggested Guerrilla (for example) how to achieve a similar overall visual impact, how the cockpit camera should shake in motorstom, how vehicles kick off dust and how everything combines to achieve that...dynamism ?

I just recently watched sonic unleashed intro, and i was surprised at how the guys responsible for it really nailed what a next gen sonic game should have looked like; i'm not referring to the level of detail, obviously, just the overall visual impact (motion, subtle graphical effects, the whole coreography). i'm sure with more time a more skilled dev than sonic team is these days would have aimed for similar results. i believe target renders are actually a very important part of the development process these days.


To keep things in topic:

I remember the first picture of Assassin's Creed which we were supposed to believe was an actual ingame character model (you know which one, that closeup of a guard wearing helmet and chainmail) back when it was still believed to be a ps3 exclusive with claims on how it would make any x360 game look last gen...and i'm too lazy to go looking for the thread when AC was unveiled as a Ps3 exclusive at E3 and it was later discovered the demo was actually running on the X360 :D
 
blindrocket said:
harddriverequired image.

Well to be fair only one game I know of actually requires a hard drive (that soccer management game in europe) so while it was a gaf a majority of the 360 audience will never know about it.
 
The whole "Half Life every 3 month" thing reminds me of how SiN Episodes were gonna be awsome and "Dynamicly adjust" the difficulty according to how one played the previous episodes. Only one episode was ever release then the rest of the series was quietly axed.
 
I love the PS3's seven controllers. I mean, 6 or 8 makes sense, but 7 is such an odd nmber, WTF? Or wait, it was seven right?
 
jimmbow said:
I love the PS3's seven controllers. I mean, 6 or 8 makes sense, but 7 is such an odd nmber, WTF? Or wait, it was seven right?

Yeah, have any game used all seven? It seems like a feature that wouldn't be used a lot: I mean besides party games you can use it for exactly zero genres.
 
mclem said:
You're quite right, but there's a reasonable question about whether there was an intent to mislead.

No I don't think so. They were just tech demos showcasing the "power" of the PS2.

Death Dealer said:
Does the real game look as good as the infamous E3 CGI ? Not quite, but it's not like it missed by a country mile. Killzone 2's graphics delivered.
Killzone 2 does look absolutely amazing. Arguably the best looking game this gen. But it's still a country mile away from the CGI.

The Xbox GPU was actually a bit more capable than a Geforce 3, same pixel/texture unit layout with twice as many vertex shaders. Geforce 3.5 ?
I remember reading about how Nvidia promised a Geforce 3 level card but delivered something that was measurably weaker.

dark10x said:
Honestly, with the Killzone 2 CGI, have you taken a recent look at it? Yes, it's true that neither the final game nor Crysis are quite as detailed, but I think both of those games look superior in their final forms. The KZ2 CGI has a plastic-y look to everything along with some bland lighting. The actual game is more impressive looking in motion, despite the fact that it obviously isn't as detailed.

I think both Killzone 2 and Motorstorm captured the type of action presented in those trailers very well. In fact, I'd say those trailers were actually partially responsible for the fantastic results those teams achieved in the end.

Yes I have recently seen the KZ2 CGI because some fools were touting that Crysis mode to be as good looking as the 2005 CGI. Which made :lol .

In Motorstorm's case it's even worse. The crispness found in the 2005 demo probably won't ever be achieved with the low tech Wii outselling the PS3 & 360 combined.
Blablurn said:
claiming that the first killzone 2 trailer was real-time didn't end well :(

maybe this one is fake but i remember reading somehwere that george lucas himself said that the ps2 will be able to achieve "episode one" graphics. but i'm not 100% sure about that.

Well remember Rogue Leader? It's fighter models were used for the Star Wars DVD menus because George Lucas was impressed with them. :lol

Shogmaster said:
It actually went from

600MHz "Pentium 3"
300MHz "XGPU"
150 million superduper polygons per second

to

733MHz Mobile P3 w reduced cache (from 512KB to 256KB - Pentiron?)
233MHz GeForce 4 (2 Vertex shaders, 4 Pixel shaders - close to Ti 4200)
~10+ million lit and textured triangles/sec

No I remember reading the original specs when the Xbox was announced.

It was a 700Mhz Pentium 3, a Geforce 3 and 300 million polygons.

The end product had a 733Mhz Celeron-like processor, a Gefore 3 lite and 150 million polygons.
 
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