VOOK said:Na Jett's not yoursI agree with your post.
Then why did you say 'two trolls in two minutes'?
VOOK said:Na Jett's not yoursI agree with your post.
Xdrive05 said:There's nothing like coming home from a long day's work to find a nine page GAF thread.
So when can we expect some more news or a "confirmation" about the content differences of the two versions? The Wii control thing is no surprise, but I hope they don't GIMP the GC version by chopping off dungeons. I can see Wii-specific minigames or something, but entire dungeons just seems unfair to Nintendo's GC fan's. They made a point at E3 that the game would still come out for GC because they know their GC fans have been waiting patiently. So if they cripple the content of the GC version then they just pissed all over those patient fans of theirs.
VOOK said:Na Jett's not yoursI agree with your post.
koam said:Yes but you can at least try the new control method before dismissing it outright. I don't buy this "the way it was meant to be played" argument because there's no way that Nintendo created the wiimote without taking into consideration how it can work with Zelda (not twilight princess persay but Zelda in general).
koam said:Now answer me this: the Gamecube is obviously obsolete at this point in time. The next Zelda title will undoubtably be on the Wii exclusively and will most likely use the TP engine since they've invested a pretty penny on it. Will you not play the next Zelda game because this is not how Zelda should be played? If you do play it, or if you play the wii version of TP, if you actually prefer the wii version, will you actually admit to it?
Sgt. Killjoy said:the real thing to wait for is seeing which one sells better
Amir0x said:I have no interest in Phantom Hourglass for instance because of how they handled the controls.
pitt_norton said:But... but... that's playing the game as God intended.
Amir0x said:Then why did you say 'two trolls in two minutes'?
VOOK said:Two different threads
Amir0x said:I have no interest in Phantom Hourglass for instance because of how they handled the controls.
Ristamar said:I thought Nintendo confirmed traditional controls were being implemented?
Amir0x said:I will try it - when a real Zelda Wii comes. Until then, I am playing the game as God intended. We've been over this like, fifty times... so, as long as what I do doesn't impact you I'm not really sure why you care. I could give a **** about motion control fishing - in fact, I'm happy I can avoid such gimmicks. And in the process, I get to play a game that was undeniably created from day one with a specific control method in mind... and I intend to play it that way. Whether or not the wiimote controls end up being good or passable, I don't really care. It's not the way I am personally going to be playing Zelda:TP, is all. When Nintendo makes a real Zelda game for Wii, with the wiimote in mind from day one, I will play it that way.
All this has already been answered for you in several of my posts. If the game is built from day 1 with Wii in mind, I will try it out. OF COURSE, it depends on what the end result is. I have no interest in Phantom Hourglass for instance because of how they handled the controls. Assuming that the first real Zelda: Wii is just like what they did with Zelda:TP, I'd have no reservations in playing a full Zelda title that way (provided I can avoid most obscene gesturing).
There's nothing to wait for. The Wii version WILL sell better - it's a launch title, the GCN version is only coming out in North America, and it will be the version that gets the marketing. There's a 0% chance the GCN version will sell better.
Gigglepoo said:I think I agree with Amir0x. After playing the Wii at E3 (gotta put that part in there) I just don't have confidence in that control scheme for an adventure. Now, I didn't actually play Zelda or Metroid, so I can't attest to how they control, but the system did not exactly shine with Mario Galaxy. It seems like it would be a pain to play a massive epic with that controller. As of now, I'm still leaning towards the GC version, but I really don't know. I wish Nintendo didn't remove GC controller functionality. I don't want to have to choose without playing both versions.
One thing I can say - when I played Zelda for the GC last year, I loved it. It felt perfect. Why mess with perfection?
koam said:As for the rest of the game, the controls are practically identical to the gamecube version except that camera control is much easier and natural and you can point and aim where you want to shoot your arrow and whatnot. I've played TP on Gamecube last year and it was awesome, I haven't tried the wii version yet and i'm going to take a gamble on it and pick that one up instead because I have faith in Nintendo not screwing up their prize game especially during their most important console launch.
koam said:Also, I'd just like to add that I don't think the wii version will outsell the gamecube version initially for the simple fact that many people won't have the wii. In the long run, it will though and will probably become one of the better selling wii games.
Gigglepoo said:I just don't have confidence in that control scheme for an adventure. Now, I didn't actually play Zelda or Metroid, so I can't attest to how they control, but the system did not exactly shine with Mario Galaxy. It seems like it would be a pain to play a massive epic with that controller.?
soundwave05 said:Except Nintendo already addressed this at E3 ... Mr. Miyamoto said he doesn't expect people to use hand movements for a game as long as Zelda.
That's why you can use the buttons on the Wii to control the game if that's your preference.
pitt_norton said:...
You didn't even play Zelda?
...
Amir0x said:Did they? I can't keep up with these confirmations anymore :lol
Anyway, I thought they said the opposite - but it'd be great if that was true. I want to control Link, not navi![]()
soundwave05 said:I would not expect Super Paper Mario or even Donkey Kong Bongo Blast to come on the Cube now either.
VOOK said:Yeah why bother lining up and going to the Wii booth if you aint going to play Zelda or Mario.
Gigglepoo said:I understand.
The controller is not the easiest to use, even if you're not tilting. I know I don't have to swing the controller to swing the sword, but I will have to point around the screen and thrust to block. This will most likely get annoying. The GC controller is extremely comfortable plus I already know that Zelda controls perfectly with it.
EDIT - I didn't play Zelda because I siimply didn't have time. I did not have to wait in the massive line, but I only had about 90 minutes in the booth. The lines were quite long for Zelda and Metroid. My buddy tackled Zelda and I made sure to get my hands on just about everything else.
VOOK said:Two different threads
Amir0x said:I have Super Paper Mario pre-ordered, but yeah I pretty much expect the same thing at this point.
Amir0x said:<3 Wind Waker though. Hope we get another console Zelda with that style
Polari said:Same. I have mixed feelings about that. On one hand I am pleased as it probably means more people will play it than they would if it was on Gamecube (and it definitely looks like a game that deserves to have people playing it). On the other hand, unlike Zelda where they've working on integrating the remote into the game for at least a year, this is probably going to be a rush job and at worst, broken, at best, unnecessary.
soundwave05 said:I don't know if I'd say the control will be "broken".
At the end of the day if you have an analog stick and 4 buttons ... that's probably enough to play Super Paper Mario.
Maybe Nintendo's done a brilliant marketing job here, since people have started to really believe the Wiimote is not a regular controller at all and something else entirely, even though when you really break it down, it could be used as a regular controller quite easily for many types of games if it had to.
soundwave05 said:Zelda: TP
Super Paper Mario
Metroid Prime 3: Corruption
Wario Ware Wii
Wii Sports
Wii Music
Wii Erobics (?)
Far Cry Wii
Super Monkey Ball Wii
Is pretty much a home run for a launch window line up though. Most people buying the Wii won't know the development history of Zelda: TP or Super Paper Mario anyway, and Nintendo was 100% not to waste such potentially big games on a dying platform such as the GCN.
The developers of those games deserve to have them experienced by a larger audience.
Super Paper Mario will fill in nicely for the gap left with Mario Galaxy and Smash Bros. Brawl in 2007.
TheKingsCrown said:In my opinion, the delay of Zelda was a brilliant move. No matter what hardcore gamers believe, I think Zelda on Wii will be a pinacle on which Nintendo erects its Wii, no pun intended.
TheKingsCrown said:In my opinion, the delay of Zelda was a brilliant move. No matter what hardcore gamers believe, I think Zelda on Wii will be a pinacle on which Nintendo erects its Wii, no pun intended.
WindyMan said:Oh come now, you spent a few minutes coming up with that pun. Admit it.![]()