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GC:15 Minutes of Knack Gameplay

You can really see how the particle growth plays a role in the gameplay here... in previous videos it appeared to be pointless. But here you can see he gets slightly larger as he collects particles, and it directly impacts his health bar. Also, while he was wood he was set on fire and it appeared to drain his health bar.

The combat looks "simple", but it keeps you moving forward instead of creating "arena" battles where you must pound on the same enemies constantly to take them down. I like that.

But since you are constantly moving forward, it is unfortunate that enemy bodies disappear... I'm now thinking it has nothing to do with system limitations, but is a choice based upon the theme of the game. Do you leave them dead on the ground? Do you make them appear knocked out? (with stars over their heads perhaps) If knocked out, why wouldn't they get back up if you stand around for 10 minutes? Etc.
 
just a question, do we know if the game runs at 60fps or 30?

Why asking if you can't tell the difference on your own?

Lets say its 60 then Yay ...greatest game ever
but if its only 30 then boring game...not worth it.


See the game footage which looks stunning for what it aimed at, if you like it then good. putting a number just to fish for negatives is not ideal. especially if you just can't tell the difference.

EDIT: I'm not aware if any IGN video stream support 60fps, or it rather depends on your monitor specs. if that what you mean then disregard my post.
 
Along with the co-op, looks like a very appealing game to play along with a younger family member. A good asset to the PS4 launch lineup.
 
Along with the co-op, looks like a very appealing game to play along with a younger family member. A good asset to the PS4 launch lineup.

Very true, Knack is not trying to push PS4 hardware limits at all, its just a fun game to play with family and friend. which is totally fine by me . games need to retain that fun factor that's missing these days. I used to enjoy all games even the shitty ones, I try to look at the positives of each game, try to enjoy it to the max. its hard to do the same these days to be honest.
 
Honestly think the bodies disappearing thing is just an aesthetic choice to make it more family orientated. Still it would be nice for a sort of pop out effect like when you kill a goomba in Super Mario 64.
 

No it doesn't use unreal, the marketing monkey who claimed that on twitter or w/e has since said he was wrong.

OT: well it looks less like the guttertrash shovelware it looked to be in the last videos, but it still looks kinda dull.
The combat looks better but the platforming is still cookie cutter boring stuff, what little of it there is.
 
Still looking as good as ever, will probably be the first game I play on PS4 when I eventually get one. Just love everything about it, the gameplay, the visuals, it reminds me so much of Crash and the old PS1 platformers.

That was a great time to be a platform fan.Crash, Spyro, Croc, Pandemonium (this is one IP I really hope makes a comeback at some point, would be mindblowing in HD)
 
Combat looks real good. I like how it seems to only take Knack a few hits to go down, not many more than some of the enemies. I just wish it had more and better 3D platforming.
 
Man that looks like a lot of fun. Much improved over E3.


Also... it's 30 FPS. Meltdowns incoming. Launch games are rushed. News at 11.

Launch game or not, a game that looks like this running at 30fps doesn't make a strong case for the "ease of development" on the PS4. And it's Cerny's game! C'mon.

Obviously there are other games that show a lot more of the hardware's potential, so it's not a big deal overall, just very strange coming from the system's architect and his team.

Other than a monster made of particles, there's zero creativity on display here in terms of environments, enemies, combat scenarios, or platforming.

I will grant that it looks more polished than at E3.
 
That looked painfully dull and by-the-books. I was hoping they'd do something more with the fact that Knack builds himself up but it doesn't look like it.
 
This looks really fun and the kind of platformer I'd want day-one...

But $60 seems a hair too steep. Maybe if it was a pack-in with a second DS4 for $500 total or something?
 
The combat looks "simple", but it keeps you moving forward instead of creating "arena" battles where you must pound on the same enemies constantly to take them down. I like that.

This stood out to me as well, really liked the fact that he was constantly on the move.
 
Launch game or not, a game that looks like this running at 30fps doesn't make a strong case for the "ease of development" on the PS4. And it's Cerny's game! C'mon.

Obviously there are other games that show a lot more of the hardware's potential, so it's not a big deal overall, just very strange coming from the system's architect and his team.

Other than a monster made of particles, there's zero creativity on display here in terms of environments, enemies, combat scenarios, or platforming.

I will grant that it looks more polished than at E3.

I can make a game run at 2000 fps, doesn't say jack shit about how easy it is to develop for. Can we please for the love of all that's holy stop this endless FPS bickering. I like 60 FPS just as much as the next guy but it requires a lot of fidelity and bells and whistles to be dropped in a genre that nobody outside of this forum would rather give up than the 60 FPS. I personally think this game's art direction looks pretty amazing and is the closest we've come to Pixar movies yet, mostly because it looks so clean and consistent. Oh, and it's mostly targeted at children so if you didn't feel completely targeted and spoken to with this game that might be why.
 
I can make a game run at 2000 fps, doesn't say jack shit about how easy it is to develop for. Can we please for the love of all that's holy stop this endless FPS bickering. I like 60 FPS just as much as the next guy but it requires a lot of fidelity and bells and whistles to be dropped in a genre that nobody outside of this forum would rather give up than the 60 FPS. I personally think this game's art direction looks pretty amazing and is the closest we've come to Pixar movies yet, mostly because it looks so clean and consistent. Oh, and it's mostly targeted at children so if you didn't feel completely targeted and spoken to with this game that might be why.

I'm not a 60fps purist. I brought up framerate specifically because of how simple the graphics are in this particular game. It looks like it already dropped fidelity and bells and whistles, which is why I'm surprised it's not 60fps.

And I agree that it's probably a game for children.

graphically, this is the best next gen game ive seen so far.

Opinions are opinions and all that but this is simply not possible.
 
Looks a little better but still rough tbh. Needs a little life and charm added. Camera transitions especially could use a lot of work. It seems like it just suddenly cuts from one angle to the next.
 
That actually looks quite nice.

And if they have an option to remove the slowmotion+button prompts it seems like it can be challenging too.
 
I'm not a 60fps purist. I brought up framerate specifically because of how simple the graphics are in this particular game. It looks like it already dropped fidelity and bells and whistles, which is why I'm surprised it's not 60fps.

And I agree that it's probably a game for children.



Opinions are opinions and all that but this is simply not possible.

Haven't seen anything of a downgrade yet, care to share a link? Because from this demo it seems like the other environments showcase how consistently beautiful this game is much better. I feel weird defending this game since I probably won't buy it but from all I've seen it seems like it'll be successful at what it tries to achieve. Create a fun experience for young adults and possibly adults as well seeing as how the guy playing died a couple of times. I do agree that I hope the combat gets a little deeper than this but the dodging and special moves seem like a good start.
 
They really need to fix the framerate.

Make it 60 please.

If not possible at least eliminate the dips.

Other than that, I'm impressed. Only went after more footage of this game because of the Ryse thread, but I'm really liking it.

It's definitely a lot more GOW than Crash or even Ratchet, but I don't mind it as long as it's fun.

I'm not following though, so if they're promoting the game as a platformer this is bullshit.
 
I'm liking it, at E3 it seemed to be bad, but now things seemingly have improved. Maybe too much action sequences than pure platform sequences, and I hope there are more of the latter in the final game. Still, doesn't seem bad at all.
 
I'm liking it, at E3 it seemed to be bad, but now things seemingly have improved. Maybe too much action sequences than pure platform sequences, and I hope there are more of the latter in the final game. Still, doesn't seem bad at all.
I think they mostly jump to the action scenes.
 
::shrug:: GOW's fighting isn't that complex...

No, it's certainly more accessible than a Ninja Gaiden or DMC, but it has a combo system, a bunch of moves, multiple weapons, grabs and finishers, context specific moves and so on. In Knack you can somersault into a guy or do a few punches. There's nothing on display here even close to the complexity of GOW, even if GOW itself isn't as complex as many of its peers in the character genre.
 
I'm liking it, at E3 it seemed to be bad, but now things seemingly have improved. Maybe too much action sequences than pure platform sequences, and I hope there are more of the latter in the final game. Still, doesn't seem bad at all.

The demo is obviously cut into quick sections from various parts in the game. I'm hoping that they're just choosing to show more action-oriented sections but platforming will still be there while playing through the full levels.
 
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