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GCN Controller not to be used in Zelda Wii.

Xdrive05 said:
There's nothing like coming home from a long day's work to find a nine page GAF thread.

So when can we expect some more news or a "confirmation" about the content differences of the two versions? The Wii control thing is no surprise, but I hope they don't GIMP the GC version by chopping off dungeons. I can see Wii-specific minigames or something, but entire dungeons just seems unfair to Nintendo's GC fan's. They made a point at E3 that the game would still come out for GC because they know their GC fans have been waiting patiently. So if they cripple the content of the GC version then they just pissed all over those patient fans of theirs.


I don't think they would gimp the GCN version by slashing off dungeons just to make the Wii version look even better. I could see, though, Nintendo, as well as many other things, working on dungeons that are tailored to the Wii control and wouldn't work with the GCN control for the past several months.
 
VOOK said:
Na Jett's not yours ;) I agree with your post.

Oh, no prob.

But yeah, I *hate* to have to do this, but as it is I'm sticking with the GC version and then I'll pick up the Wii version after a few months. I hate to buy the same game twice, but for all we know the GC version will be a limited run. That and playing the Wii version as my second play through will make it feel fresh.

No doubt about it though, this is shaping up nicely to be one of the greatest games of all time X 10.
 
koam said:
Yes but you can at least try the new control method before dismissing it outright. I don't buy this "the way it was meant to be played" argument because there's no way that Nintendo created the wiimote without taking into consideration how it can work with Zelda (not twilight princess persay but Zelda in general).

I will try it - when a real Zelda Wii comes. Until then, I am playing the game as God intended. We've been over this like, fifty times... so, as long as what I do doesn't impact you I'm not really sure why you care. I could give a **** about motion control fishing - in fact, I'm happy I can avoid such gimmicks. And in the process, I get to play a game that was undeniably created from day one with a specific control method in mind... and I intend to play it that way. Whether or not the wiimote controls end up being good or passable, I don't really care. It's not the way I am personally going to be playing Zelda:TP, is all. When Nintendo makes a real Zelda game for Wii, with the wiimote in mind from day one, I will play it that way.

koam said:
Now answer me this: the Gamecube is obviously obsolete at this point in time. The next Zelda title will undoubtably be on the Wii exclusively and will most likely use the TP engine since they've invested a pretty penny on it. Will you not play the next Zelda game because this is not how Zelda should be played? If you do play it, or if you play the wii version of TP, if you actually prefer the wii version, will you actually admit to it?

All this has already been answered for you in several of my posts. If the game is built from day 1 with Wii in mind, I will try it out. OF COURSE, it depends on what the end result is. I have no interest in Phantom Hourglass for instance because of how they handled the controls. Assuming that the first real Zelda: Wii is just like what they did with Zelda:TP, I'd have no reservations in playing a full Zelda title that way (provided I can avoid most obscene gesturing).

Sgt. Killjoy said:
the real thing to wait for is seeing which one sells better

There's nothing to wait for. The Wii version WILL sell better - it's a launch title, the GCN version is only coming out in North America, and it will be the version that gets the marketing. There's a 0% chance the GCN version will sell better.
 
The big reason I would consider getting the GCN version is it might become a collector's item down the road.

I would not expect a very large shipment of the GCN version at all, since Nintendo is not even bothering with a Euro/Japan release.

But I definitely in that case would buy 2 copies, no way am I missing out on widescreen and online downloads and Wii fishing just to be able to use X/Y/Z as secondary weapon commands over the Wiimote d-pad.
 
Phantom Hourglass is actually a much more radical departure in control than Twilight Princess on the Wii is.

On the Wii, you still move Link with an analog stick and you can perform all your actions through availible buttons if you wish.

PH is just a completely different thing. For PH to be comparable to TP Wii, it'd have to allow for standard controls with the d-pad/buttons in addition to the touchscreen stuff as an option.
 
I think I agree with Amir0x. After playing the Wii at E3 (gotta put that part in there :D ) I just don't have confidence in that control scheme for an adventure. Now, I didn't actually play Zelda or Metroid, so I can't attest to how they control, but the system did not exactly shine with Mario Galaxy. It seems like it would be a pain to play a massive epic with that controller. As of now, I'm still leaning towards the GC version, but I really don't know. I wish Nintendo didn't remove GC controller functionality. I don't want to have to choose without playing both versions.

One thing I can say - when I played Zelda for the GC last year, I loved it. It felt perfect. Why mess with perfection?
 
Ristamar said:
I thought Nintendo confirmed traditional controls were being implemented?

Did they? I can't keep up with these confirmations anymore :lol

Anyway, I thought they said the opposite - but it'd be great if that was true. I want to control Link, not navi :)
 
Amir0x said:
I will try it - when a real Zelda Wii comes. Until then, I am playing the game as God intended. We've been over this like, fifty times... so, as long as what I do doesn't impact you I'm not really sure why you care. I could give a **** about motion control fishing - in fact, I'm happy I can avoid such gimmicks. And in the process, I get to play a game that was undeniably created from day one with a specific control method in mind... and I intend to play it that way. Whether or not the wiimote controls end up being good or passable, I don't really care. It's not the way I am personally going to be playing Zelda:TP, is all. When Nintendo makes a real Zelda game for Wii, with the wiimote in mind from day one, I will play it that way.

All this has already been answered for you in several of my posts. If the game is built from day 1 with Wii in mind, I will try it out. OF COURSE, it depends on what the end result is. I have no interest in Phantom Hourglass for instance because of how they handled the controls. Assuming that the first real Zelda: Wii is just like what they did with Zelda:TP, I'd have no reservations in playing a full Zelda title that way (provided I can avoid most obscene gesturing).

There's nothing to wait for. The Wii version WILL sell better - it's a launch title, the GCN version is only coming out in North America, and it will be the version that gets the marketing. There's a 0% chance the GCN version will sell better.

Sorry, I didn't read through the entire thread, it's way too long, so i missed your comments.

I'm not really sure why you're calling it a gimmick though. The fishing is just a mini-game that looks like it's loads of fun and a fun way to test out some of the motion sensor abilities of the system.

As for the rest of the game, the controls are practically identical to the gamecube version except that camera control is much easier and natural and you can point and aim where you want to shoot your arrow and whatnot. I've played TP on Gamecube last year and it was awesome, I haven't tried the wii version yet and i'm going to take a gamble on it and pick that one up instead because I have faith in Nintendo not screwing up their prize game especially during their most important console launch.

However, I will admit to one thing, Zelda DS doesn't look fun at all, the controls look intrusive instead of innovative.

Also, I'd just like to add that I don't think the wii version will outsell the gamecube version initially for the simple fact that many people won't have the wii. In the long run, it will though and will probably become one of the better selling wii games.
 
Gigglepoo said:
I think I agree with Amir0x. After playing the Wii at E3 (gotta put that part in there :D ) I just don't have confidence in that control scheme for an adventure. Now, I didn't actually play Zelda or Metroid, so I can't attest to how they control, but the system did not exactly shine with Mario Galaxy. It seems like it would be a pain to play a massive epic with that controller. As of now, I'm still leaning towards the GC version, but I really don't know. I wish Nintendo didn't remove GC controller functionality. I don't want to have to choose without playing both versions.

One thing I can say - when I played Zelda for the GC last year, I loved it. It felt perfect. Why mess with perfection?

Except Nintendo already addressed this at E3 ... Mr. Miyamoto said he doesn't expect people to use hand movements for a game as long as Zelda.

That's why you can use the buttons on the Wii Nunchaku to control the game if that's your preference.
 
koam said:
As for the rest of the game, the controls are practically identical to the gamecube version except that camera control is much easier and natural and you can point and aim where you want to shoot your arrow and whatnot. I've played TP on Gamecube last year and it was awesome, I haven't tried the wii version yet and i'm going to take a gamble on it and pick that one up instead because I have faith in Nintendo not screwing up their prize game especially during their most important console launch.

I have faith that Zelda Wii will still be a good game, it's just not how I want to play it is all.

koam said:
Also, I'd just like to add that I don't think the wii version will outsell the gamecube version initially for the simple fact that many people won't have the wii. In the long run, it will though and will probably become one of the better selling wii games.

I highly doubt even the GCN version will initially outsell the Wii version. ESPECIALLY because it's only a North American thing.
 
Gigglepoo said:
I just don't have confidence in that control scheme for an adventure. Now, I didn't actually play Zelda or Metroid, so I can't attest to how they control, but the system did not exactly shine with Mario Galaxy. It seems like it would be a pain to play a massive epic with that controller.?

...

You didn't even play Zelda?

...
 
soundwave05 said:
Except Nintendo already addressed this at E3 ... Mr. Miyamoto said he doesn't expect people to use hand movements for a game as long as Zelda.

That's why you can use the buttons on the Wii to control the game if that's your preference.

I understand.

The controller is not the easiest to use, even if you're not tilting. I know I don't have to swing the controller to swing the sword, but I will have to point around the screen and thrust to block. This will most likely get annoying. The GC controller is extremely comfortable plus I already know that Zelda controls perfectly with it.

EDIT - I didn't play Zelda because I siimply didn't have time. I did not have to wait in the massive line, but I only had about 90 minutes in the booth. The lines were quite long for Zelda and Metroid. My buddy tackled Zelda and I made sure to get my hands on just about everything else.
 
pitt_norton said:
...

You didn't even play Zelda?

...

Yeah why bother lining up and going to the Wii booth if you aint going to play Zelda or Mario.
 
I'd be surprised if Nintendo even manufactured more than 400,000 copies of TP for the GCN.

There will be a limited supply run, once it's gone, that's basically it for the GameCube I think.

I would not expect Super Paper Mario or even Donkey Kong Bongo Blast to come on the Cube now either.
 
Amir0x said:
Did they? I can't keep up with these confirmations anymore :lol

Anyway, I thought they said the opposite - but it'd be great if that was true. I want to control Link, not navi :)


Hell, I don't know, either. There's so much crap flung around the internet, it's hard to tell what's real and what's rumor.
 
soundwave05 said:
I would not expect Super Paper Mario or even Donkey Kong Bongo Blast to come on the Cube now either.

I have Super Paper Mario pre-ordered, but yeah I pretty much expect the same thing at this point.
 
VOOK said:
Yeah why bother lining up and going to the Wii booth if you aint going to play Zelda or Mario.

I didn't line up, that's for sure. There is no way I would wait in line for 4 hours to play a game. Ugh...

I did play Mario. Mario is my favorite franchise so, when I was let in, I made straight for that before the lines started forming. By the time I was done, Zelda and Metroid had such a long wait I decided to try everything else. If I had waited for those two, I wouldn't have played anything except The Big Three. As it stands, I played everyything except Metroid and Zelda.
 
Gigglepoo said:
I understand.

The controller is not the easiest to use, even if you're not tilting. I know I don't have to swing the controller to swing the sword, but I will have to point around the screen and thrust to block. This will most likely get annoying. The GC controller is extremely comfortable plus I already know that Zelda controls perfectly with it.

EDIT - I didn't play Zelda because I siimply didn't have time. I did not have to wait in the massive line, but I only had about 90 minutes in the booth. The lines were quite long for Zelda and Metroid. My buddy tackled Zelda and I made sure to get my hands on just about everything else.


You do not have have to thrust the controller to block, you can just use a button, just like on the GCN version.

The main difference is the assignment of your secondary weapons ... on the Wii they will be on the D-Pad.

The camera difference is actually probably an advantage for the Wii as you will be able to walk/attack/move camera all at the same time. On the GCN pad this is practically impossible.

Ergonomics ... OK, that's preference I guess, but the Nunchaku seems quite comfortable as is the Wiimote. If you're willing to drop widescreen/online downloads/ability to at least try out Wii-style Zelda for that .... I guess that's your call. The Wiimote is also wireless and has rumble ... whereas the Wave Bird does not.

I definitely do not see the GCN version as the "definitive version" ... you're giving up way too much just to get better button placement for your secondary weapons .... and that's about it.
 
VOOK said:
Two different threads

FFS, don't tell me you think saying "170 for the wii is an acceptable price" is a troll?

Anyway, holding down a button to be able to move the camera sounds annoying to me, but soundwave may have a point.
 
Amir0x said:
I have Super Paper Mario pre-ordered, but yeah I pretty much expect the same thing at this point.

Same. I have mixed feelings about that. On one hand I am pleased as it probably means more people will play it than they would if it was on Gamecube (and it definitely looks like a game that deserves to have people playing it). On the other hand, unlike Zelda where they've working on integrating the remote into the game for at least a year, this is probably going to be a rush job and at worst, broken, at best, unnecessary.
 
On another note, stylisticly, I'd rather play Zelda TP on Wii than on GCN.

For me, WW is GCN era (along with FSA on GCN that incorporated WW design). TP on GCN always felt like an apology to in denial fanboys that couldn't enjoy the visual splendor of WW.

So just as OoT and MM are of the N64 era, I like seeing TP as the new era for Wii.
 
Polari said:
Same. I have mixed feelings about that. On one hand I am pleased as it probably means more people will play it than they would if it was on Gamecube (and it definitely looks like a game that deserves to have people playing it). On the other hand, unlike Zelda where they've working on integrating the remote into the game for at least a year, this is probably going to be a rush job and at worst, broken, at best, unnecessary.

I don't know if I'd say the control will be "broken".

At the end of the day if you have an analog stick and 4 buttons ... that's probably enough to play Super Paper Mario.

Maybe Nintendo's done a brilliant marketing job here, since people have started to really believe the Wiimote is not a regular controller at all and something else entirely, even though when you really break it down, it could be used as a regular controller quite easily for many types of games if it had to.
 
soundwave05 said:
I don't know if I'd say the control will be "broken".

At the end of the day if you have an analog stick and 4 buttons ... that's probably enough to play Super Paper Mario.

Maybe Nintendo's done a brilliant marketing job here, since people have started to really believe the Wiimote is not a regular controller at all and something else entirely, even though when you really break it down, it could be used as a regular controller quite easily for many types of games if it had to.

Hence "at worst".
 
when 360 came out, games that impressed me the least where the dual ported Xbox1 and 360 games.

TP going on two consoles is the type of game that I would hold off for a month and see wich version is better from opinons of nice people from GAF.

that said, it kills the launch enthousaism for the Wii... especially since Mario and Sonic are not launch titles.
 
Zelda: TP
Super Paper Mario
Metroid Prime 3: Corruption
Wario Ware Wii
Wii Sports
Wii Music
Wii Erobics (?)
Far Cry Wii
Super Monkey Ball Wii
Madden NFL Wii
Dragon Quest Swords (Japan?)

Is pretty much a home run for a launch window line up though. Most people buying the Wii won't know the development history of Zelda: TP or Super Paper Mario anyway, and Nintendo was 100% not to waste such potentially big games on a dying platform such as the GCN.

They got a lot of areas they needed to cover, covered with that type of a lineup. I'm not listing Red Steel because I'm still doubtful on that one coming out this year.

The developers of those games deserve to have them experienced by a larger audience.

Super Paper Mario will fill in nicely for the gap left with Mario Galaxy and Smash Bros. Brawl in 2007 and in turn, those two games should ward off the dreaded "post launch lull" that afflicted the GameCube.
 
soundwave05 said:
Zelda: TP
Super Paper Mario
Metroid Prime 3: Corruption
Wario Ware Wii
Wii Sports
Wii Music
Wii Erobics (?)
Far Cry Wii
Super Monkey Ball Wii

Is pretty much a home run for a launch window line up though. Most people buying the Wii won't know the development history of Zelda: TP or Super Paper Mario anyway, and Nintendo was 100% not to waste such potentially big games on a dying platform such as the GCN.

The developers of those games deserve to have them experienced by a larger audience.

Super Paper Mario will fill in nicely for the gap left with Mario Galaxy and Smash Bros. Brawl in 2007.

In my opinion, the delay of Zelda was a brilliant move. No matter what hardcore gamers believe, I think Zelda on Wii will be a pinacle on which Nintendo erects its Wii, no pun intended.
 
TheKingsCrown said:
In my opinion, the delay of Zelda was a brilliant move. No matter what hardcore gamers believe, I think Zelda on Wii will be a pinacle on which Nintendo erects its Wii, no pun intended.


It's also a great "safety net" ... for hardcore gamers they may be cautious about the new controller, but seeing a Zelda: TP commercial cut together in an epic trailer fashion will seal the deal on many, many sales.

Especailly for people who have been stuck with a PS2/XBox for a while, don't want to buy a PS3/360 now due to price, but still want something new in the mean time.
 
*enters thread*

*glances around*

*sighs*

Maybe I just won't bother with Zelda afterall.

(And Ami, if the GCN version really WAS the way 'God intended', there wouldn't be a Wii version. Omnipotence, sovereignty, all that. Why do you think it kept getting delayed to the point of the Wii launch? Sorry, argument failed. :) )
 
Guess it's the GC version for me. I just hope some other journalist grills them over why they don't include the GC controller function with Wii Zelda :(
 
TheKingsCrown said:
In my opinion, the delay of Zelda was a brilliant move. No matter what hardcore gamers believe, I think Zelda on Wii will be a pinacle on which Nintendo erects its Wii, no pun intended.

Oh come now, you spent a few minutes coming up with that pun. Admit it. :)
 
Well, i guess i will have to buy the GC version then, and play it in BC mode in the wii. Sorry, but Zelda:TP wasnt built with the wii-mote in mind.
 
Pureauthor said:
Maybe I just won't bother with Zelda afterall.

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