Acquiescence
Member
Looks boring as hell.
I'm so dad I dug the game a lot back in february
Same, I was actually quite taken with the game at the Playstation Meeting event. Then E3 came along with gameplay footage and it killed my hype.
Looks boring as hell.
I'm so dad I dug the game a lot back in february
Of course it is. Why is that somehow harder to grasp for this game than all the other similarly light-hearted, family-oriented games that do exactly the same thing?But since you are constantly moving forward, it is unfortunate that enemy bodies disappear... I'm now thinking it has nothing to do with system limitations, but is a choice based upon the theme of the game.
Which will no doubt happen in the first 3-6 monthsLooks like a solid game, but I'll be holding out for PS+ release.
Umm yes its a game for kids.Looks like a fun little game, but I'm not sure I understand why it exists. To sell systems to younger kids?
http://www.gameinformer.com/games/k...21/exploring-the-various-relics-in-knack.aspxWe watched a scene in which Knack learns that he can collect ice as well as relics. Ice functions as a powerup, because in Knack's ice form he can perform ice attacks and freeze enemies, but if he walks into the sun he'll quickly melt and lose his powers. Another powerup is wood, which can be collected to make Knack very big very quickly, but if Knack gets set on fire heÂ’ll lose all his wood relatively fast.
Knack will also collect sun energy throughout his travels, and he can use this energy to perform room clearing super moves such as an explosion that causes all the relics in his body fly apart and damage the enemies around him. We also saw Knack turn into a giant relic tornado and sweep through a level tearing apart his foes.
Knack also features a casual co-op mode. A second player can take the controls of a creature named robo-Knack. As robo-Knack, players can still fight enemies, collect relics, and grow in size, but robo-Knack is kind of like Tails from the Sonic games in that the gameÂ’s progress is directed by Knack himself. Robo-knack canÂ’t die, and can even donate relics to Knack, so this might be a good mode for young gamers or people who find the core game too challenging.
Looks much better than the first few vids. Seems to be some complexity to the fighting (almost up to GOW level).
I have to say it. Someone has to say it. And I say it having enjoyed that series from the start.
Square-Square-Triangle. Square-Square-Triangle. Square-Square-Triangle. Square-Square-Triangle. Square-Square-Triangle. Square-Square-Triangle. Square-Square-Triangle.
You missed a square.
I played the game at gamescom. I was sceptic about the videos i saw from E3, but i must say it was a lot of fun somehow and it looked great! This was after playing titles like Dead rising 3, Forza and the crew. To me Knack looked just as nice, very colourful. Mb i just am more open to smth different then shooters.
Thanks will add to the OP.
Oh thats good to hearI played the game at gamescom. I was sceptic about the videos i saw from E3, but i must say it was a lot of fun somehow and it looked great! This was after playing titles like Dead rising 3, Forza and the crew. To me Knack looked just as nice, very colourful. Mb i just am more open to smth different then shooters.
Thanks will add to the op.Our video is up:
http://www.gamersyde.com/news_gc_knack_gameplay-14497_en.html
I'll add a 1080p version in a few minutes, and we'll try to do a more complete video today.
this look much better of what i saw at e3
It's a good thing I enjoyed Crash of the Titans. This looks fun.
I have to say it. Someone has to say it. And I say it having enjoyed that series from the start.
Square-Square-Triangle. Square-Square-Triangle. Square-Square-Triangle. Square-Square-Triangle. Square-Square-Triangle. Square-Square-Triangle. Square-Square-Triangle.
I don't understand that at all. What a weird decision.We were at a behind closed door presentation of the game with Cerny yesterday, and he said something very strange. They are aiming for a 40 (yes, 40) fps frame rate, using triple buffering. That's such a strange choice, since 40 fps simply isn't eye pleasing at all.
Hmm that's odd.We were at a behind closed door presentation of the game with Cerny yesterday, and he said something very strange. They are aiming for a 40 (yes, 40) fps frame rate, using triple buffering. That's such a strange choice, since 40 fps simply isn't eye pleasing at all.
http://www.eurogamer.net/articles/digitalfoundry-godofwariii-demo-vs-retail-blog-entryWe were at a behind closed door presentation of the game with Cerny yesterday, and he said something very strange. They are aiming for a 40 (yes, 40) fps frame rate, using triple buffering. That's such a strange choice, since 40 fps simply isn't eye pleasing at all.
We were at a behind closed door presentation of the game with Cerny yesterday, and he said something very strange. They are aiming for a 40 (yes, 40) fps frame rate, using triple buffering. That's such a strange choice, since 40 fps simply isn't eye pleasing at all.
This will be my 3 year olds' introduction to gaming