:lol I'm enjoying how this thread is supposed to be about videogame hyperbole and most of the posts are hearsay and fuzzy memories and misinterpreted comments and cutbacks=lies grudging. Good going, boys.
Chrange said:
The E3 where every TV showing a Sony demo had a big orange sticker on the front with 1080p/60fps on it. :lol
The games that were 1080p had a sticker. GT5, WarDevil did, a few others did, all running with 1080p demos. Games like Heavenly Sword did not. However, some TVs still had a separate label on them, the standard TV stick-em that listed the TV's capabilities, and on that was 1080p amongst other functions. There was confusion amongst some journos as to what was 1080p and what wasn't, but the kiosk assistants were usually clear on the info when asked and the games that were 1080p were so clear in their marking that I'm not sure how anybody could have mixed up the two - if a journalist were to have skipped the GT HD section at E3 2005 and got all of his 1080p info from the generic TV sticker, you probably should not be reading work from that journalist.
_leech_ said:
They never said every game on the PS3 would be rendered at 1080p, unless I completely missed it.
In their PS3 specs at E3 2005, PS3 listed 1080p; Sony's PR team later screwed up and said something to IGN about it being a game standard (not sure if anybody else reported that info, it wasn't part of the conference itself,) which was repealed/debunked later but not as part of the event coverage.
http://gear.ign.com/articles/614/614815p1.html
BrokenSymmetry said:
It's a codename. I don't remember Nintendo's DOLPHIN project jumping through hoops and splashing audiences (or battling any pinballs with the FLIPPER, for that matter.) I'll never really understand why fanboys cling to that as a lie, it's like pointing and laughing at a girl named Destiny.
Demigod Mac said:
I don't know why people attribute that "Toy Story graphics on PS2" claim to Sony. When did that rumor start?
Making any claim that brought up the hit Toy Story instantly painted a distinct picture, and so the comparison was thrown around. But there is quite a lot of confusion on this point. There wasn't a great frame of reference at the time about where this next step in 3D graphics would go -- developers had a clue of how much better things would be with breakthrough PC work and the onset of Dreamcast and there was a clear idea that the capacity of DVD and the rendering quality of DC and PS2 and later Xbox would allow for levels and characters boasting quality leaps orders of magnitude above what gamers were used to in even the top-shelf PS1 games. (Remember that PS2 was first unveiled in March of 1999, about five months after the release of Metal Gear Solid in America.) - technically, the results were not up to that standard; conceptually, the ability to have expressive videogame characters with lip-synched dialog rendered with eye-pleasing fidelity and inhabiting dynamic worlds of realistic proportions was exactly what these game designers were thinking in that Toy Story comparison. It didn't help that a lot of dots were connected in how PS2 was capable of some of the advanced modeling technology as utilized in Toy Story (which is true, but obviously not nearly at that performance level and of course not in realtime) and also in how George Lucas was remarking that the same basic computing power used to make Star Wars Episode I was now being released in a home game console (again true, probably... you also have more computing power in your cellphone than was used in the Apollo missions, good luck flying to the moon.)
Sony's specs were exaggerated and perhaps even hopped-up (an estimated 20 mil with effects, yet I'm pretty sure even top performers like Jak II came in under 20mil.) To be fair to Sony, though, the very show that they officially announced the specs and all the "Toy Story graphics" rumors started, Sony had screenshots and even video (not on its own site, but I'm sure GameSpot and IGN were there as well as other sites that are probably dead now) of realtime demos and working games, none of which were Toy Story quality but all of which were very much indicative of what we'd get out of that generation.
And since I've noticed I'm finding myself in SDF mode, I'll also be a little fair to Microsoft (who also bandied about the "Toy Story graphics") and remind us that although the Raven demo was initially done via a target render video, a realtime demo with an interactive camera was hosted two months later at E3. I'll also be a dick to Nintendo and say that Nintendo made a little bit of Toy Story comparisons with its Ultra 64 by bandying about that it had partnered with SGI, the company "behind" the technology of Jurassic Park and probably Toy Story... not that there was ever a claim of realtime performance at that level, but they did want to paint that picture (and there was a disturbing amount of SGI tech rendering mixed in with the Ultra 64 demo footage in those old videotapes they put in stores and at CES.
dose said:
Nope. Target render. It was meant to artificially stun and hype up the system or the product, as all target renders are (whether they're made public or just made for publishers and venture caps,) but I don't believe Microsoft ever outwardly lied and said it was realtime. As mentioned, they showed off a realtime version six or eight weeks later. It was way off in quality (and framerate), but even so, it's not like they kept up the lie like some accuse them of doing.
Evilink said:
4D? Is that one his? I thought that was hilarious.
Now, 4D is pretty hilarious.
You could almost try to make sense of it as it being that a networked, HDD-equipped PS3 is capable of evolving over a linear timeline, but your brain would kill itself if you actually tasked it with thinking about such preposterous Sony bombast.
Slacker said:
I remember back in the old 3dfx vs Nvidia days (I worked for 3dfx at the time), Nvidia floated out the Pixar comparison... Someone from Pixar took it to 'em:
These guys just have no idea what goes into `Pixar-level animation.' (That's not
quite fair, their engineers do, they come and visit all the time. But their
managers and marketing monkeys haven't a clue, or possibly just think that you
don't.)...
Story here: http://siliconinvestor.advfn.com/readmsg.aspx?msgid=13781290
Oh how we laughed at 3dfx. And then we went bankrupt.
Best post of the thread.