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Gaming Claims That Are Hilarious in Retrospect

NubCakes09 said:
Gears of War 2 having stable multiplayer.

I've never understood this. Is the problem only for actual multiplayer matches like Execution, Annex, etc? Because I only play Horde and co-op and have never experienced the problems everyone talks about.
 
I remember an interview with a guy from Rare, who claimed that the N64 hardware is superiour to the Model 2 board.

Another developer claimed that Virtua Fighter 3 could easily be ported to the N64.
 
Who could forget this gem of a photo?

ps201_02.jpg
 
I think it was Peter Moore that made a comment about the Playstation 3 design when it was first revealed. He said something along the lines of: I'm a bit skeptical, it does not have enough vents. And we all gave him shit for it, but then pictures of the final revision turned up and the thing was covered in vents.
 
Peter Moore on 360 Failure:

"Y'know, Things Break"


Phil Harrison - Vibration/Sixaxis:

"Rumble is a Last Generation Feature"
 
Anything with PS2 actually having a decent online. All the Matrix stuff, AOL partnership, etc. Throw in Nintendo's Modem as well where the only game I can recall going online with it was PSO
 
I seem to recall a quote about Dreamcast pushing so many polygons they would render every single leaf of a tree.
 
Reallink said:
I seem to recall a quote about Dreamcast pushing so many polygons they would render every single leaf of a tree.
Those are fighting words 'round these parts.

You leave Dreamcast out of this thread.
 
Reallink said:
I seem to recall a quote about Dreamcast pushing so many polygons they would render every single leaf of a tree.

That was from an old issue of EGM that I have. I remember readingf that and thinking (because I didn't know how 3D modeling worked at the time), "Holy shit that'd be so time consuming for the modeler! That kind of game would take decades to complete!"

:lol
 
:lol I'm enjoying how this thread is supposed to be about videogame hyperbole and most of the posts are hearsay and fuzzy memories and misinterpreted comments and cutbacks=lies grudging. Good going, boys.

Chrange said:
The E3 where every TV showing a Sony demo had a big orange sticker on the front with 1080p/60fps on it. :lol

The games that were 1080p had a sticker. GT5, WarDevil did, a few others did, all running with 1080p demos. Games like Heavenly Sword did not. However, some TVs still had a separate label on them, the standard TV stick-em that listed the TV's capabilities, and on that was 1080p amongst other functions. There was confusion amongst some journos as to what was 1080p and what wasn't, but the kiosk assistants were usually clear on the info when asked and the games that were 1080p were so clear in their marking that I'm not sure how anybody could have mixed up the two - if a journalist were to have skipped the GT HD section at E3 2005 and got all of his 1080p info from the generic TV sticker, you probably should not be reading work from that journalist.

_leech_ said:
They never said every game on the PS3 would be rendered at 1080p, unless I completely missed it.

In their PS3 specs at E3 2005, PS3 listed 1080p; Sony's PR team later screwed up and said something to IGN about it being a game standard (not sure if anybody else reported that info, it wasn't part of the conference itself,) which was repealed/debunked later but not as part of the event coverage.
http://gear.ign.com/articles/614/614815p1.html

BrokenSymmetry said:
"Emotion Engine"

It's a codename. I don't remember Nintendo's DOLPHIN project jumping through hoops and splashing audiences (or battling any pinballs with the FLIPPER, for that matter.) I'll never really understand why fanboys cling to that as a lie, it's like pointing and laughing at a girl named Destiny.

Demigod Mac said:
I don't know why people attribute that "Toy Story graphics on PS2" claim to Sony. When did that rumor start?

Making any claim that brought up the hit Toy Story instantly painted a distinct picture, and so the comparison was thrown around. But there is quite a lot of confusion on this point. There wasn't a great frame of reference at the time about where this next step in 3D graphics would go -- developers had a clue of how much better things would be with breakthrough PC work and the onset of Dreamcast and there was a clear idea that the capacity of DVD and the rendering quality of DC and PS2 and later Xbox would allow for levels and characters boasting quality leaps orders of magnitude above what gamers were used to in even the top-shelf PS1 games. (Remember that PS2 was first unveiled in March of 1999, about five months after the release of Metal Gear Solid in America.) - technically, the results were not up to that standard; conceptually, the ability to have expressive videogame characters with lip-synched dialog rendered with eye-pleasing fidelity and inhabiting dynamic worlds of realistic proportions was exactly what these game designers were thinking in that Toy Story comparison. It didn't help that a lot of dots were connected in how PS2 was capable of some of the advanced modeling technology as utilized in Toy Story (which is true, but obviously not nearly at that performance level and of course not in realtime) and also in how George Lucas was remarking that the same basic computing power used to make Star Wars Episode I was now being released in a home game console (again true, probably... you also have more computing power in your cellphone than was used in the Apollo missions, good luck flying to the moon.)

Sony's specs were exaggerated and perhaps even hopped-up (an estimated 20 mil with effects, yet I'm pretty sure even top performers like Jak II came in under 20mil.) To be fair to Sony, though, the very show that they officially announced the specs and all the "Toy Story graphics" rumors started, Sony had screenshots and even video (not on its own site, but I'm sure GameSpot and IGN were there as well as other sites that are probably dead now) of realtime demos and working games, none of which were Toy Story quality but all of which were very much indicative of what we'd get out of that generation.

And since I've noticed I'm finding myself in SDF mode, I'll also be a little fair to Microsoft (who also bandied about the "Toy Story graphics") and remind us that although the Raven demo was initially done via a target render video, a realtime demo with an interactive camera was hosted two months later at E3. I'll also be a dick to Nintendo and say that Nintendo made a little bit of Toy Story comparisons with its Ultra 64 by bandying about that it had partnered with SGI, the company "behind" the technology of Jurassic Park and probably Toy Story... not that there was ever a claim of realtime performance at that level, but they did want to paint that picture (and there was a disturbing amount of SGI tech rendering mixed in with the Ultra 64 demo footage in those old videotapes they put in stores and at CES.

dose said:
Xbox realtime demo?
2hphieq.jpg

Nope. Target render. It was meant to artificially stun and hype up the system or the product, as all target renders are (whether they're made public or just made for publishers and venture caps,) but I don't believe Microsoft ever outwardly lied and said it was realtime. As mentioned, they showed off a realtime version six or eight weeks later. It was way off in quality (and framerate), but even so, it's not like they kept up the lie like some accuse them of doing.

raven_3.jpg


Evilink said:
4D? Is that one his? I thought that was hilarious.

Now, 4D is pretty hilarious.

psnet_screen010.jpg


You could almost try to make sense of it as it being that a networked, HDD-equipped PS3 is capable of evolving over a linear timeline, but your brain would kill itself if you actually tasked it with thinking about such preposterous Sony bombast.

Slacker said:
I remember back in the old 3dfx vs Nvidia days (I worked for 3dfx at the time), Nvidia floated out the Pixar comparison... Someone from Pixar took it to 'em:

These guys just have no idea what goes into `Pixar-level animation.' (That's not
quite fair, their engineers do, they come and visit all the time. But their
managers and marketing monkeys haven't a clue, or possibly just think that you
don't.)...

Story here: http://siliconinvestor.advfn.com/readmsg.aspx?msgid=13781290

Oh how we laughed at 3dfx. And then we went bankrupt. :(


Best post of the thread.
 
OpinionatedCyborg said:
"Gamers' attention spans at reading threads in their entirety will rival their attention spans at playing Final Fantasy." - Lee Saito

You are hilarious!

While the statement from my quote was already referenced several times in this thread, nobody had quoted it properly. Moreover, nobody else bothered to reference where or when the statement was made. Reading the quote itself might naturally lead people to think that Kutaragi was talking about the PS3. I decided to give the quote a little context in order to show that he was actually talking about the PS2. Knowing that the statement was actually made about the PS2 makes things even funnier, in my opinion, as everyone already knows that Kutaragi made a ton of crazy comments regarding the PS3.
 
CamHostage said:
:lol I'm enjoying how this thread is supposed to be about videogame hyperbole and most of the posts are hearsay and fuzzy memories and misinterpreted comments and cutbacks=lies grudging. Good going, boys.
Welcome to GAF.
 
Gouty said:
I remember there being some pretty preposterous shit being said about the tech powering Messiah, back when it was being developed for the PS1. I have no idea how wide spread the fud was or if it was just something that EGM cooked up. Anyone remember any of this?

It was being developed for the PC. It wasn't in EGM, it was in NextGen. Dave Perry (I think that was his name) said that the engine could scale with the hardware, and said that in 5 years, it would still be the best looking game on the market.

In its defense it was a cool looking game that had cool ideas. Unfortunately it played like shit

The Shiny calling card! Oni was the same way. Wild 9's reach so far exceeded its grasp, that I think 5% of the original design doc made it into the game. We won't even talk about the Matrix.
 
I saw some stuff about PS2 online. Here is a CNN archive article about that stuff.

Initially, the company will offer games and accessories for the company's PlayStation 2 next-generation games console, which will go on sale in Japan on March 4. Goods ordered through the service will be delivered offline.

In the future, SCEI plans to make PlayStation.com Japan a central part of its plans to deliver digital content via high-speed lines to PlayStation 2 owners. More than just a games console, the PlayStation 2 will offer support for DVD Video, be able to function as a set-top box Internet access device and also feature a PC-Card interface through which it can be connected to broadband networks.

It is through these broadband networks that SCEI plans to deliver games, audio and video content from 2001. For some customers, the connection will come through a digital cable TV network although, because such systems are not widespread in Japan, Sony is also building its own wireless network to support the system.
 
Cannot believe it took more than 200 posts to get to the Robotech Crystal Dreams picture.

Does anyone remember an issue of Gamefan where there was a blurb about X-Men vs. Street Fighter coming to N64, and it went like "It's also coming to Saturn, but will it look as good? I THINK NOT"?
 
I would say Jett talking about Uncharted 2 MP:

Jett said:
ugh
as long as it's like a small, seperate b-team working on the multiplayer shit and it has ZERO impact on the development of the proper game, i have no issues with it. I demand confirmation of this

Jett said:
Multiplayer looks really awesome, about as good as what we've seen of SP! Can't wait to see the footage. Haters need to sit down and STFU.

And yes : BUUUURN!:lol
 
Zhuk said:
:lol :lol I really love how she belittles and attempts to completely discredit the opinion of the people who didn't agree with her, yet she was so so wrong.

Classic GAF at its best

Thats a very common skeptic approach.

Someone says something that directly opposes your way of thinking, but instead of taking their view head on they will belittle the person and count that as debunking.

that stuff would never fly on my primary school debating team.
 
MomoPufflet said:
Cannot believe it took more than 200 posts to get to the Robotech Crystal Dreams picture.

Does anyone remember an issue of Gamefan where there was a blurb about X-Men vs. Street Fighter coming to N64, and it went like "It's also coming to Saturn, but will it look as good? I THINK NOT"?

The thing to keep in mind is that each issue basically had little "previews + news bits" sections for the different consoles, and each of those sections was often handled by somebody who was pretty much a fanboy for the console. So, when you read something like that, it's more than likely because the person writing it was an unashamed Nintendo person.
 
OldJadedGamer said:
Who could forget this gem of a photo?

ps201_02.jpg
Kaz really likes to shoot for the moon, doesn't he?


BTW . . . Netscape, AOL, and Playstation. None of those are really hot stuff these days, eh? :lol


BTW, I was surprised how long it took before that Madden render appeared in this thread.
 
Glix said:
It was being developed for the PC. It wasn't in EGM, it was in NextGen. Dave Perry (I think that was his name) said that the engine could scale with the hardware, and said that in 5 years, it would still be the best looking game on the market.

In its defense it was a cool looking game that had cool ideas. Unfortunately it played like shit

The Shiny calling card! Oni was the same way. Wild 9's reach so far exceeded its grasp, that I think 5% of the original design doc made it into the game. We won't even talk about the Matrix.
Oni is a Bungie game. Double-spin kick!
 
As much as people love to hate on Oblivion, I still can't get over how great it looked as a launch title, btw sorry for breaking topic...
 
Kapsama said:
3. Microsofts Xbox 1 spec sheet which went from
- Pentium 3 CPU
- Geforce 3 GPU
- 300 Million Polygons

to

- Celeron CPU
- Geforce 2.5 GPU
- 150 Million Polygons

It actually went from

600MHz "Pentium 3"
300MHz "XGPU"
150 million superduper polygons per second

to

733MHz Mobile P3 w reduced cache (from 512KB to 256KB - Pentiron?)
233MHz GeForce 4 (2 Vertex shaders, 4 Pixel shaders - close to Ti 4200)
~10+ million lit and textured triangles/sec
 
leroy hacker said:

If that's where that whole 'toy story' thing started, then you can attribute that to Steven Levy, the editor at Newsweek, not Sony. I'm sure Sony was glad of the hype, but you can't attribute that to them.

The only direct claim from a gaming company to 'toy story' graphics was a different platform holder wrt a different system..though that claim didn't catch on or become nearly as infamous as the supposed Sony claim.

Also, to the poster that cites the FFVIII PS2 demo vs what we actually got in FFX & FXII, I think you need to go back and rewatch that demo, or look up direct screens from it. It was certainly not a faithful reproduction of the original game's CG, nor is it anything that would make the latter FF games on PS2 envious (resolution asides, perhaps).
 
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