A Black Falcon
Member
(Bah, didn't mean to submit this yet, it's not quite done... oh well, too late now)
As an aside before I begin, in fact the first Gauntlet game with some of the hallmarks of Gauntlet Legends -- saving your character, character levels, a quest with an ending, themed areas to play through with bosses at the end of each area, a home base area with a shop in it and access to the five worlds (which you can do the first four of in any order) -- actually debuted in Gauntlet IV for the Genesis. It's a very good game that I would say was a transitional title between the classic style of Gauntlets I and II and the style of Legends and Dark Legacy. It also, sadly, has its saving done by 30-plus-character passwords... oh well, it is great anyway.
Note -- NES Gauntlet I also has saving and an ending, but because the game doesn't have most any of the features listed above, the password only saves equipment and the game level you are at (there are no character levels), and only at five or six points in the game. It should be mentioned, but it is quite different from the full RPG mode of Gauntlet IV's Story mode. No bosses, the areas aren't themed, just broken up into worlds, no hub area, shops, experience system or levelling up, no game time clock (that is saved), etc. But still, it is saving, so it should be mentioned. But now on to the main topic, Gauntlet Legends and Dark Legacy.
Gauntlet: Legends, by Midway, was a great, great game, and it's surprising that the Gauntlet series hasn't really had a good thread here before, I believe. These two games are my favorites ever of their type; I've beaten Legends twice (on N64) and Dark Legacy once (on Gamecube), and have played it a lot more than that, in arcades (Legends only) as well as consoles, and I think that they're fantastic. These games seem to be love-or-hate games with not too much ground in between; I have always loved them, but critics, like GameSpot's reviewers for instance, trashed them all. But just because a game is relatively simple does not mean it can't be great!
Essentially, Gauntlet Legends and Dark Legacy (and Gauntlet IV) are simple action-RPGs. The core concept is, as in all Gauntlet games, defeating enemies that are infinitely spawned from monster generators by destroying those generators, and then going and finding the exit to the level. You hack and slash your way through dungeons and fields and castles and forests and more with your character or with other players in a party of heroes, choosing one of a variety of character types that each have their own strengths and weaknesses. You level up as you gain experience, and at each new level multiple of 10 (10, 20, 30, etc) you get a new title. You also get other bonuses as you level up, such as a permanent familiar and, finally, at level 99, a permanent anti-death halo (awesome item!). All characters have basic projectile and melee attacks, with bonuses, generally, for using more melee; strength determines your skill here of course. They also can use magic potions for an area-of-effect attack that varies in strength depending on your characters' magic skill, and have Turbo Attacks, charged shots that do extra damage and have larger areas of effect, and cool visuals too.
These games are spectacular multiplayer games designed for 4-player co-op play above all else. I have always also liked playing them in single player as well, but there's nothing quite like four player Legends or Dark Legacy. Hack, slash, hack some more, shoot at walls to find secret areas, collect gold and keys and potions, hit switches and figure out the sometimes clever puzzles, find even more secret areas... the level designs in Gauntlet Legends and Dark Legacy are fantastic and are some of of the best things about the games. I really, really love the levels, and find going through them endlessly fun. It's great that they aren't just straight linear paths, but are often branching levels with lots of secret areas and things to find, and I really like that they do actually make you search around some to find those switches; the game would be much more boring if the level designs were plain and straightforward, for sure. The designers did a great job in making the levels interesting and fun to explore.
The characters and design are generally great as well. The characters are all interesting and each of the base classes has four completely different designs based on which color you choose. Hidden characters often only change in color, but still, there are a lot of options here. You can build characters up to a maximum level of 99, and I find it hard to resist the desire to want to max out a character's level; you haven't really finished until you're level 99! The enemies are as varied and interesting as the characters, and the bosses are gigantic and hard. Indeed, boss levels (excepting Dark Legacy's oddly easy final boss battle) are often the hardest levels in the game, even though all you do in them is fight a boss and don't have to deal with a stage as well (except for the Skorne fights, which is part of why they are so tough). Thankfully, you can skip the boss levels for a while in all console ports of the games and play them later when you are better prepared. But from the generator-spawned enemies large and small to the single (preset and non-spawned) enemy types including archers, bomb-throwers, and suicide bombers, the enemies are varied, well designed, and fun to fight. There are also different enemy types in each realm. This helps keep up the game's variety, you're frequently fighting new foes.
Gauntlet: Dark Legacy is essentially just an enhanced, larger version of Legends. It has many new levels as well as the old ones, new characters as well as the old, more of the same great gameplay, slightly improved graphics, and more. As a result, the original game serves less purpose now; excepting only a couple of solitary levels, you can play all the rest of Legends' content in Dark Legacy. Most home ports of the game are of one version or the other. The exception to this is Dreamcast "Gauntlet Legends", which is mostly Legends, but has an odd mixture of elements from both titles in it, which gives it an odd feel. It's also missing several features that all other home ports have, such as fully renameable characters. It's an interesting game, but as a result of how it feels like half of the game is missing (having only four of Dark Legacy's eight main realms despite having some of its new characters and a couple of its levels, etc), it probably isn't the version to get unless you have no other choices, or if you want a stiffer challenge than many other versions, for reasons described below. Its oddity was what inspired this thread, though; I was playing it and thinking that it was a strange conglomerate, and had to go back and think about/look up the differences between all of the versions as a result... The Gamecube and Xbox versions of Dark Legacy are the best versions of the game, for sure, however, and are the most highly recommended, particularly the Xbox version because the GC one has more bugs in most versions. If you do want to play classic Gauntlet Legends, however, thanks to the exceptional inventory system, it is by far the best on the Nintendo 64. If you want to play Gauntlet Legends or Dark Legacy, ideally do it on the Xbox, Gamecube, and/or Nintendo 64.
(I might add more to this post in the future, including more on the gameplay and levels (about the gameplay that is, not just the listing of the next post. But this is pretty good now, I think...)
Gauntlet Series Game List
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----
Gauntlet (Arcade, Atari 2600, Apple II, BBC Micro, Amstrad CPC, Commodore 64, Sega Master System, Game Boy Advance, Midway Arcade Treasures 1 (GC/Xbox/PS2/PC), Midway Arcade Treasures: Extended Play (PSP), X360 Live Arcade (digital download), cellphones), Midway Arcade Origins (PS3, X360), Arcade's Greatest Hits: The Atari Collection 2 (PS1), Midway's Greatest Arcade Hits Volume 2 (DC), Midway Arcade app addon (iOS)
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Gauntlet (NES - it's quite different from the arcade game)
--
Gauntlet II (Arcade, NES, Commodore 64, Atari ST, Game Boy, Midway Arcade Treasures 2 (GC/Xbox/PS2), Midway Arcade Treasures: Deluxe Edition (PC), PS3 PlayStation Network (digital download)), Midway Arcade Origins (PS3, X360), Midway Arcade app addon (iOS)
--
Gauntlet: The Deeper Dungeons (Commodore 64) (third party game)
--
Gauntlet III (Commodore 64, Atari ST, Amstrad CPC) (third party game)
--
Gauntlet: The Third Encounter (Lynx) (third party game, originally not a Gauntlet game)
--
Gauntlet IV (Genesis)
--
Gauntlet Legends (Arcade, N64, PSX, DC) - though each version is very different (see below)
--
Gauntlet: Dark Legacy (Arcade, PS2, GC, Xbox)
--
Gauntlet: Dark Legacy (GBA -- it's completely different from the other versions
--
Gauntlet: Seven Sorrows (PS2, Xbox; generic and no good)
--
Gauntlet (DS) -- Upcoming [2012 EDIT: later cancelled, tragically]
--
2015 EDIT: Note: Errors in a couple of release listings in the section above were corrected by Leo A from Digital Press.
And now to the point, a description of the games and their differences.
Gauntlet Legends/Dark Legacy Version Comparison (Some of the differences are pretty interesting, I think!)
2012 EDIT: Originally (in '08) I thought that N64 Legends was a port of the arcade game, for whatever reason. This has at long last been corrected, along with some resulting errors.
For a complete table comparing all levels in each version, go here: http://www.neogaf.com/forum/showpost.php?p=42879144&postcount=24
--
Levels
--
Gauntlet Legends (Arcade) - 19 standard levels, 6 bosses/boss levels
--
Mountain (6 levels): Valley, Peak, Cliff, Cave, Cavern, Dragon (Boss)
Castle (5 levels): Courtyard, Dungeon, Armory, Treasury, Chimera (Boss)
Forest Realm (5 levels): Swamps, Roots, Tree, Branches, Spider Queen (Boss
Desert Land (5 levels): Ruins, Temple, Pyramid, Tombs, Genie (Boss)
Skorne's Cathedral: Skorne's Cathedral, Skorne (Boss)
Underworld: Underworld, True Skorne (Final Boss)
--
Gauntlet Legends (N64/PSX) -- 22 (N64) or 26 (PSX) standard levels, 6 bosses/boss levels
--
Mountain (6 levels): Valley, Peak, Cliff, Cave, Cavern, Dragon (Boss)
Castle (5 levels): Courtyard, Dungeon, Armory, Treasury, Chimera (Boss)
Town (5 levels): Fields, Cemetary, Spire, Airship, Plague (Boss)
Frozen Plains (5 levels): Docks, Camp, Mine, Fissure, Yeti (Boss)
Skorne's Cathedral (1 level with boss at the end, no separate access or saving before boss): Skorne's Cathedral, Skorne (Boss)
Battlefield (3 levels): Trenches, Towers, Fortress
Underworld (1 level with boss at the end, no separate access or saving before boss): Underworld, True Skorne (Final Boss)
(PSX version has 4 additional hidden levels at the end: Mountain: Summit, Castle: Barracks, Desert: Tombs, Forest: Village. The latter two are from the Legends arcade game, but the first two were new. Castle Barracks was later included in the console Dark Legacy ports, but Mountain Summit is PS1 exclusive.)
Gauntlet: Dark Legacy (Arcade) -- 33 standard levels, 11 bosses/boss levels (note that two (sort of three) Gauntlet Legends (console versions) levels, Town: Airship, Mountain: Summit, and sort of Town/Province: Poison(ed) Fields, are not in any version of Dark Legacy. Poison Fields is "sort of" because the setting returns, but the level design in DL is almost entirely new. All other Gauntlet Legends (console and arcade) levels are in it, despite the Town realm being broken up between two new areas. Thus 8 standard levels are new in this version, plus 3 bosses.)
--
Mountain Kingdom (ex-Mountain) (6 levels): Valley, Peak, Cliff, Cave, Cavern, Dragon (Boss)
Sky World (4 levels): Spire, Docks, Shipyard, Plague Fiend (Boss)
Castle Stronghold (ex-Castle) (5 levels): Courtyard, Dungeon, Armory, Treasury, Chimera (Boss)
Forest Realm (5 levels): Swamps, Roots, Tree, Branches, Spider Queen (Boss)
Forsaken Province (5 levels): Fields (very different from the old "Fields" level), Town, Cemetary, Mausoleum, Lich (Boss)
Ice Kingdom (ex-Frozen Plains) (5 levels): Docks, Camp, Mine, Fissure, Yeti (Boss)
Dream World (4 levels) : Carnival, House, Illusion, Wraith (Boss)
Desert Land (5 levels): Ruins, Temple, Pyramid, Tombs, Genie (Boss)
Desecrated Temple (ex-Skorne's Cathedral) (1 level with boss at the end, no separate access or saving before boss): Desecrated Temple, Skorne (Boss)
Underworld (1 level with boss at the end, no separate access or saving before boss): Underworld, True Skorne (Boss)
Battlefield (4 levels): Trenches, Towers, Fortress, Garm (Final Boss)
Gauntlet Legends (Dreamcast) -- 23 standard levels, 6 bosses/boss levels (all levels are Dark Legacy level maps. Note how Fields was added to the Castle for some reason, too. The Forest and Desert worlds were reversed in play order versus the original arcade game. There's one semi-exclusive level, the hidden Castle: Mausoleum stage. It's a reversed version of the Dark Legacy Mausoleum level.)
--
Mountain Kingdom (6 levels): Valley, Peak, Cliff, Cave, Cavern, Dragon (Boss)
Castle Stronghold (7 levels): Fields (DL ver), Courtyard, Armory, Treasury, Mausoleum [Reverse] (Hidden Level), Dungeon, Chimera (Boss)
Desert Land (5 levels): Ruins, Temple, Pyramid, Tombs, Genie (Boss)
Forest Realm (5 levels): Swamps, Roots, Tree, Branches, Spider Queen (Boss)
Desecrated Temple (1 level with boss at the end, no separate access or saving before boss): Desecrated Temple, Skorne (Boss)
Battlefield (3 levels): Trenches, Towers, Fortress
Underworld (1 level with boss at the end, no separate access or saving before boss): Underworld, True Skorne (Final Boss)
Gauntlet: Dark Legacy (PS2/GC/Xbox) -- 37 standard levels, 11 bosses/boss levels (As with Legends, the home versions of Dark Legacy added levels and moved others around. There are three new levels plus one previously only seen in PS1 Legends, Castle: Barracks. The new stages are Sky: Mothership, Dream: Illusion, and Dream: Nightmare. Level order was shifted around again: the Forsaken Province was moved from being the 5th realm to the first. A couple of realms had slight name changes as well.)
--
Forsaken Province: Fields (very different from the old "Fields" level), Town, Cemetery, Mausoleum, Lich (Boss)
Mountain Kingdom (6 levels): Valley, Peak, Cliff, Cave, Cavern, Dragon (Boss)
Castle Stronghold (6 levels): Courtyard, Dungeon, Barracks, Armory, Treasury, Chimera (Boss)
Sky Dominion (5 levels): Spire, Docks, Shipyard, Mothership, Plague Fiend (Boss)
Forest Realm (5 levels): Swamps, Roots, Tree, Branches, Spider Queen (Boss)
Desert Land (5 levels): Ruins, Temple, Pyramid, Tombs, Genie (Boss)
Ice Domain (ex-Frozen Plains) (5 levels): Docks, Camp, Mine, Fissure, Yeti (Boss)
Dream World (6 levels) : Carnival, Grounds, House, Nightmare, Illusion, Wraith (Boss)
Desecrated Temple (1 level with boss at the end, no separate access or saving before boss): Desecrated Temple, Skorne (Boss)
Underworld (1 level with boss at the end, no separate access or saving before boss): Underworld, True Skorne (Boss)
Battlefield (4 levels): Trenches, Towers, Fortress, Garm (Final Boss)
Gauntlet: Dark Legacy (GBA) -- See explanation below for more on this version.
As an aside before I begin, in fact the first Gauntlet game with some of the hallmarks of Gauntlet Legends -- saving your character, character levels, a quest with an ending, themed areas to play through with bosses at the end of each area, a home base area with a shop in it and access to the five worlds (which you can do the first four of in any order) -- actually debuted in Gauntlet IV for the Genesis. It's a very good game that I would say was a transitional title between the classic style of Gauntlets I and II and the style of Legends and Dark Legacy. It also, sadly, has its saving done by 30-plus-character passwords... oh well, it is great anyway.
Note -- NES Gauntlet I also has saving and an ending, but because the game doesn't have most any of the features listed above, the password only saves equipment and the game level you are at (there are no character levels), and only at five or six points in the game. It should be mentioned, but it is quite different from the full RPG mode of Gauntlet IV's Story mode. No bosses, the areas aren't themed, just broken up into worlds, no hub area, shops, experience system or levelling up, no game time clock (that is saved), etc. But still, it is saving, so it should be mentioned. But now on to the main topic, Gauntlet Legends and Dark Legacy.
Gauntlet: Legends, by Midway, was a great, great game, and it's surprising that the Gauntlet series hasn't really had a good thread here before, I believe. These two games are my favorites ever of their type; I've beaten Legends twice (on N64) and Dark Legacy once (on Gamecube), and have played it a lot more than that, in arcades (Legends only) as well as consoles, and I think that they're fantastic. These games seem to be love-or-hate games with not too much ground in between; I have always loved them, but critics, like GameSpot's reviewers for instance, trashed them all. But just because a game is relatively simple does not mean it can't be great!
Essentially, Gauntlet Legends and Dark Legacy (and Gauntlet IV) are simple action-RPGs. The core concept is, as in all Gauntlet games, defeating enemies that are infinitely spawned from monster generators by destroying those generators, and then going and finding the exit to the level. You hack and slash your way through dungeons and fields and castles and forests and more with your character or with other players in a party of heroes, choosing one of a variety of character types that each have their own strengths and weaknesses. You level up as you gain experience, and at each new level multiple of 10 (10, 20, 30, etc) you get a new title. You also get other bonuses as you level up, such as a permanent familiar and, finally, at level 99, a permanent anti-death halo (awesome item!). All characters have basic projectile and melee attacks, with bonuses, generally, for using more melee; strength determines your skill here of course. They also can use magic potions for an area-of-effect attack that varies in strength depending on your characters' magic skill, and have Turbo Attacks, charged shots that do extra damage and have larger areas of effect, and cool visuals too.
These games are spectacular multiplayer games designed for 4-player co-op play above all else. I have always also liked playing them in single player as well, but there's nothing quite like four player Legends or Dark Legacy. Hack, slash, hack some more, shoot at walls to find secret areas, collect gold and keys and potions, hit switches and figure out the sometimes clever puzzles, find even more secret areas... the level designs in Gauntlet Legends and Dark Legacy are fantastic and are some of of the best things about the games. I really, really love the levels, and find going through them endlessly fun. It's great that they aren't just straight linear paths, but are often branching levels with lots of secret areas and things to find, and I really like that they do actually make you search around some to find those switches; the game would be much more boring if the level designs were plain and straightforward, for sure. The designers did a great job in making the levels interesting and fun to explore.
The characters and design are generally great as well. The characters are all interesting and each of the base classes has four completely different designs based on which color you choose. Hidden characters often only change in color, but still, there are a lot of options here. You can build characters up to a maximum level of 99, and I find it hard to resist the desire to want to max out a character's level; you haven't really finished until you're level 99! The enemies are as varied and interesting as the characters, and the bosses are gigantic and hard. Indeed, boss levels (excepting Dark Legacy's oddly easy final boss battle) are often the hardest levels in the game, even though all you do in them is fight a boss and don't have to deal with a stage as well (except for the Skorne fights, which is part of why they are so tough). Thankfully, you can skip the boss levels for a while in all console ports of the games and play them later when you are better prepared. But from the generator-spawned enemies large and small to the single (preset and non-spawned) enemy types including archers, bomb-throwers, and suicide bombers, the enemies are varied, well designed, and fun to fight. There are also different enemy types in each realm. This helps keep up the game's variety, you're frequently fighting new foes.
Gauntlet: Dark Legacy is essentially just an enhanced, larger version of Legends. It has many new levels as well as the old ones, new characters as well as the old, more of the same great gameplay, slightly improved graphics, and more. As a result, the original game serves less purpose now; excepting only a couple of solitary levels, you can play all the rest of Legends' content in Dark Legacy. Most home ports of the game are of one version or the other. The exception to this is Dreamcast "Gauntlet Legends", which is mostly Legends, but has an odd mixture of elements from both titles in it, which gives it an odd feel. It's also missing several features that all other home ports have, such as fully renameable characters. It's an interesting game, but as a result of how it feels like half of the game is missing (having only four of Dark Legacy's eight main realms despite having some of its new characters and a couple of its levels, etc), it probably isn't the version to get unless you have no other choices, or if you want a stiffer challenge than many other versions, for reasons described below. Its oddity was what inspired this thread, though; I was playing it and thinking that it was a strange conglomerate, and had to go back and think about/look up the differences between all of the versions as a result... The Gamecube and Xbox versions of Dark Legacy are the best versions of the game, for sure, however, and are the most highly recommended, particularly the Xbox version because the GC one has more bugs in most versions. If you do want to play classic Gauntlet Legends, however, thanks to the exceptional inventory system, it is by far the best on the Nintendo 64. If you want to play Gauntlet Legends or Dark Legacy, ideally do it on the Xbox, Gamecube, and/or Nintendo 64.
(I might add more to this post in the future, including more on the gameplay and levels (about the gameplay that is, not just the listing of the next post. But this is pretty good now, I think...)
Gauntlet Series Game List
--
----
Gauntlet (Arcade, Atari 2600, Apple II, BBC Micro, Amstrad CPC, Commodore 64, Sega Master System, Game Boy Advance, Midway Arcade Treasures 1 (GC/Xbox/PS2/PC), Midway Arcade Treasures: Extended Play (PSP), X360 Live Arcade (digital download), cellphones), Midway Arcade Origins (PS3, X360), Arcade's Greatest Hits: The Atari Collection 2 (PS1), Midway's Greatest Arcade Hits Volume 2 (DC), Midway Arcade app addon (iOS)
--
Gauntlet (NES - it's quite different from the arcade game)
--
Gauntlet II (Arcade, NES, Commodore 64, Atari ST, Game Boy, Midway Arcade Treasures 2 (GC/Xbox/PS2), Midway Arcade Treasures: Deluxe Edition (PC), PS3 PlayStation Network (digital download)), Midway Arcade Origins (PS3, X360), Midway Arcade app addon (iOS)
--
Gauntlet: The Deeper Dungeons (Commodore 64) (third party game)
--
Gauntlet III (Commodore 64, Atari ST, Amstrad CPC) (third party game)
--
Gauntlet: The Third Encounter (Lynx) (third party game, originally not a Gauntlet game)
--
Gauntlet IV (Genesis)
--
Gauntlet Legends (Arcade, N64, PSX, DC) - though each version is very different (see below)
--
Gauntlet: Dark Legacy (Arcade, PS2, GC, Xbox)
--
Gauntlet: Dark Legacy (GBA -- it's completely different from the other versions
--
Gauntlet: Seven Sorrows (PS2, Xbox; generic and no good)
--
Gauntlet (DS) -- Upcoming [2012 EDIT: later cancelled, tragically]
--
2015 EDIT: Note: Errors in a couple of release listings in the section above were corrected by Leo A from Digital Press.
And now to the point, a description of the games and their differences.
Gauntlet Legends/Dark Legacy Version Comparison (Some of the differences are pretty interesting, I think!)
2012 EDIT: Originally (in '08) I thought that N64 Legends was a port of the arcade game, for whatever reason. This has at long last been corrected, along with some resulting errors.
For a complete table comparing all levels in each version, go here: http://www.neogaf.com/forum/showpost.php?p=42879144&postcount=24
--
Levels
--
Gauntlet Legends (Arcade) - 19 standard levels, 6 bosses/boss levels
--
Mountain (6 levels): Valley, Peak, Cliff, Cave, Cavern, Dragon (Boss)
Castle (5 levels): Courtyard, Dungeon, Armory, Treasury, Chimera (Boss)
Forest Realm (5 levels): Swamps, Roots, Tree, Branches, Spider Queen (Boss
Desert Land (5 levels): Ruins, Temple, Pyramid, Tombs, Genie (Boss)
Skorne's Cathedral: Skorne's Cathedral, Skorne (Boss)
Underworld: Underworld, True Skorne (Final Boss)
--
Gauntlet Legends (N64/PSX) -- 22 (N64) or 26 (PSX) standard levels, 6 bosses/boss levels
--
Mountain (6 levels): Valley, Peak, Cliff, Cave, Cavern, Dragon (Boss)
Castle (5 levels): Courtyard, Dungeon, Armory, Treasury, Chimera (Boss)
Town (5 levels): Fields, Cemetary, Spire, Airship, Plague (Boss)
Frozen Plains (5 levels): Docks, Camp, Mine, Fissure, Yeti (Boss)
Skorne's Cathedral (1 level with boss at the end, no separate access or saving before boss): Skorne's Cathedral, Skorne (Boss)
Battlefield (3 levels): Trenches, Towers, Fortress
Underworld (1 level with boss at the end, no separate access or saving before boss): Underworld, True Skorne (Final Boss)
(PSX version has 4 additional hidden levels at the end: Mountain: Summit, Castle: Barracks, Desert: Tombs, Forest: Village. The latter two are from the Legends arcade game, but the first two were new. Castle Barracks was later included in the console Dark Legacy ports, but Mountain Summit is PS1 exclusive.)
Gauntlet: Dark Legacy (Arcade) -- 33 standard levels, 11 bosses/boss levels (note that two (sort of three) Gauntlet Legends (console versions) levels, Town: Airship, Mountain: Summit, and sort of Town/Province: Poison(ed) Fields, are not in any version of Dark Legacy. Poison Fields is "sort of" because the setting returns, but the level design in DL is almost entirely new. All other Gauntlet Legends (console and arcade) levels are in it, despite the Town realm being broken up between two new areas. Thus 8 standard levels are new in this version, plus 3 bosses.)
--
Mountain Kingdom (ex-Mountain) (6 levels): Valley, Peak, Cliff, Cave, Cavern, Dragon (Boss)
Sky World (4 levels): Spire, Docks, Shipyard, Plague Fiend (Boss)
Castle Stronghold (ex-Castle) (5 levels): Courtyard, Dungeon, Armory, Treasury, Chimera (Boss)
Forest Realm (5 levels): Swamps, Roots, Tree, Branches, Spider Queen (Boss)
Forsaken Province (5 levels): Fields (very different from the old "Fields" level), Town, Cemetary, Mausoleum, Lich (Boss)
Ice Kingdom (ex-Frozen Plains) (5 levels): Docks, Camp, Mine, Fissure, Yeti (Boss)
Dream World (4 levels) : Carnival, House, Illusion, Wraith (Boss)
Desert Land (5 levels): Ruins, Temple, Pyramid, Tombs, Genie (Boss)
Desecrated Temple (ex-Skorne's Cathedral) (1 level with boss at the end, no separate access or saving before boss): Desecrated Temple, Skorne (Boss)
Underworld (1 level with boss at the end, no separate access or saving before boss): Underworld, True Skorne (Boss)
Battlefield (4 levels): Trenches, Towers, Fortress, Garm (Final Boss)
Gauntlet Legends (Dreamcast) -- 23 standard levels, 6 bosses/boss levels (all levels are Dark Legacy level maps. Note how Fields was added to the Castle for some reason, too. The Forest and Desert worlds were reversed in play order versus the original arcade game. There's one semi-exclusive level, the hidden Castle: Mausoleum stage. It's a reversed version of the Dark Legacy Mausoleum level.)
--
Mountain Kingdom (6 levels): Valley, Peak, Cliff, Cave, Cavern, Dragon (Boss)
Castle Stronghold (7 levels): Fields (DL ver), Courtyard, Armory, Treasury, Mausoleum [Reverse] (Hidden Level), Dungeon, Chimera (Boss)
Desert Land (5 levels): Ruins, Temple, Pyramid, Tombs, Genie (Boss)
Forest Realm (5 levels): Swamps, Roots, Tree, Branches, Spider Queen (Boss)
Desecrated Temple (1 level with boss at the end, no separate access or saving before boss): Desecrated Temple, Skorne (Boss)
Battlefield (3 levels): Trenches, Towers, Fortress
Underworld (1 level with boss at the end, no separate access or saving before boss): Underworld, True Skorne (Final Boss)
Gauntlet: Dark Legacy (PS2/GC/Xbox) -- 37 standard levels, 11 bosses/boss levels (As with Legends, the home versions of Dark Legacy added levels and moved others around. There are three new levels plus one previously only seen in PS1 Legends, Castle: Barracks. The new stages are Sky: Mothership, Dream: Illusion, and Dream: Nightmare. Level order was shifted around again: the Forsaken Province was moved from being the 5th realm to the first. A couple of realms had slight name changes as well.)
--
Forsaken Province: Fields (very different from the old "Fields" level), Town, Cemetery, Mausoleum, Lich (Boss)
Mountain Kingdom (6 levels): Valley, Peak, Cliff, Cave, Cavern, Dragon (Boss)
Castle Stronghold (6 levels): Courtyard, Dungeon, Barracks, Armory, Treasury, Chimera (Boss)
Sky Dominion (5 levels): Spire, Docks, Shipyard, Mothership, Plague Fiend (Boss)
Forest Realm (5 levels): Swamps, Roots, Tree, Branches, Spider Queen (Boss)
Desert Land (5 levels): Ruins, Temple, Pyramid, Tombs, Genie (Boss)
Ice Domain (ex-Frozen Plains) (5 levels): Docks, Camp, Mine, Fissure, Yeti (Boss)
Dream World (6 levels) : Carnival, Grounds, House, Nightmare, Illusion, Wraith (Boss)
Desecrated Temple (1 level with boss at the end, no separate access or saving before boss): Desecrated Temple, Skorne (Boss)
Underworld (1 level with boss at the end, no separate access or saving before boss): Underworld, True Skorne (Boss)
Battlefield (4 levels): Trenches, Towers, Fortress, Garm (Final Boss)
Gauntlet: Dark Legacy (GBA) -- See explanation below for more on this version.