Do The Mario
Unconfirmed Member
Pokemon Ruby also >>>>> Golden Sun
Do The Mario said:Pokemon Ruby also >>>>> Golden Sun
Amir0x said:Mario and Luigi: Superstar Saga is great. Golden Sun 1 and 2 are not great, since they suck.
Therefore, Mario and Luigi: Superstar Saga is one of the only great 2D RPGs on GBA.
Fact! There are no other opinions that are correct in this thread! I'm sealin' this up.
AniHawk said:M&L:SS is the only SMRPG that I've ever wanted to quit playing.
Amir0x said:And you loved Lost Age?
You're banned, AniHawk. I'm hacking the internet and banning you. Oh no, don't try to escape. You're done!
AniHawk said:Well The Lost Age was good, you see. Superstar Saga was bad. Not as bad as Phantom Brave, but still pretty bad.
Amir0x said:If this were the dark ages you'd be tried as a heretic right about now! In fact, I don't see why this isn't a good time to start a new crusade!
AniHawk said:You know the crusades were mostly failures, right?
SantaCruZer said:Golden Sun: TLA is an awesome game Amir0x. It feels very non linear, and the dungeons are actually fun. I liked it better than ML:SS.
Amir0x said:No, it's pretty much a horrible, derivative RPG with a shoddy, archaic battle system. The only redeeming factor, as you mentioned, is some of the dungeon puzzles. That's not enough to save the game as you can imagine from my comments, however.
That said, you already know I'm critical of RPGs with shitty, cliche storylines (haha @ lighthouses) and with battle systems that'd fit in just fine in 1992, so this should come as no surprise.
SantaCruZer said:Still it was cool that you could transfer all weapons, items, djinnis, members from the first game to GS:TLA.
Amir0x said:That said, you already know I'm critical of RPGs with shitty, ... storylines
AniHawk said:![]()
Golden Sun's story was terrible, but I loved the way TLA focused on exploration more instead of revenge... or whatever the fuck was the focus in GS. Like I said, it felt a lot like Skies of Arcadia in a way. Just good old-school GOODNESS.
BTW, don't search "Phantom Brave" in google image search. DON'T DO IT.
Amir0x said:Strategy RPGs are slightly exempt from my umbrella. On the plus side, Phantom Brave actually has quality gameplay to fall back on...
AniHawk said:Oh, you must've gotten the Limited Edition one then. See, I got the normal one at TRU along with SMT: Nocturne and Shadow Hearts: Covenant. Boy, what a great $100 spent THAT was.
Amir0x said:For seriously, as all three are great games!
AniHawk said:If you insist on having brain matter leak out of your ear.
Amir0x said:AniHawk, your new title is "the anti-quality."
AniHawk said:Yes. Anti-poor quality.
AniHawk said:Metroid Prime
Dark Cloud
Jak II
Virtua Fighter 4
Grand Theft Auto: Vice City
Blast Corps
Pilotwings 64
AniHawk said:Almost Every Racing Sim Ever
AniHawk said:VC's main problem was that it froze in the exact same spot 9 different times. It pissed me off to no end.
San Andreas fucking owns though. So much fun, that game.
Blast Corps is just ... bleh. Though I didn't own it until very recently.
Kawaii level grinding > explorative puzzle dungeoning?Amir0x said:Strategy RPGs are slightly exempt from my umbrella. On the plus side, Phantom Brave actually has quality gameplay to fall back on... whereas Golden Sun, well, doesn't!
Amir0x said:You don't even have an excuse for Metroid Prime, do you!? Today I look upon you in a different light.
jarrod said:Kawaii level grinding > puzzle dungeoning?
Are you you high?
Amir0x said:High, no. Phantom Brave is in every single way except story (where it is equally bad) superior to Golden Sun.
Dyne said:I'm quite the opposite. I actually had fun with the first, whereas I just fall asleep every time I try to play TLA. Ugh.
AniHawk said:Level grinding is never fun.
Except in The Sacred Stones. Then it's fun, because you can create an army of doom out of small weakling characters and actually beat the game. Phantom Brave had me struggling to get from island to island.
Amir0x said:You struggled in Phantom Brave? Well, I guess it's just about varying degrees of dedication. Obvious, some grinding is involved. I love grinding if it feels like training an army, which I thought Phantom Brave does to varying degrees of effectiveness. Naturally, mileage varies.
AniHawk said:I played it for 7 hours and beat 4 or 5 islands. Can't remember. By the time I stopped, Ash was of course, the most powerful, followed by weak little pansies and Marona. I think it was the zombie level with the slippery ground. Either I barely beat it, or continuously knocked the enemy numbers down to 1 and got murderized.
Amir0x said:Heh, yeah. Well if anything, I will admit Phantom Brave is a hardcore game with less ability to appeal to a large group of people, unlike Golden Sun which is fairly accessible.
AniHawk said:Thing is, I REALLY liked Disgaea and La Pucelle, which is why I was surprised to be so turned off by PB.
Well, that's the thing... GS isn't *really* too bad in the gameplay department. Fast battle system, comprehensive Djin/class cutomization and the best explorative puzzle dungeons since Lufia II in the genre... really, it's an excellent playing little RPG. In fact, it's way better than truely generic playing RPGs like Skies of Arcadia or Final Fantasy X.Amir0x said:High, no. Phantom Brave is in every single way except story (where it is equally bad) superior to Golden Sun. Of course, one is a strategy RPG and the other is just a regular ol' generi-tron RPG, but you get the drift. Depth >>>>>>>> Generi-Tron RPG.
The Golden Sun games are an abomination to RPGs, and I hope that the entire Camelot team that worked on it burns for even creating such tripe. Is that better for you? Enough venom? About as effective as being high, no?
jarrod said:Well, that's the thing... GS isn't *really* too bad in the gameplay department. Fast battle system, comprehensive Djin/class cutomization and the best explorative puzzle dungeons since Lufia II in the genre... really, it's an excellent playing little RPG. In fact, it's way better than truely generic playing RPGs like Skies of Arcadia or Final Fantasy X.
jarrod said:Asnine story and endless bobbing head conversiations is where the game falls apart, not the gameplay. If you really don't think GS has quality gameplay to "fall back on", then I'd say your issue is more with the genre at large rather than this game in particular. It's arguably one of the better playing RPG this generation.
Well explain this "bad gameplay" for me then, because I having some trouble with it. I'm not holding GS up on any pedistal, but it's battle system is fast, efficient and largely inoffensive... certainly not what I'd call "bad" in design or implementation. It gets the job done in classic sense, sort of like Dragon Quest. Fast, engaging and not broken. That alone's a plus compared to most RPGs these days.Amir0x said:What? No. It had mostly bad gameplay. Like I said, the one aspect GS excelled in was puzzles. But even some of them were just uninspired, so it was a wash. The battle system is archaic and would fit in just fine in 1992 - we've moved on since then. If that's something you still hold up to a pedestal, that's fine. I don't appreciate that sort of step back in this era.
jarrod said:Well explain this "bad gameplay" for me then, because I having some trouble with it. I'm not holding GS up on any pedistal, but it's battle system is fast, efficient and largely inoffensive... certainly not what I'd call "bad" in design or implementation. It gets the job done in classic sense, sort of like Dragon Quest. Fast, engaging and not broken. That alone's a plus compared to most RPGs these days.
jarrod said:Djinn management/customization is something you're really glossing over though, especially considering it's what elevates the battle engine beyond "archaic". How much time have you spent with these games exactly?
Most developers have? News to me, I only see Atlus R&D1, Capcom Studio 2, GameArts, Tales Studio, tri-Ace and Sacnoth/Nautilus making any successful effort at moving past basic DQ combat design (which is really "NES era") and in half those cases it amounts to simply "real time" commands or basic battle positioning. Most JRPGs are a step down from Golden Sun even really.Amir0x said:Although not entirely apt, in some ways this is true. And the truth is, Dragon Quest battle system IS largely outdated and no longer fun. This is not a slight against the entire genre as you tried to make it out to be, though, because most competent developers have moved on from the old early SNES-era "ten steps to making a shitty RPG". One of the main qualms was already mentioned in this thread. The fact that the game doesn't change targets once an enemy is defeated is just ridiculous at this point in time.
It's hardly a typical summon system as it directly effects class (changing abilities, stat rankings and HP/MP even). It's more of a balancing act (using correct elemental/restorative summons at the right time combined with effectively keeping your needed skills in place, plus enough HP/MP, timing, etc) that really only comes into play during boss encounters (or on the hidden Island Labyrinth). You're oversimplyfing to the point of disservice here.... which seems to be somewhat of a theme for you.Amir0x said:Elevates it? I wouldn't say this is true at all. It's just like any typical summon system, except when you cast you lose some of the bonus and you have to wait for it to be ready again. I mean, I'm greatly simplifying but this is no great badge of honor.
jarrod said:Most developers have? News to me, I only see Atlus R&D1, Capcom Studio 2, GameArts, Tales Studio, tri-Ace and Sacnoth/Nautilus making any successful effort at moving past basic DQ combat design (which is really "NES era") and in half those cases it amounts to simply "real time" commands or basic battle positioning. Most JRPGs are a step down from Golden Sun even really.
jarrod said:The removal of auto-targeting was a strategic decision though, to compensate for the lightning fast battle engine and ensure at least a little strategic thought in small scale battles. That's pretty obvious though.
jarrod said:It's hardly a typical summon system as it directly effects class (changing abilities, stat rankings and HP/MP even). It's more of a balancing act (using correct elemental/restorative summons at the right time combined with effectively keeping your needed skills in place, plus enough HP/MP, timing, etc) that really only comes into play during boss encounters (or on the hidden Island Labyrinth).
jarrod said:You're oversimplyfing to the point of disservice here.... which seems to be somewhat of a theme for you
A) More of a strategy game.Gantz said:No Tactics Ogre love..
So what of your claim that most developers have moved on? This seems to be right in line with my claim your problem is more with the genre at large than Golden Sun in particular.... have your cake and eat it too? Golden Sun is "shitty", most RPGs are "shitty" but the RPG genre is "okay"?Amir0x said:Hm, no. But then again, we've already argued this point before and the conclusion is the same - most JRPGs do, in fact, suck. And it's specifically because of the horrible stories and the aged past gameplay.
It's easily justified, it was used to slow pace. Crystal clear, irregardless of whatever subjective validity it might have for anyone. Thanks for the "idiot" tantrum though, let's us all know exactly what we're dealing with here.Amir0x said:A strategic decision though it may be, it's fucking horrible and anyone who thinks it was a good idea or a worthy gameplay decision is an idiot. Anyone who appreciates this aspect or tries to justify it is also an idiot. I hope the ad hominen is enough to express my utter displeasure with the feature.
Again, I ask how much time you've put into these games? Never made it to the Island I take it? Beacuse your claim here is entirely false...Amir0x said:It's hardly a balancing act as 98% of the game can be completed by simply indiscriminately casting Djins or using physical attacks. There's no strategic element to it, or at least non of the barriers are difficult enough for it ever to really become a significant consideration.
I'm not the one defending N1 shovelware.Amir0x said:I know, jarrod, you're the great defender of shitty RPGs. The world is a better place.
jarrod said:So what of your claim that most developers have moved on? This seems to be right in line with my claim your problem is more with the genre at large than Golden Sun in particular.... have your cake and eat it too? Golden Sun is "shitty", most RPGs are "shitty" but the RPG genre is "okay"?
jarrod said:It's easily justified, it was used to slow pace. Crystal clear, irregardless of whatever subjective validity it might have for anyone. Thanks for the "idiot" tantrum though, let's us all know exactly what we're dealing with here.
jarrod said:Again, I ask how much time you've put into these games? Never made it to the Island I take it? Beacuse your claim here is entirely false...
jarrod said:I'm not the one defending N1 shovelware.![]()
akascream said:Not only does this promote actual thought in combat, it is more realistic.